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Fancy playing Quake with the Vulkan API? Now you can

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I'm a little late on reporting this due to being ill, but Quake has been ported to Vulkan and it's open source of course.

Thanks to "sub" for sending it in 4 days ago, but I just haven't had time to cover it until now.

It was done by Axel Gneiting who actually works for id Software as an Engine Programmer, which is pretty cool:

My Vulkan Quake 1 Port running "In the Shadows" mod. Some stuff still missing. Code is here https://t.co/FDJtk2QNOz pic.twitter.com/SIcWroQOwr

— Axel Gneiting (@axelgneiting) July 21, 2016


He didn't actually do the work to get it on Linux, he stated in another tweet a friend did that for him.

You can find the source code on github here.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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24 comments
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ElectricPrism Jul 27, 2016
Cool I can't wait to get 1100 FPS :P
tuubi Jul 28, 2016
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Quoting: ElectricPrismCool I can't wait to get 1100 FPS :P
No, you want the original Doom at 2200 FPS. Or even better, Wolfenstein 3D at 3300 FPS. Anyone writing a Vulkan backend yet?
Kithop Jul 29, 2016
And just like that, he's implemented vid_vsync cvar support on the Vulkan side:
Implement vsync off
Soul_Est Jul 30, 2016
Quoting: ProfessorKaos64
Quoting: mr-egg@ProfessorKaos64

Quoting: ProfessorKaos64Totally making a package out of this for SteamOS. drool

While were on the topic, it would be totally cool to get a few Arch packages made up for this so its not just Debian / Ubuntu that get all the SteamOS fun..

https://launchpad.net/~mdeslaur/+archive/ubuntu/steamos

im using SteamOS session on my Debian build and id really like the feature for Manjaro/Arch <3

I started one at https://github.com/ProfessorKaos64/arch-aur-packages/, but it needs some work yet. When I feel satisfied, i'll see how I get that to the AUR.

I never have added something to the AUR, but I don't believe it's that difficult.
Adding packages (or rather the PKGBUILDS) to the AUR is quite simple really. I could help you with that if you'd like.
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