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Civilization VI for Linux is no longer certain, only a possibility

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Civilization VI was originally announced for Linux back in May, since then we've had a lot of silence on it, until today. Aspyr Media seem to be the developer handling it, but they are still investigating if it's viable.

Taken from their blog:
QuoteQ: Is Civ VI available on Linux?
A: Linux is still being investigated as a project. We hope to have clarity in coming months on if a viable version of Civ VI can make it to Linux and will let you know as soon as we have more information.


Aspyr have also been commenting some more on reddit:
QuoteI'm sorry guys. I should know better than to post in here before picking up my toddler for a TexMex dinner. You guys are incredibly active, and that's a huge part of why we love you.

I know its not a detailed statement, but it is absolutely full truth. Just because we are using OGL, that does not automatically translate to a workable Linux port. There are tons of complexities there (as you all well know). We have our team head down on proving that it can be done up to our quality standards. Once we know that, we will share the news.


This is a real shame to see it change from a confirmed port, to only something that's being investigated.

I can only hope if they are unable to do it, that another developer picks it up. I would love to see Aspyr Media handle it though, as their other ports are good and I have a lot of respect for them as developers, but if they can't, then someone else needs to step up. Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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Maweki Oct 5, 2016
I wonder whether we're entering a phase of increased difficulties for ports. Wayland is around the corner, so is vulcan. The stack isn't so certain anymore. It might take a few years again for the stack to settle down and expertise to accumulate.

Over the last years the graphics stack wasn't a moving target. It will be again for 3D games. It might be unfeasible in the next years for games with a custom engine to be ported.
1mHfoksd1Z Oct 5, 2016
what the...
Pinguino Oct 5, 2016
That's fine, I'll just take my money elsewhere. No, I'm not crying...
opera Oct 5, 2016
Very disappointing news. The statement on reddit sounds more like they having technical difficulties rather than they dropped Linux in general. Now we can just sit and wait like we always do. I hope things will work out in the end.
Vasulevus Oct 5, 2016
Before saying something about Aspyr, please admit that you can`t know the reasons about this problem.
For example, other studio Feral Interactive didn`t port F1 2015 on Mac (!) because of OpenGL problems.
So it might be problems with Steam OS or Ubuntu, or engine problem, etc.
Crazy Penguin Oct 5, 2016
Well, I wouldn't mind a delay of 1-2 years. That is the time which Fireaxis needs to fix the bugs and improve the AI with lots of DLCs. They release Alpha-Ware mostly. So I can wait :)

BTW: What is going on with Aspyr anyway? They have done excellent ports and now they are silent for almost a year :(
FredO Oct 5, 2016
This is a really important game for Linux - this needs to happen. If it's everything they promise, there's going to be a mass migration across from Civ V and Linux needs to be part of that!

In Aspyr we must trust.
Liam Dawe Oct 5, 2016
Added in a quote from reddit.
Eike Oct 5, 2016
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I feel - and I guess Aspyr would sign this - that after Civ 5 was ported and it was clear from the beginning that Civ 6 should run on Mac and Linux as well, Aspyr should have been involved in the development early, so not only porting it, but transfering from the beginning and in parallel and with some influence on decisions being made. But I guess, Mac and Linux are not strong enough to come into that position...
Colombo Oct 5, 2016
Quoting: MicromegasReally disappointing news. Guess, I will buy and try out Stellaris then.

Don't. Its incredibly shallow game that do not know what it wants to be.

It is part storytelling exploration game, part grand strategy, part 4X... but does not do even one of them right. For GS, it lacks meaningful interaction between entities. For 4X, it lacks more complicated content (it has only a bit more complex fighting and technology system from EU4). The exploration storytelling game ends after you discover your nearby 5 star systems, some longer chains later in game are broken, most of stuff you will gain from those quests are either utterly rubbish or single extremely powerful item (which in long run, you don't really need) and if you are really really lucky, you can see some universe catastrophe events, like invasion of extraplanar species or AI rebellion. But only single event like that per game.

Fighting is utterly boring micro, where you are either trying to hunt enemy across systems, which may be quite complicated due to difference in various FTLs and weakness of any system defences (so basically, one can be easily raided by a few ships and war score plumets, even when you have already destroyed all enemy's large fleets). Finally, current technology is quite one-sided as there is single superb weapon system you always need, aim for and with that and sufficient amount, you can destroy even twice larger fleets with easy (even those extraplanar species that are supposed to be treath!)

Sieging planets is utter bullshit as well, as you need to manually take army of land troops, send them near enemy planet, be sure everything is cleared and there is not even single enemy ship, as those troop transports are completely unarmed, send them to enemy planet and if you have larger fleet than can be stationed on planet, you have won. However, your troops are damaged and do not heal, so you have to manually put troops from planet and put them on planet again, or send them home from battle line. I could continue with armies, but it is just horrible and required unnecessary clickfest. + army there are a lot of interesting army technologies, like psi-corps or mutants or war machines, which ultimately do not play almost any role.

Resource management is quite unbalanced as well. Planets are boring and require a lot of clicking. There is supposed something that should help it, as in CKII, you can directly manage only certain number of planets and you need to assign other to sectors. But their management is subpar.

Arg... just... too much systems, too little prototyping, too much wrong. It just does not hold together well enough to have consistent game.


Maybe in 4 DLCs. But hey, I still have 70 hours in it. And before you discover all these problems, it looks amazing (before you start the game for third time and discover that although pictures, traits and planets are different, you are basically playing the same thing again and again and getting basically the same exploration events).
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