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Alienware manager on Steam Machines lull: Windows 10 changed things

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PC Gamer had a chat with Alienware manager Frank Azor about the changing situation of Steam Machines. They feel Windows 10 is part of the reason Steam Machines and SteamOS didn't do so well.

Quote“I think the landscape two years ago was very different to what it is today,” Azor said. “The catalyst for the Steam Machine initiative was really around what Microsoft’s decisions were with Windows 8, and if you remember that operating system, it really stepped away from gamers in a big way. We were concerned as an industry that we were going to lose PC gamers on the Windows platform to any other platform that was out there, whether it was console, Mac OS X, Android. 
“So that’s where the partnership between Valve and Alienware really initiated around the Steam Machine concept,” he continued. “We said: ‘Hey, we can’t lose Windows as a gaming platform.’ We had to take matters into our own hands because we couldn’t rely on Microsoft. So we did that, and we started pursuing the path that we did.”


He also mentions that the limited library we have compared to Windows is an issue, which is obvious, but slowly improving with time. One comment that I found a bit odd was his comment about what controller you can use (he says controller, meaning gamepad), as Linux generally has very good support for almost all gamepads. SteamOS specifically will also soon gain official config support (like what you can do with the Steam Controller) for the Dualshock 4, which is currently in Beta. This will be rolled out to others in future too. Even without that ability for other gamepads, Linux/SteamOS still works well with most of them.

Sadly, he also points out that the Alienware Alpha with Windows 10 significantly outsells the Steam Machine version of the unit. Not sure I'm really surprised there though.

I don't see the Windows 10 store being much of a threat yet, considering the low sales that have been described and the controversy surrounding the newest Call of Duty. With the release of the latest CoD, gamers found if they got their copy from the Windows store they couldn't play with anyone on Steam. The fact remains though, things could still turn sour at any point—especially if Microsoft start adding in more and more cross-play titles with Xbox One and the Windows 10 store cutting into Steam sales. I don't see Valve dropping SteamOS anytime soon due to this.

Personally, I don't ever want to use Windows 10 for anything more than benchmarks and comparisons. All those privacy issues are just too much for me. I know you can turn some off easily, and others with downloadable scripts, but it goes too far for my liking. I am surprised more people don't have an issue with just how much it tracks you. It's worrying.

It seems like the release of Windows 10 has calmed down OEM concerns about users gaming on PC. This isn't good for us, but it's certainly not the end of the world. The fact still remains that SteamOS and Steam Machines have pushed Linux gaming to heights some of us never dreamt to be possible.

So while SteamOS momentum may be slow, Linux gaming in general is still doing rather well in my opinion. Just look at how many games have been ported this year despite SteamOS and Steam Machines not doing so well in terms of sales.

We still need more day-1 ports of bigger titles, VR support and games that perform closer to Windows to even begin eating into Windows market-share.

What's your take on this?

Thanks to calvin for letting sending it in! Article taken from GamingOnLinux.com.
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62 comments
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sub Nov 14, 2016
Never had any issue with Windows 10 up to now.
Still have it installed, mainly for gaming.
I'm more than fine with it.
SuperTux Nov 14, 2016
Oddly, and I have thought on this before, Linux gaming biggest ally may very well be Microsoft itself.
Redface Nov 14, 2016
Quoting: skinnyraf
Quoting: Crazy Penguin
Quoting: SketchStickWas the Steam Machines even available outside of the US? I wanted to buy one but none of them appeared in Australia.
Yes, at least in Europe you could buy the ones from Alienware and the ZBox from Zotac.

And not just from Steam but through regular Zotac and Dell sales channels, which means basically all major PC shops.
And you also still can, don't use past tense:-)
1xok Nov 14, 2016
From a German site:

https://vrodo.de/valve-virtual-reality-ist-die-finale-plattform-steamvr-fuer-osx-und-linux/

Money quote and translation:
QuoteValve is investing both in hardware and software and is convinced that the combination of virtual and augmented reality is "the final computer platform," says Ludwig in his presentation at the Steam Developer Conference in mid-October.

"It is difficult to imagine what could still follow a platform that controls everything you hear and see."

Therefore it is important that the new technology is built on open systems, according to Ludwig. Its definition of an "open platform" is as follows: It must run several devices from different manufacturers with the same software. Hardware and software should not be interdependent.

This helps to prevent gatekeepers from deciding which software and hardware may be made and published. According to Ludwig, an open platform promotes the will of all participants to engage in experiments.
I think Valves Linux's commitment is very sustainable and has a lot to do with VR. At this point Steam Machnines will become much more useful.

Also I think that Valve and the big publishers make already profits with Linux games. Nothing which finances the games themselves, but Linux ports creates additional revenue. One percent additional sales is very much. For many games this is maybe the profit margin. See Alien: Isolation for example. If you program games so that they are easily portable, you get an additional source of income. Large publishers calculate this way. They have to port their games on many platforms to be profitable. So I do not worry about more games, as long as our community does not shrink.

On the other hand Windows and the consoles are very important for the development of sophisticated games. Only if you have new developments you can port something to Linux. Obvious. Linux is much to small for primary development, but clearly big enough for high quality ports.
sarmad Nov 14, 2016
The story would've been much different if Valve was as capable as Sony or MS in terms of pushing studios to support their platform. Sony was able to convince all studios to target PS4 way before PS4 was even on the market. If Valve did the same and marketed the Steam Machines as a new console and convinced publishers to target the paltform it would've been a success. People are comparing SteamOS games to Windows games because SteamOS is marketted as a PC replacement rather than a new console platform. Notice that no one compared the number of games on PS4 to those on Windows like they often do with SteamOS.
scaine Nov 14, 2016
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Quoting: CorbenBut then there are coming big titles to Linux, thanks to all the hard work of all the porters and porting companies, so I cheer again. Just to realize, how much you have to fiddle around with those games, to make them work. There is always something you have to fiddle around on Linux, and it feels like it's a lot more than on Windows. Of course Windows also has its problems, but in general, it have to admit to get the impression, it's more stable in general. Even though it's running on even more different hardware setups.

The occasional indie game might be badly packaged, but it's rare. Windows requires a lot more nit-picky stuff to get games running than Linux. On Linux, you double click and the game launches. On Windows, it launches two, sometimes three, separate launchers - directX, .net framework at least. Then, if it's AAA, you might find that the game doesn't launch, or has terrible performance until you update your graphics driver. If anything goes wrong after that, the stock support answer is "update your graphics driver, update your computer" and until you do that, you're stuck. And until a few years ago, when they started asking for the directx output, they didn't even have an established way to get information pertinent to fixing your issue.

Sure, Linux gaming has less performance, and sure, we're missing a few triple-A titles, I might have bought. But it's a whole lot more reliable and consistent than my fifteen years experience of gaming on Windows.

I don't miss it at all, and luckily, no game will ever have the ability to make me reconsider Windows as an option. That ship has sailed.
Redface Nov 14, 2016
Quoting: PixelPiFrom a German site:

https://vrodo.de/valve-virtual-reality-ist-die-finale-plattform-steamvr-fuer-osx-und-linux/

Money quote and translation:
QuoteValve is investing both in hardware and software and is convinced that the combination of virtual and augmented reality is "the final computer platform," says Ludwig in his presentation at the Steam Developer Conference in mid-October.

"It is difficult to imagine what could still follow a platform that controls everything you hear and see."

Therefore it is important that the new technology is built on open systems, according to Ludwig. Its definition of an "open platform" is as follows: It must run several devices from different manufacturers with the same software. Hardware and software should not be interdependent.

This helps to prevent gatekeepers from deciding which software and hardware may be made and published. According to Ludwig, an open platform promotes the will of all participants to engage in experiments.
I think Valves Linux's commitment is very sustainable and has a lot to do with VR. At this point Steam Machnines will become much more useful.

Also I think that Valve and the big publishers make already profits with Linux games. Nothing which finances the games themselves, but Linux ports creates additional revenue. One percent additional sales is very much. For many games this is maybe the profit margin. See Alien: Isolation for example. If you program games so that they are easily portable, you get an additional source of income. Large publishers calculate this way. They have to port their games on many platforms to be profitable. So I do not worry about more games, as long as our community does not shrink.

On the other hand Windows and the consoles are very important for the development of sophisticated games. Only if you have new developments you can port something to Linux. Obvious. Linux is much to small for primary development, but clearly big enough for high quality ports.
Interesting article, thanks for the link.

I like how the Valve Programmer states that they believe in open platforms.
Quote“Man kann sich schwer vorstellen, was noch auf eine Plattform folgen könnte, die alles kontrolliert, was man hört und sieht.”
Quoting: Google Translate"It is difficult to imagine what could still follow a platform that controls everything you hear and see."
Next stage could be smells and taste, and further and that is scary if it can control what people think.
Lets hope that companies like Microsoft, Apple and Google will not build brain implants in the future.
sub Nov 14, 2016
Quoting: scaineThen, if it's AAA, you might find that the game doesn't launch, or has terrible performance until you update your graphics driver.

Definitely not my experience.

It works far better than some folks here like to admit (or assume).

And this a major issue when it comes to getting more people use Linux for gaming.
I guess it's very unlikely someone switches to Linux due to the UX when it comes to games.
(There might be other reasons, though)
And when they do, they'll be most likely disappointed (in comparison).

I take it as a sad fact.
F.Ultra Nov 14, 2016
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Quoting: JahimselfI'm sorry to doubt the Dell argument about steam machine, as windows 8 and 8.1 still have better performances over windows 10 and 7 on gaming.

And now that windows 10 is going even more against gamers with UWP platform, with lower perf than windows 7 and 8.1, microsoft is fine for dell?

This does not make much sens, but most of the devs intervening on that debate was saying the same as dell, and in the end many of them have accepted to work on UWP which really is a shame for them.

Luckily as you say Liam, Linux gaming is still growing, and getting better everyday thx to the devs who actually care of other platforms and don't fall in the UWP windows 10 only trap.

If steam don't get too much money from MS to accept to make crossplatform with UWP it will be a good point for valve in the future of Linux gaming.

I think that we should read it more like "Win8 was going against the gamers but with the release of Win10 there came DirectX12 and also gamers didn't seam to switch away from the platform so we now see it as a non-issue.". This is the problem with monopoly players like Microsoft, they can abuse their user base in every way or form and they will still remain loyal to the brand because "there is no alternative".
Purple Library Guy Nov 14, 2016
As to the privacy, I've noticed a trend. Basically, each version of Windows invades your privacy more thoroughly and tries to control your updating and whatnot more aggressively than the version before.
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