Don't want to see articles from a certain category? When logged in, go to your User Settings and adjust your feed in the Content Preferences section where you can block tags!
We do often include affiliate links to earn us some pennies. See more here.

The pixel-painted adventure RPG Koruldia Heritage sound pretty unique, not just because of the art style but the battle system too sounds awesome.

Currently crowdfunding on Kickstarter, with a base goal of £10K they've already managed over half with 26 days left to go. I will be honest, this is probably one of the most interesting crowdfunded games I've seen all year.

YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

Feature highlight:

  • A rich narrative experience: the story unfolds and adapts to your choices.
  • A variety of camera angles: from the classic top views of Final Fantasy VI (III in the US, the game’s main influence) to fixed 3D perspectives like in Final Fantasy VII-VIII-IX.
  • A non-linear exploration: there is no particular order for the dungeons, they are scattered in Koruldia’s open-world.
  • A merciful battle system: you are free to choose between aggression and compassion. If, like us, you love this philosophy in Undertale, you will find the confrontations richer and more impactful.

The battle system has me quite interested, since it will give you the ability to hack encounters and end them peacefully. On top of that, in a lot of games you will have to repeat battles with weak enemies when encountered but not in this game. Instead, on the map you give them a quick swipe to remove them and no time wasted.

In regards to the art-style, the way they're doing it is quite awesome. While it has a pixel style, like a lot of indie games, they're not limiting themselves. When making the art, the use a "free-hand technique with multiple brushstrokes accumulating opacity through stylus pressure" and I have to admit it looks cool with this gif:

When asked about Linux support, here's what they told us:

Yes, Linux/Mac/Win are simultaneous and part of the same “base computer release”, it’s easier for us to just say “base PC” and use a Windows logo to save space on the picture but we do mean the 3 types of computers here indeed.

We use technologies that natively support Linux as a game export, no problem with a day one release on that platform, for example, even the base “Early Bird Steam Key” is compatible with Linux as well. 
Hope this will help clear things out. :)

See more on Kickstarter, looks very interesting. Very keen to see this funded and put on Linux, looks great.

Article taken from GamingOnLinux.com.
8 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
See more from me
The comments on this article are closed.
4 comments

Ehvis Nov 22, 2018
View PC info
  • Supporter Plus
A weird and interesting mix. Both 3d and pixel graphics. I noticed both turn based and action combat. The only thing that really triggered me was the clunky camera movements in those 3d transitions. Of course, the real value of this will be determined by writing, which is a bit hard to judge right now.
Nezchan Nov 22, 2018
I'm not a fan of those weird camera movements, and what we're able to see in the trailer of the turn-based combat doesn't look like it has much impact. There don't seem to be much weight in any of the moves so it ends up looking kinda dull in that respect.

The walking around the world stuff looks okay, and the action combat looks pretty standard. I gather you're stuck with a pre-made main character, which is kind of a turn-off for me. Maybe worth keeping an eye on, depending on hos it develops.
Kayz Nov 22, 2018
Thank you for your comments and feedbacks, I’ll try to answer your questions here.

Well, the first attack we see in the trailer is a “COMPASSION” type so it’s a bit normal that it lacks impact in order to feel non-violent. It will need some polish anyway you’re right, some added SFX and visual feedbacks would go a long way.

As for the second one I agree it would be possible to make it more impactful with some good old tricks like a 1 frame pause, shaking the screen or showing a shockwave. The thing is, it’s the most basic “PREDATION” attack and if even that one looks already too fancy it might lower the impact of the more powerful ones? I’ll see what I can do.

About the camera you guys mention, please keep in mind the camera in the game is intradiegetic (it’s a real entity within the game) as you can guess from the final dialogue. It’s a bit hard to explain without taking the time in the game to immerge the player in a slow burn though.
That being said, 3D movement seems prevalent in the trailer (because it’s a trailer) but it won’t happen very often in the game considering you spend most of your time… Playing it ;) those are more like occasional and short cut-scenes.
kaiman Nov 22, 2018
I like the pet. I like pixels. I like RPGs. I like Linux. Backed.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.