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This isn't exactly related to gaming, but Pixar Film Production have shown off their work using Linux + OpenGL in animating films. They say it can be used for games too and it's now open source.

If you're wondering, this was done using the System76 Bonobo WS available here.

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I was pretty amazed by the speed of it, the guy himself said "3 seconds for 52 million polygons" as he demonstrated it directly.

See the full info on their now opened up Universal Scene Description right here.

The code is available on Github.

Hopefully if any developers follow us they might find it interesting, and general users might like to know about this open source effort by Pixar. Article taken from GamingOnLinux.com.
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23 comments
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manero666 Sep 3, 2016
Fantastic to see Linux thrown to the plebs that way :)


Last edited by manero666 on 3 September 2016 at 10:30 pm UTC
wolfyrion Sep 3, 2016
looks nice and interesting tool,hopefully it will be added in most of the Linux repos soonish..
Ehvis Sep 4, 2016
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I'd be really impressed if they put that Presto animation program on Github as well. But I don't really see that happening.
Shmerl Sep 4, 2016
I also saw some video about making the Hobbit films, and you can actually see KDE being used for it.
D34VA_ Sep 4, 2016
Quoting: ShmerlI also saw some video about making the Hobbit films, and you can actually see KDE being used for it.

Yup! WETA uses Linux.
MayeulC Sep 4, 2016
That's *awesome*. Don't get me wrong, I am not sure I will ever use this (I am not an artist), but I might learn a couple of things by looking around the source code. I am just a bit disappointed by their use of an Apache license + special contribution agreement. But who am I to complain?
pb Sep 4, 2016
Ironically, Disney/Pixar games are nowhere near Linux.
seven Sep 4, 2016
just awesome....
lucinos Sep 4, 2016
Quoting: Eric1212Really good news, but package as rpm or deb would be highly needed for general public that would like to make animatons (Artist, not technicians...) !

If the code is open source it is not their job to maintain packages. It is job of the comunities of every corresponding package system.
Ehvis Sep 4, 2016
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I don't think it was entirely clear to some people, but what was open sourced is not the actual animation software, but the back end. I'm not even sure there is a rendering engine in there. So it's not something that is usable for an artist.
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