Further pushing what game developers are able to make, Unity 2019.2 is now officially available with plenty of new features, improvements and bug fixes.
You can see a pretty handy overview of the new features in their release video:
Unity are also further attempting to make the editor a bit leaner and modular, by moving existing features into packages. This includes the Unity UI, 2D Sprite Editor and 2D Tilemap Editor so they can be easily upgraded or removed.
There's also various improvements to their OpenGL and Vulkan API implementations. For OpenGL, it can now use the SRP batcher. For Vulkan, it now supports all GPU formats for RenderTexture, multiple Vulkan crashes were solved, fixes to dynamic resolution when using Vulkan, multiple Vulkan XR fixes and so on. Curiously, Unity will now force NVIDIA drivers on Linux to turn off VSync.
The Linux editor received a healthy bunch of fixes too, as Unity progress towards their previous announcement of getting Linux out of Experimental state and into Preview:
- Editor: Fixed a holdover of the alt modifier in the Editor when gaining focus for Linux editor from alt+tab (1104979)
- Editor: Made the "Add Component" popup window receive focus in Linux editor. (1098140)
- Linux: Fixed an issue that caused submenus to lose focus and close prematurely. (1142911, 1144233)
- Linux: Fixed an issue that caused the Editor to overwrite the PlayerPrefs file at launch. (1072116)
- Linux: Fixed an issue where the Editor crashed when started from the Hub (1140369, 1154319)
- Linux: Fixed non-printable characters being allowed in GUI text objects in the Linux Editor. (1126208)
- Linux: Linux Editor no longer fails to delete assets on partitions or network drives that do not contain trash directories. (1062162)
- Linux: Pausing the Linux editor while playing with cursor lock mode set to locked or confined will now free the cursor. (1132336)
- Linux: Vuforia link is now hidden in the Linux Editor for Linux. (1144110, 1157123)
You can find the official announcement here and the larger changelog here.
Quoting: Purple Library GuyThis really has been quite a big day, hasn't it?
Now the next Agile Sprint Cycle can begin =P
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