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Now that Aspyr Media have ported Civilization VI [Steam] to Linux, it’s time to publish our interview! Grab a coffee and come learn some things.

I would like to start off by thanking Michael Blair for his time, as I know he's very busy!

Q&A with Aspyr Media

Q: It’s no secret that you guys were having some issues bringing Civilization VI to Linux, care to shed some light on it?
A: Every port is challenging, but for Civ VI specifically, we committed to not shipping something that couldn't meet our (and our partner's) standards. It simply took time to get the build to a state that we were comfortable showing to stakeholders and then green-lighting the project.

Q: How did you guys feel about the reception from Linux users when you guys broke the news that you guys were still evaluating the port? Did it help things, or make it worse?
A: Honestly, cookies matter ;). I know we all had a fun time with "cookiegate", but the outpouring of support seriously kicked the game into high gear. It was VERY clear to us how important a native Civ VI was to the Linux audience, and our resources internally responded. Our goal was always to do the project, so the gamers that were disappointed that we were still evaluating didn't bother us. I think there was some confusion as to what "evaluation" means. Its not like we were trying to decide whether it was worth it to do the project. We were head down working to prove we could meet our goals.

Q: Do you plan to officially support Mesa drivers with Civ VI in future?
A: Mesa 12.0.1 will mostly work at launch, but only on Ubuntu 16.10 or higher, and only on supported chipsets with OGL 4.3 support.

Q: Will the Linux port of Civ VI see cross platform multiplayer in an update?
A: Oh for sure! We plan to have both Mac and Linux in sync with Windows once the update schedule dies down a bit. For a game where multiplayer matches can last quite a while, we don't think its a good user experience to only have cross platform for a week or two in-between patches. Linux will go out able to play with their Mac friends however :)

Q: Were there any tools on Linux in particular you found helpful with the porting process?
A: Frankly the fact that we started with an OGL code base for our Mac version is the primary reason Civ VI Linux exists. I'm not saying we wouldn't have done the project without it (we could have obviously targeted Vulkan), but it certainly wouldn't be releasing this quickly.

Q: How do Aspyr Media feel about the state of Linux gaming right now? How have things changed since your earlier ports like Civilization V and Borderlands 2?
A: Its no secret Steam machines haven't taken off as well as the Linux community had hoped, but that doesn't prevent us from considering titles for the platform. It does however make us be more selective as to which titles we chose to port. That said, with better engine support for Linux, we are seeing a lot of exciting stuff coming to the platform from the indie scene. Layers of Fear is a great example of that, and you will continue to see more of those projects coming from Aspyr and its publishing partners.

Q: How have you found the reception to be from bigger publishers when you talk about Linux right now? Has it changed from when you ported Borderlands 2 in 2014?
A: I'd say they are almost always open to the conversation of a Linux version, but we rarely get approached for just the Linux version. I think the work we and Feral have done has placed a high level of confidence in the big publishers that the ports will be done right, and will not be a distraction from their brand focus. I see that as a big step forward for the platform.

Q: Do you plan to start using Vulkan in future? What are your thoughts on it?
A: Vulkan continues to be actively researched and tested in our pipeline. As to when we implement is really down to a project where its a good fit. Our Development team sees a lot of promise in the tech, for sure.

Q: Do you see the Metal API as being problematic for future Linux ports?
A: No, but it would split our development pipelines if we were to switch our Mac work to exclusively Metal. Currently however, Metal is not in a state where we would consider doing that.

Q: Do you have any other Linux game ports planned currently?
A: We have several original IP's that we will be bringing to the platform in 2017!

Q: What do you look for when teaming up for a port?
A: Good partners! The game quality obviously comes first, but we really strive to find partners that care about what we want to do in the Linux space.

Q: When looking to port a game to Linux, what do you mainly look for?
A: We always have to consider engine support, and more importantly middleware support for our starting point. Having to custom write those functions generally makes a project not worth it on Linux. Obviously graphics API's have to be considered as well. I'll circle back to a previous question however, and say that the partner is key. If they are willing to better integrate us into their content pipeline, that's a huge first step.

Q: Are you going to revamp any more classic games? I personally love KOTOR II and was massively happy to see it come to Linux!
A: Absolutely! Reviving timeless classics is a lot of fun, and something we will continue to be open to.

I want to thank Michael Blair again for his time and for bringing Civilization VI to Linux! Article taken from GamingOnLinux.com.
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About the author -
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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24 comments
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Joeyboots80 Feb 10, 2017
Great interview Liam! I really appreciate features like this, thank you. Good to know Aspyr will be porting more titles this year, can't wait to see what they're working on. :D
Kimyrielle Feb 10, 2017
Not sure I am too convinced about them moving towards original games, if that's how it is to be read. Tbh, we need porting houses for major AAA games more than yet another smaller studio releasing low to medium budget titles. We literally have thousands of those available already. What we need is blockbusters.
Philadelphus Feb 10, 2017
QuoteI think there was some confusion as to what "evaluation" means. Its not like we were trying to decide whether it was worth it to do the project.
There was definitely some confusion, as I was confused! ^_^ That's exactly what it sounded like to me. Nice to get some clarification on this. :)

Quoting: M@yeulCAs for the star wars titles, One of my personal favorites would be Star wars Galactic battlegrounds
But I'm afraid that it's not going to happen.
It's still a favorite regardless ^^
Oh yeah, Galactic Battlegrounds! I have fond memories of that game. :)
no_information_here Feb 10, 2017
Great interview, Liam!

Aspyr don't have a big catalogue of ports, but if I look at my library, sitting at or near the top are:

Borderlands 2
Borderlands TPS
Civ V
KOTOR 2

These have some of the highest playtime hours of anything I own. Total respect.

Edit: While we are making our Aspyr wishlists, I would say Borderlands 1 and KOTOR 1, please!


Last edited by no_information_here on 10 February 2017 at 11:47 pm UTC
opera Feb 11, 2017
Thx for the interview. Very interesting insights. I am very curious which IPs they will port this year.
I recently read somewhere that the next Call of Duty might be going back to a Vietnam War setting. That would be a pretty neat title to port.
anth Feb 11, 2017
Quoting: poke86What exactly do they mean by "original"?

For a long time Aspyr has published games when the developed the port. Last February Aspyr published a game which they weren't listed as a developer for.

In November they announced that they were closing their retail website so they could focus more on publishing. I'd guess that means talking to other retailers is easier if they aren't competing.

So presumably they'll be sole publisher for more games. Given their history I'm optimistic that they'll be preferred by and supportive of developers who want their games on Linux.


Last edited by anth on 11 February 2017 at 6:46 am UTC
Whitewolfe80 Feb 11, 2017
Quoting: poke86
QuoteWe have several original IP's that we will be bringing to the platform in 2017

What exactly do they mean by "original"? Stuff they will be creating from scratch, or existing franchises that just haven't made it to Linux yet?

I would assume they mean games not on linux but it would not surprise me if they acted a publisher for so me indie titles.
Whitewolfe80 Feb 11, 2017
Quoting: operaThx for the interview. Very interesting insights. I am very curious which IPs they will port this year.
I recently read somewhere that the next Call of Duty might be going back to a Vietnam War setting. That would be a pretty neat title to port.

Activision means it wont happen in anyway shape or form unless the board can be convinced there is money on the table and at the minute they simply are not into paying for the native porting work.
Whitewolfe80 Feb 11, 2017
Quoting: no_information_hereGreat interview, Liam!

Aspyr don't have a big catalogue of ports, but if I look at my library, sitting at or near the top are:

Borderlands 2
Borderlands TPS
Civ V
KOTOR 2

These have some of the highest playtime hours of anything I own. Total respect.

Edit: While we are making our Aspyr wishlists, I would say Borderlands 1 and KOTOR 1, please!

Mafia 2 and 3 would be good I can get 2 to run in wine just fine but its not the same.
gerasmus Feb 11, 2017
CIv 6 is now displaying the Linux icon in the Steam store, plus it's on sale!!
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