Kingpin: Life of Crime is being remastered with 3D Realms recently announced Kingpin: Reloaded bringing new life to the Quake II engine classic.
Originally created by Xatrix Entertainment and published by Interplay Entertainment back in 1999, it's being given a fresh look by Slipgate Ironworks with 3D Realms publishing who will be enhancing it with a new quest system, Ultrawide and 4k Support, classic and enhanced modes, controller support, a no violence mode (but all the profanity stays), multiplayer and more.
It was announced earlier this month, with a release due this year but we've only today got confirmation for Linux. I managed to speak to a rep from 3D Realms, who didn't beat around the bush in giving me an answer with "In regards to your question, the answer is YES! Kingpin will be on Linux as well.".
Check out the reveal trailer below:

Direct Link
Truthfully, I never played the original. I had heard of it but I was only about 10 at the time, this was back in 1999 so I was probably busy playing Total Annihilation as one of the few full games I actually owned then on PC (I had a ton of Amiga stuff though…). So for me, remasters like this are really great to see.
There's already a Steam page up which you can follow it on.
Quoting: ThreeEightySixHopefully the game won't have those original crap graphics!I actually thought this looked fantastic back in the day, but then I had a Voodoo card.
Speaking of which, if it is still using the Quake 2 engine, would be cool to see ray tracing support!
Quoting: slaapliedjeQuoting: ThreeEightySixHopefully the game won't have those original crap graphics!I actually thought this looked fantastic back in the day, but then I had a Voodoo card.
Speaking of which, if it is still using the Quake 2 engine, would be cool to see ray tracing support!
It has already been confirmed in the 3D Realms Discord that is it not using the Quake 2 Engine, but rather Unity with some custom code like apparently a new renderer. It is however based on the original Kingpin data. So they got Unity to load Quake 2 Engine levels, models etc.
Quoting: ThreeEightySixHopefully the game won't have those original crap graphics!
Well yeah they are crap now but back then when all you had was software mode for gaming on pc which ran like ass, I still remember buying the Orchid 12mb 3d graphics card with the pass through to my shitty ass 2mb savage graphics card. It went from nothing having edges in 3d to everything smoothed out it was amazing. I mean now even the gt 210 is better than those cards but back in day it was like having a rtx 2080ti.
Quoting: Whitewolfe80Ha, I was a quality pig, so had my Matrox Millennium 2 and a Pure3D 6mb Voodoo 1 card initially. Then eventually started upgrading to a Voodoo 2, and then when they got 3d integration, went with the Matrox G200 on up to the Parhelia... shame they eventually lost to the green and red guys, but the blue team invented multi-display setups, and that's still what they focus on.Quoting: ThreeEightySixHopefully the game won't have those original crap graphics!
Well yeah they are crap now but back then when all you had was software mode for gaming on pc which ran like ass, I still remember buying the Orchid 12mb 3d graphics card with the pass through to my shitty ass 2mb savage graphics card. It went from nothing having edges in 3d to everything smoothed out it was amazing. I mean now even the gt 210 is better than those cards but back in day it was like having a rtx 2080ti.
Quoting: HamishI'll just leave this here...Yeah, I loved how well Matrox was supported in Linux. Sadly, with the Parhelia, they changed to a binary driver that you had to compile a shim.
https://www.linuxjournal.com/article/4152
Was cool to see that the initial GLX work on Linux was done in Utah, where I'm from. But Mesa originated on the Amiga!
Quoting: slaapliedjeQuoting: Whitewolfe80Ha, I was a quality pig, so had my Matrox Millennium 2 and a Pure3D 6mb Voodoo 1 card initially. Then eventually started upgrading to a Voodoo 2, and then when they got 3d integration, went with the Matrox G200 on up to the Parhelia... shame they eventually lost to the green and red guys, but the blue team invented multi-display setups, and that's still what they focus on.Quoting: ThreeEightySixHopefully the game won't have those original crap graphics!
Well yeah they are crap now but back then when all you had was software mode for gaming on pc which ran like ass, I still remember buying the Orchid 12mb 3d graphics card with the pass through to my shitty ass 2mb savage graphics card. It went from nothing having edges in 3d to everything smoothed out it was amazing. I mean now even the gt 210 is better than those cards but back in day it was like having a rtx 2080ti.
Nice I remember the matrox cards my step brother had one i think the savage card i had was a hand me down from him, i was watching an lgr video on yt and he showed the box for midtown madness i think it was there were at least six different apis around back then that just do not exsist today. Back then if you made the wrong call on a graphics card you were screwed and doomed to software rendering.
Quoting: Whitewolfe80Yeah, there was of course Glide, but then rarer ones like Rendition. PowerVR had their own too. There were also many more graphic card manufacturers back then as well. I mean for the most part we now only have AMD, NVIDIA and Intel, and only Intel has dragged it's feet for so long before finally (later this year?) releasing a discrete GPU.Quoting: slaapliedjeQuoting: Whitewolfe80Ha, I was a quality pig, so had my Matrox Millennium 2 and a Pure3D 6mb Voodoo 1 card initially. Then eventually started upgrading to a Voodoo 2, and then when they got 3d integration, went with the Matrox G200 on up to the Parhelia... shame they eventually lost to the green and red guys, but the blue team invented multi-display setups, and that's still what they focus on.Quoting: ThreeEightySixHopefully the game won't have those original crap graphics!
Well yeah they are crap now but back then when all you had was software mode for gaming on pc which ran like ass, I still remember buying the Orchid 12mb 3d graphics card with the pass through to my shitty ass 2mb savage graphics card. It went from nothing having edges in 3d to everything smoothed out it was amazing. I mean now even the gt 210 is better than those cards but back in day it was like having a rtx 2080ti.
Nice I remember the matrox cards my step brother had one i think the savage card i had was a hand me down from him, i was watching an lgr video on yt and he showed the box for midtown madness i think it was there were at least six different apis around back then that just do not exsist today. Back then if you made the wrong call on a graphics card you were screwed and doomed to software rendering.
I still occasionally see MGA cards on Servers, so there is that. Fortunately the 3D APIs settled pretty much on OpenGL and Direct3d, and now Vulkan. Then of course Apple had to go and screw it up by creating Metal...
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