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Hyperspace Dogfights [Official Site] sounds really fun and it's starting to look really good too. The developer sent across the new teaser trailer along with some more information on their air brawling and a roguelike mix.

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About Hyperspace Dogfights
Hyperspace Dogfights or "HDog" is an air brawler rogue-like-like-like in which you blast, dodge and slice your way through waves of technologically inferior enemies, in front of a never-ending nova sunset. As the game progresses, your adaptive hyper-jet evolves into something stronger and weirder, by gathering some of the hundreds of items available in the game.

It does sound like it could be damn fun! The visuals are nice, the combat looks manic and challenging and I'm really loving what I see here. The important question is: What do you think? Let me know in the comments.

Press release in the spoiler below for those interested in extras:
Spoiler, click me
Leipzig, 09.01.2017 – Sleeper Games just released the first game-play teaser for their upcoming air brawler rogue-like Hyperspace Dogfights. The game-play showcase introduces various enemy and boss encounters, different ranged and melee weapons and special moves, as well as the games chilled summer-hit soundtrack. The video also hints at dozens of different passive and active items for the player to collect.

Hyperspace Dogfights' “Ace Access” payed-alpha program will make the game's in-development builds available to a limited few (approximately 100 copies sold each month), allowing them to play and sample the game before anyone else, while at the same time keeping the amount of feedback manageable for the developers. Ace Access users buy the game at a reduced price and will get continuous updates each month, gaining access to all future builds that will get released, as well as to private forums on itch.

Sleeper Games selected as their initial distribution platform mainly because it allows limiting the amount of early access copies that are sold. Lead designer Stefan Widany commented: “We did closed alpha testing for a month and that was very manageable. Now we need broader feedback, but we also want make sure that we can continue to individually engage with the people that buy our game. So itch is the way to go, since it's refinery options looks great in regard to early access developer tools.”

Thanks to Stefan Widany for letting us know! Article taken from
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Nanobang 10 Mar, 2017
The art is refreshingly adorable, but the jaded gamer in my brain has already walked away mumbling about "...another 2D flying shooty thing." (He burned out on the genre in 1983 around his 1,500th hour of Asteroids on the Atari 2600, so his opinion on these matters bears little objectivity.)

I'm sure it's a very nice game made by lovely people from upstanding families and, for those who are keen on such things, worth looking forward to.

Last edited by Nanobang on 10 March 2017 at 1:00 pm UTC
Kyrottimus 10 Mar, 2017
Is this done by the same people who did Luftrausers? It looks and feels damn close...just with a lot more content added to it. In fairness, Luftrausers is a pretty fun little game.
Liam Dawe 10 Mar, 2017
Quoting: KyrottimusIs this done by the same people who did Luftrausers? It looks and feels damn close...just with a lot more content added to it. In fairness, Luftrausers is a pretty fun little game.
Nope, completely different developer.
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