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Godot Engine [Official Site], the incredibly impressive open source game engine is pushing ahead towards the massive 3.1 update with the first alpha.

There's a ridiculous amount of improvements coming, some of which we've highlighted in the past. As a brief overview, here's a few random things that's coming that I thought were really interesting:

  • OpenGL ES 2.0 renderer.
  • Visual shader editor.
  • 3D soft body physics.
  • 3D ragdoll system.
  • 2D meshes and skeletal deformation.
  • Improved animation editor.
  • Improved autocompletion.

And absolutely loads more, you can find a draft changelog here which shows just how much is going into this release. It's incredibly impressive not only in scope but the pace of development too which is rivalling some of the bigger game engines. See their news post here for more info on the 3.1 alpha release.

If you're working with Godot Engine and what you're doing will support Linux, feel free to show it off in the comments.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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4 comments

Akien Aug 31, 2018
Quoting: GuestWould be interesting to hear something about their Vulkan progress :-)
It's not being worked on officially yet as it's not on the roadmap for 3.1.

Some contributors have started initial work on setting up the necessary context to have a Vulkan renderer and show a window, but that's about it. The actual work on the Vulkan renderer will start once 3.1 is published.
nattydread Aug 31, 2018
3D ragdoll system - oh yes! I need to check this out :)
Ulty Aug 31, 2018
I am currently working on a Space Station 13 like game witch is best described as a Job-Simulater in space.
It is still early in development but I thought I'd share anyways.

Here are some Screenshots of it running in the current stable Godot V3.0.6:


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