The fresh releases just don't stop rolling off the production line recently. Developer Philip Rebohle announced the DXVK 1.4.1 update tonight to clear up some issues from the recent big release.
Here's what's new and improved:
- Fixed some potential crashes in D3D10 code.
- Fixed incorrect handling of UNDEFINED primitive topology.
- Device loss errors will now be forwarded to the application so that it can react accordingly.
- Batman: Arkham City: Fixed a regression causing the game to crash. (#1203)
- Hitman 2: Reporting all GPUs as Nvidia GPUs to work around issues with the AMDAGS library introduced with a recent game update. (#1201)
- Ni no Kuni Remastered: Implemented missing shader instructions to fix crashes and rendering issues. (#1200)
Release notes can be found here.
What is it again? Let's do a quick refresher for those clicking on GamingOnLinux for the first time.
DXVK when fused together with Wine translates calls from D3D11 and D3D10 into Vulkan. You can sort it all out manually or you can use them with applications like the game manager Lutris to easily manage many installs. DXVK and Wine are included in Proton for Steam Play, which Valve/CodeWeavers update every so often with new builds of both.
Hat tip to Xakep.
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