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Jason Ekstrand from Intel speaks about Vulkan at FOSDEM 2016

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Jason Ekstrand, a developer hired by Intel has done a presentation about Vulkan at FOSDEM 2016. The slides are interesting, but not too in-depth to overwhelm you.

All this stuff tends to confuse me as a non-developer, so I very much appreciate getting a better understanding when the slides language is a bit more down to my own personal level.

According to the X.Org G+ post here, there will be videos too, so I can't wait to see the proper talk.

Find the slides here. And also the actual talk page on the FOSDEM website here.

It's exciting to see more and more Vulkan talks, as it's a key component to the future of Linux gaming. Apparently The Talos Principle will get an update featuring Vulkan when it arrives too, can't wait to see the performance next to the current OpenGL version.

We also know that Ashes of the Singularity will also come to Linux after Vulkan is released. I am especially excited about this one, as it's a massive RTS game.

What is FOSDEM?
FOSDEM is a two-day event organised by volunteers to promote the widespread use of free and open source software.

Taking place in the beautiful city of Brussels (Belgium), FOSDEM is widely recognised as the best such conference in Europe. Article taken from GamingOnLinux.com.
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18 comments
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amonobeax Feb 1, 2016
@mrdeathjr

I didn't say anything about Gameworks quality. My concerns are about how it has been used.
The real problem here is how it has become embedded in some games, which means you can't turn off it's features anymore.
This is more concerning if you realise that on other GPU's Phisix runs on the CPU, in other words NVIDIA is free to bottleneck other competitors performance by using it.

Again, I own a GTX 770, but I can't see how this trend is good.


PS: Sry, I won't post about this here anymore. But I really think our community should think about this matter.
Liam Dawe Feb 1, 2016
It certainly is something that's worth talking about.

It's yet another reason why developers using open solutions is a good option, don't lock out/make it shit for AMD users.
mrdeathjr Feb 1, 2016
Quoting: amonobeax@mrdeathjr

I didn't say anything about Gameworks quality.

My concerns are about how it has been used.

The real problem here is how it has become embedded in some games, which means you can't turn off it's features anymore.

This is more concerning if you realise that on other GPU's PhysX runs on the CPU, in other words NVIDIA is free to bottleneck other competitors performance by using it.

Again, I own a GTX 770, but I can't see how this trend is good.

PS: Sry, I won't post about this here anymore. But I really think our community should think about this matter.

No in my case dont refer gameworks quality, i refer how nvidia as your said push more and more titles with gameworks (because them have much money)

And yeah if stay embedded give more problems however game devs must be decide between money or make games with own resources

But money normally win the race because them needs survive and money are needed

For disgrace nvidia have enough money for put many titles offer desinterested help, and this situation is very dificult to change

^_^
pete910 Feb 1, 2016
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It's all ready a problem, Look at DX12. it's already been fragmented. for some reason they have 3 levels of dx12 support. Seriously ! its been released less than a year! You just had Tom clancy's the division released with dx12.1 support. Guess what , 12.1 don't include the asyc-shaders bit , shocker... Who's it sponsored by! Odd that considering it's the "Asynchronous" side where the perf comes from and what both sides have been touting as that is what allows the consoles with weak gpu's to perform so well.

It's this type of thing which is worrying me regards Vulkan. Is it going to end up been tailored for 1 gpu manufacture ?

Time will tell I guess
mrdeathjr Feb 1, 2016
Quoting: TheBossIt certainly is something that's worth talking about.

It's yet another reason why developers using open solutions is a good option, don't lock out/make it shit for AMD users.

Yeah game developers must be decide this situation but as commented money can push behind many decisions

Back to amd, in my case wait for new gpus 14/16nm aka polaris and see how runs on all type games / emulators now (native or not) if them offer same features, compatibility and performance as nvidia offers now, Maybe if them make that could think about change to amd

But main problem now stay in amd drivers, one driver for some things and other type for others is very annoying, hopefully amd improve that: improve catalyst or discard actual catalyst development and put all resources to open source

For now only waits

^_^


Last edited by mrdeathjr on 1 February 2016 at 2:40 pm UTC
loggfreak Feb 1, 2016
Quoting: amonobeaxHey guys I know this is a little bit off topic, but aren't you concerned with the choices NVIDIA has been taking lately? ( Long read but worth it: https://www.reddit.com/comments/367qav/ )

you're a bit late to the party, nvidia has been doing shady business practices since forever, it starts with physx on CPU being purposely hindered by deliberately ignoring CPU-extensions like SSE and SSE2 (available in CPU's since 2000 or something) that could speed up performance drastically. then the retarded ammounts of tesselation on flat surfaces in crysis2. also, for the people that might prefer a video form instead of text:
https://www.youtube.com/watch?v=ZcF36_qMd8M


Last edited by loggfreak on 1 February 2016 at 4:21 pm UTC
loggfreak Feb 1, 2016
Quoting: amonobeax[byou can't turn off it's features anymore[/b].
not just that, the features like hairworks use of tessellation can't be reduced by developers, it's forced to 64x, which is the highest the DirectX specification currently allows, and WAY to much for gaming, cause they know it seriously hinders AMD.
there's a reason AMD implemented an option to limit tesselation in programs to their windows drivers, cause nvidia tries to force it to rediculous ammounts, but AMD can't enable the option by default on hairworks games, cause then they get accused of "cheating in performance benchmarks", so it remains a manual setting


Last edited by loggfreak on 1 February 2016 at 4:28 pm UTC
GustyGhost Feb 2, 2016
Quoting: GuestThey have discarded and reworked as much of fglrx as they can - as has been mentioned many times before however, they can't get rid of a proprietary part entirely. Particularly with the workstation scene, they will have their own little tweaks in a blob userland, which may be useful for games sometimes as well.

Can we get links for some fireside reading?
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