You can sign up to get a daily email of our articles, see the Mailing List page.
We do often include affiliate links to earn us some pennies. See more here.

Hot on the heels of Wine 4.0, the excellent DXVK [GitHub] project has another fresh release available this weekend.

Some great sounding improvements made it into this release including more CPU overhead reductions, from reducing "redundant Vulkan API calls" which should help games with a large number of shaders like Shadow of the Tomb Raider. Additionally, GPU synchronization overhead was also reduced which could help performance further. On top of that, there's even efficiency improvements for Tessellation shaders with no more Vulkan validation errors.

It also comes with a healthy set of bug fixes:

  • Fixed incorrect MultiDrawIndirect behaviour introduced in v0.95 (see PR #863)
  • Fixed crash in Resident Evil 2 Demo when using Wine's DXGI implementation (see PR #878)
  • Fixed potential issue with DXVK clearing the wrong render targets, which could lead to various types of rendering errors.
  • Fixed regression introduced in v0.95 that caused rendering issues in Titanfall 2 and potentially other games.
  • Mass Effect Andromeda: Actually report Nvidia GPUs as Nvidia GPUs to fix corrupted screen space reflections (#885)

A new version of the state cache was also implemented, this may cause some stutter while it builds up a new one. The "dxgi.maxFrameLatency" option has returned and "d3d11.fakeStreamOutput" was removed.

Full release notes here.

Sounds like a pretty great release, one I will be trying out plenty during next week. If you do try it out across the weekend, do come back and comment with your experiences.

Now that this and Wine 4.0 is out, hopefully a big update to Steam Play is around the corner. Would be a pretty big update to it.

Article taken from GamingOnLinux.com.
Tags: Vulkan, Wine
26 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
See more from me
The comments on this article are closed.
28 comments
Page: «3/3
  Go to:

Brisse Jan 27, 2019
Quoting: AllocDRM is a different thing though, wonder how many companies still do that anyway these days though? Can't remember what my last game was that had actual DRM, though I must admit that I rarely play "triple A" games (imho triple A these days sucks most of the time compared to actual "innovations" from indies).

Pretty much every "tripple A" release these days are littered with DRM in many different forms such as Denuvo, proprietary launchers, unnecessary tacked on online requirements etc... Some work fine in Wine, some don't. And yea, I agree those games mostly suck. Indies have done some amazing things and they're often DRM free, multi-platform, consumer friendly etc...
Kristian Jan 27, 2019
Quoting: AllocAnticheat stuff typically runs on a very low level these days, i.e. kernel mode of the OS with a lot of internal stuff going on to try to make sure no one is hacking. You wouldn't really be able to replicate everything that would be needed on a compatibility layer.

DRM is a different thing though, wonder how many companies still do that anyway these days though? Can't remember what my last game was that had actual DRM, though I must admit that I rarely play "triple A" games (imho triple A these days sucks most of the time compared to actual "innovations" from indies).

Indie's are often but not always DRM free but AFAIK new AAA releases pretty much always comes with one or more kinds of DRM like Valve's CEG, SecuROM, Denuvo, Origin or Uplay etc. This, probably incomplete, list of 3rd party DRM on Steam has plenty of entries: https://pcgamingwiki.com/wiki/The_Big_List_of_3rd_Party_DRM_on_Steam

But that is only 3rd party DRM, plenty of games on Steam, also indie games, use Valve's CEG DRM system.
Shmerl Jan 28, 2019
Quoting: BrissePretty much every "tripple A" release these days are littered with DRM in many different forms such as Denuvo, proprietary launchers, unnecessary tacked on online requirements etc... Some work fine in Wine, some don't. And yea, I agree those games mostly suck. Indies have done some amazing things and they're often DRM free, multi-platform, consumer friendly etc...

Less than before IMHO. There are more big budget games coming out DRM-free these days than 5-10 years ago. DRM situation is improving to some extend.

The common offenders are the likes of MS and etc. who outright buy DRM-free friendly studios.


Last edited by Shmerl on 28 January 2019 at 1:31 am UTC
Brisse Jan 28, 2019
Quoting: Shmerl
Quoting: BrissePretty much every "tripple A" release these days are littered with DRM in many different forms such as Denuvo, proprietary launchers, unnecessary tacked on online requirements etc... Some work fine in Wine, some don't. And yea, I agree those games mostly suck. Indies have done some amazing things and they're often DRM free, multi-platform, consumer friendly etc...

Less than before IMHO. There are more big budget games coming out DRM-free these days than 5-10 years ago. DRM situation is improving to some extend.

The common offenders are the likes of MS and etc. who outright buy DRM-free friendly studios.

What AAA studio or publisher that isn't CD Project does DRM free at launch though? Some publishers, like many of SqEnix releases have Denuvo on launch, then eventually they patch it out a few months after it's been cracked.
Shmerl Jan 29, 2019
Quoting: BrisseWhat AAA studio or publisher that isn't CD Project does DRM free at launch though? Some publishers, like many of SqEnix releases have Denuvo on launch, then eventually they patch it out a few months after it's been cracked.

I don't like the term "AAA", it's not useful for any conversation. Let's assume we are talking about big budget game production. Besides CDPR (who are not exactly the publisher, they only fund their own games), DRM-free friendly publishers include Devolver Digital, THQ Nordic, Daedalic (they have become a publisher now), Deep Silver and may be some others I don't remember off hand.

Most of their games came out DRM-free at launch or soon after (Kingdom Come: Deliverance was delayed but not for very long).

Interestingly, being DRM-free friendly usually also coincides with them being supportive of Linux releases.


Last edited by Shmerl on 29 January 2019 at 12:48 am UTC
Comandante Ñoñardo Jan 29, 2019
Delete Deepsilver from that list, @Shmerl, for what They did today with Metro Exodus.
Shmerl Jan 29, 2019
Quoting: Comandante ÑoñardoDelete Deepsilver from that list, @Shmerl, for what They did today with Metro Exodus.

Yeah, I suppose Deep Silver is probably the worst example from those. They release DRM-free, but not very often.

https://www.gog.com/games?search=Deep Silver


Last edited by Shmerl on 29 January 2019 at 12:54 am UTC
Brisse Jan 29, 2019
Quoting: Comandante ÑoñardoDelete Deepsilver from that list, @Shmerl, for what They did today with Metro Exodus.

Not only did they accept a "bribe" from Epic in turn for exclusivity, but it also has Denuvo.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.