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Steam's top releases of May show why Steam Play is needed for Linux

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Valve have put out a news post to highlight some of the top games put onto Steam in May and it's another reminder of why Steam Play is needed.

In this blog post they start by listing 20 games that had the top revenue earned in the first two weeks following their release. Without looking, take a guess at the number of games in that list that actually support Linux.

Did you take a guess? The answer is a rather sobering two: Rise of Industry and Total War: THREE KINGDOMS. What happens to that number if we include those that can be run with Steam Play, with a "Platinum" rating from user reports on ProtonDB? That brings it right up to nine, which is far more impressive. It would be even higher, if Easy Anti-Cheat and BattlEye worked with Steam Play and since both said they're working on it (Sources: EAC - BattlEye), things can only get better.

They also went over the top five free games, measured by peak player count within the first two weeks following release: Conqueror's Blade, Splitgate: Arena Warfare, Minion Masters, Eden Rising and Never Split the Party. Of those, only one supports Linux which is Never Split the Party. If we take "Platinum" Steam Play games again, that only rises to two.

Note: The top free games list has two entries that also appear in the top revenue list.

Without popular games, Linux gaming won't grow to a point where it will be noticeable. Once again, this is a big reason why Steam Play is going to help in the long run. First we get games, then we get players, then we hopefully get developers wanting control with their own supported Linux builds.

What's interesting though, is this only takes into account the first two weeks in both cases. Taking a look myself a bit closer, out of the top 20 games most played on Steam right now (players online) only one of those games Valve listed in the blog post actually make it at all, which is Total War: THREE KINGDOMS and that does support Linux. Going even further, out of the top 100 games on Steam for player count, from Valve's list, only currently Total War: THREE KINGDOMS shows up.

As a quick additional and interesting measure for June: Looking at the top 20 by player count right now, how many in total support Linux? A much healthier 10, so half which isn't so bad. Stretching it out even more, from the top 100 by player count, 43 of them support Linux.

So while we don't get the "latest and greatest" games, keep in mind that we do have a lot of games that stay popular supported on Linux, so there's at least a silver lining of sorts there.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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Purple Library Guy Jun 30, 2019
Quoting: Shmerl
Quoting: BeamboomThere's a lot of talk about market share here. Lots of assumptions and theories. But if there's one thing we DO know, is that the fact that Steam has been on Linux for several years now, and the Linux user base has been, for all practical purposes, completely stationary. Hasn't moved in any significant rate at all.

Total number of Linux gamers affects sales, not market share. From what I've seen, total number of Linux gamers has been growing, year after year. I explained the idea above though. As with classic supply and demand, potential profits depend on both. If there are too many games per certain amount of gamers, profits will go down for developers, even if amount of gamers is growing. So market will balance naturally by lowering the number of produced games. It's not a sign of anything negative.
This of course ends at a certain point. We seem to be at around 25% of games being made/ported to Linux. So if we double our numbers, the equivalent balance point is around 50%, and if we get past 4% the balance point would be at 100% of games. That doesn't mean we'd actually get all the games at 4%, Apple doesn't and they're higher, just that if we did, they'd sell the same as 25% do now. What we'd get is somewhat more games, including more games higher up the expense/marketing slope, and each game selling somewhat more Linux units. But what I'm saying is that above a certain percentage of Linux users, you can no longer get a dilution effect where more games spread the increased sales between them, because we get to "nearly all the games" way before we get to "nearly all the users".
Shmerl Jun 30, 2019
I think this affects bigger markets too. Didn't some developers complain, that the market is overcrowded even on Windows, and it's harder to make profits because of tons and tons of games coming out? In the smaller market this issue is just more pronounced and you can more easily see all the shifts, but it affects all in general.


Last edited by Shmerl on 30 June 2019 at 6:27 pm UTC
Purple Library Guy Jun 30, 2019
Quoting: Guest
Quoting: Linuxwarper
Quoting: GuestUh no, the AAA games we have on Linux were not for charity or good will, we have proof that the work done releasing for and supporting Linux was compensated for.
Fact is if Linux was profitable for triple A and indie AAA (as Ninja Theory calls it), then we would see more than two AAA games for Linux at E3. One of them, the Borderlands DLC isn't even confirmed, I just included it just because Liam implied it would come because of Aspyr. So tell me again if Linux is profitable:
where is Ashes of Singularity. It's been two years. Where is Doom 2016? The port is basically done. Do you really believe those in charge of Doom would not port it to Linux if they could make more money?
Just because Linux has AAA games it does not prove that it's sustainable business as a whole. The sooner you realize that the sooner Linux gaming will be better because of it.
Quoting: Purple Library GuyThe rest of what he said is pretty frightening though. He seems quite definite that Linux gaming is shrinking over time. This over a time period when on a technical level, near as I can figure out Linux has been significantly improving as a gaming platform.
We may need Proton, and Stadia I guess, more than I thought.
It seems quite evident to me. With some exceptions and indies Linux isn't profitable.

Quoting: Purple Library GuyI'd certainly love to see that Windows 7--> Linux migration scenario materialize. But I've seen a couple of other "This MS screw-up should drive people our way" events that never worked out, so I dunno. Time will tell.
I think for that to be effective couple things needs to be in order: anti cheat (EAC and BattleEye), even more driver improvements and gamers on Linux doing free ad campaign for Linux.

Without choosing sides (I haven't dug enough into evidence, data sets, etc, myself yet to make a judgement), quite often there's also the case that supporting GNU/Linux might be profitable, but not quite as profitable as putting that same investment back into the original platform, or to a console, or better marketing.
Of course that concept of opportunity costs assumes that it's not workable to simply hire more people to do an additional project if it's going to be profitable. That's probably a reasonable assumption actually--mythical man month and all that, by the time you get additional hires up to speed it might not be profitable any more. But what it does point to is the role of specialist porters like Feral, people already expert at what you want done who can make it happen profitably without taking up your own developers' time.
Purple Library Guy Jun 30, 2019
Quoting: ShmerlI think this affects bigger markets too. Didn't some developers complain, that the market is overcrowded even on Windows, and it's harder to make profits because of tons and tons of games coming out? In the smaller market this issue is just more pronounced and you can more easily see all the shifts, but it affects all in general.
Seems reasonable; as long as there's a good prospect of making money creating games, people will make more games. Presumably there's an equilibrium point where it's just un/profitable enough for as many people to start doing it as quit doing it.


Last edited by Purple Library Guy on 30 June 2019 at 7:48 pm UTC
Linuxwarper Jun 30, 2019
Quoting: Purple Library GuySee, this is the assumption I question--that if we just make things better, people will just automatically switch and our share will increase. If we build it they will come.
They probably won't. Oh, there will be a few, there have already been a few and there will be a few more. But that's at the level of anecdotes, not percentages. In the economy we have, and with people being what people are, just having a better technology or even a better product overall is not enough. You can't switch to something you've never heard of, and most people don't even get the concept that "switching" is a thing; they see a computer as an appliance that comes a certain way and that's how it is.
What I think is true is that if the technology is good enough, like Proton works on most games and so on, then something like a Steam Machine which was not really viable years ago becomes viable. So if someone with money and marketing muscle makes some kind of push for something involving Linux, Linux will be a vehicle that can take them to the finish line. That's what makes Steamplay important.
There are alot PC gamers. Many of them are aware of Linux and that you can switch to it. Those who don't will be guided by them. Awareness about Linux will then grow alongside our marketshare.
But before anything can happen Linux must be able to run most if not all games. So important issues like EAC and BattleEye working with wine needs to be resolved.
Your points are valid. Alot people don't know about Linux or even that they can switch. But if Linux becomes even better than it currently is, then PC gamers will be first wave to get news about it and switch. That first wave of people will create a buzz, and that will further help.

But you are right, we need someone with money and marketing muscle to push Linux, when the time you can play almost all your games on it. I hope Valve will do that. Until that, the progress will be slow. I really believe people will switch. If they don't know about Linux they will through word of mouth. But the most crucial thing is that games must work. If it doesn't people will switch and not be happy and switch back. Foundation has to be solid as it is with some games running through Proton (Doom, Witcher 3, etc).


Last edited by Linuxwarper on 30 June 2019 at 9:26 pm UTC
Quoting: NeverthelessBut the point is: Proton games are not Windows only games anymore!

I agree! Steamplay is useful for to play broken or outdated Linux ports with more performance.

Quoting: Purple Library Guy
Quoting: Eike
Quoteif in short Linux was definitively better as a thing to use than for instance Windows, and specifically if you could play all the Windows games and Linux continued to kick ass in other ways, that this would inevitably result in a mass exodus from Windows and a rapid growth of Linux market share. I don't think that is actually true.

Hm... Not sure about that. It's not like I hear Windows users tell me all the time how they are just loving their Windows. And early next year, when Windows 7 is supposed to die, we'll hear that even less. There might be a barrier of "nobody's using it". If everybody knew someone who also runs Linux (and maybe could be of assistance), I could imagine this mass movement.
I'd certainly love to see that Windows 7--> Linux migration scenario materialize. But I've seen a couple of other "This MS screw-up should drive people our way" events that never worked out, so I dunno. Time will tell.

I have another machine with a legit Windows 7 SP1 pro licence that I use exclusively for gaming (Uplay and Origin) and I hope that before the Win7 EOL Proton will be 100% compatible with all the Steam games, because I'm not going to install Win 10 on that machine.

For daily stuff and alternative gaming I use this Ubuntu machine.

My new accounts since my Linux incursion.
https://steamcommunity.com/id/DigitalCHE_Reloaded

https://steamcommunity.com/id/CaS-BiGIS-ProtonicEdition

https://steamcommunity.com/id/CAS-BiGSUBiS-ProtonicEdition

https://steamcommunity.com/id/CAS-IndieS-ProtonicEdition

(And my first account from my fulltime Windows era. I don't buy games anymore with this)
https://steamcommunity.com/id/Digital_CHE

One thing is the genuine love for a platform and another thing is the fanaticism.
The zealotry for this or that platform is bad...
I am only fanatic for to play the videogames I like to play (on Windows 7 because I need it, and on Linux because I love it)
Beamboom Jul 1, 2019
Quoting: EikeTo be precise, the amount of Linux gamers did rise - at a similar extend as the amount of Windows gamers.

You talk about decimals now, Eike. It's nothing. Nothing. You must focus on the broader picture and stop counting breadcrumbs. One percent market share is nothing, never was, never will be. Totally insignificant.

Mac is at, what, 6-7 % now? And they are barely supported more than us. And they are SEVEN TIMES larger.
When I talk about seeing changes in our market shares, I talk about changes counted in percent. Not per mille, so tiny that it becomes statistical insignificant.

When talking about market shares, we really should be talking in five percent intervals, rounded to nearest fiver. Windows is roughly 95%, Apple is roughly 5%, we are roughly 0%. That's how the decision makers see us.

I have to give it to you guys though: I kind of envy the confidence at display here. It takes SOME confidence to actually believe one has understood something that pretty much the entire multi-billion industry fails to see... ;)

Quoting: EikeYou did discuss this with the hundreds of developers doing Linux releases, didn't you?

Obviously you now are talking about indie devs. You really can not count a two-three man team and spare time single developers as the same as projects with hundreds of developers working for years. In this context they are irrelevant. They operate under a completely different cost VS gain scenario, and their projects are a lot less complex. A game is not a game on equal terms.

What we talk about here are the games that makes headlines and enter top seller lists. The big titles from the big developers. Those that do not support us today and that will not ever do that unless our share increase in a significant amount. That's where Steam Play has a role to play. Not to enable us to play yet another little indie.

Remember when the news broke about the Steam Machines and SteamOS and all that? All of a sudden we were promised a LOT of big titles. I'm sure you remember?
Now, why did that happen? It happened because they assumed that Linux would jump in market share to a level worth supporting.

That never happened - so the ports were then cancelled again. And our market share has not risen since then, not even by a mere percent.

Linuxwarper exemplified this by making a very good practical point:
Quoting: LinuxwarperThey earn more by spending the resources to make a DLC for Windows instead.

This is how market economics works. This is how a business must operate.


Last edited by Beamboom on 1 July 2019 at 10:57 am UTC
Beamboom Jul 1, 2019
Quoting: ShmerlTotal number of Linux gamers affects sales, not market share. From what I've seen, total number of Linux gamers has been growing, year after year.

They are not two different things. It evens out since the larger platform they currently support have an even higher increase in numbers. Think about it: For the relative shares to remain the same, roughly a HUNDRED new Windows gamers must be added for every single Linux gamer. This is why the percentage number is what matters.

Supporting an entirely new platform is no small decision to make. It's not a "free" new group of potential customers.
To prepare their customer support (how many of those are well experienced with Linux, you think?), maintaining a second code branch, relate to bugs on one more platform... That is a massive decision. And you don't do that for a potential increase in sales of one percent.

I mean - why do we even discuss this? Just look at what's happened these years - or rather what's not happened. The industry is not made out of imbeciles. It's not like we sit here and have understood something that the entire industry has missed.


Last edited by Beamboom on 1 July 2019 at 10:59 am UTC
Linuxwarper Jul 1, 2019
Quoting: BeamboomMac is at, what, 6-7 % now? And they are barely supported more than us. And they are SEVEN TIMES larger.
Apple's approach to gaming is quite hostile. Poor OpenGL support and have deprecated it in favor of Metal. Speaking of low level api, Vulkan isn't officially supported. Furthermore you can buy a IMac 27 inch with 5k Retina display, Radeon Pro 570x 4GB, 1TB Fusion drive and 8GB 2666 memory for $1800 or you can build a better gaming PC yourself for $945. Granted that build doesn't have a 5K display but for major games you can't expect such a Radeon Pro 570x to keep up with 5K.

I think if there were less of these issues for Mac devices, they would get more support. Also Valve is quite committed to Linux. So they will most likely capitalize on marketshare, unlike Apple who are neglecting gaming.


Last edited by Linuxwarper on 1 July 2019 at 11:44 am UTC
Beamboom Jul 1, 2019
Quoting: LinuxwarperApple's approach to gaming is quite hostile. Poor OpenGL support and have deprecated it in favor of Metal. Speaking of low level api, Vulkan isn't officially supported.
[...]
I think if there were less of these issues for Mac devices, they would get more support. Also Valve is quite committed to Linux. So they will most likely capitalize on marketshare, unlike Apple who are neglecting gaming.

Absolutely, and I did consider this when writing my comment. But I came to the conclusion that my point still stands in regards to the market share perspective.

If we had the same market share as Apple, I am one hundred percent convinced that the support for Linux would be higher than Apple, for the exact reasons you mention.

But my main point is to try to establish an understanding on just how small we are in this pond. That perspective is fundamental when considering the pros and cons for Steam Play.
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