Glory On Pluto is the least realistic engine simulator you’ll ever play according to the developer, and it's weirdly engrossing to power up your ship.
It's all about getting away from an AI controlled Earth to Pluto, to hopefully wake up the sleeping masses to get exploring and creating again. Something I think in the age of all this generative AI nonsense plenty of us can appreciate that's for sure. You build up a circular engine mixed with different fuels, crew and modifiers that work in different works to propel the ship as far as possible. It's total chaos.
Pictured - Glory On Pluto on Fedora KDE
The heart of the game is the engine which rotates around, giving you the chance to build up powerful combinations. It's also split into multiple segments, so there's an interesting learning curve to figure out what actually works well together in specific parts or across the engine as a whole. The board is always shifting too, meaning you're constantly rethinking your approach and trying out all sorts of different modules to see what will work and what will be the most ridiculous.
What's interesting is the feel of it, the way the arm spins around the engine as it all speeds up and each module activates, I imagine it's a similar sort of feeling to various slot machines (but there's no gambling involved here).
Something about it is just so captivating, what a brilliant idea for a game. And, like any good roguelite, it will sprinkle in things to unlock as you progress through it so there's plenty to work towards on top of the main part of the game with you trying to go as far as you can.
Check out the trailer below:

Direct Link
Words from the publisher and developer:
“Glory On Pluto is one of those dangerous games where you think you’ve built something clever, only for it to spiral into chaos,” says Simon Byron, Managing Director, Yogscast Games, “and somehow that’s when it’s at its best. The game has come on in leaps and bounds since we first met Tom almost a year ago – and the team here have become so enraptured that we had to sign it.”
“There have been so many incredible roguelikes in the recent past, and most of them use real world analogies as a jumping off point,” adds Tom Stockley, developer of Glory On Pluto. “I wanted to push away from established tropes in the genre, and find a core loop that feels different from anything else you’ve played. I’m delighted Yogscast Games spotted the potential and share my vision - I think we’ll make a brilliant team.”
There's a demo available on Steam that works great with Proton 11. It takes a little bit to learn but it's worth it. Really enjoyed testing this one out. Mesmerising once you really get going with it.




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