You can sign up to get a daily email of our articles, see the Mailing List page.
We do often include affiliate links to earn us some pennies. See more here.

Did you miss our Wine release day puns? Well good news! I've pressed them into service and aged them to perfection so they have returned along with the Wine 5.8 release that's now available.

Hold up. What's this Wine then if not an incredibly tasty liquid that you need to drink responsibly? Wine is a compatibility layer that can enable Windows software (and plenty of games) to run on Linux.

There's a bunch of new features in Wine 5.8, here's the highlights:

  • Support for Plug & Play device notifications.
  • More support for building with Clang in MSVC mode.
  • Still more progress on the WineD3D Vulkan backend.
  • Initial implementation of a GIF encoder.
  • Vulkan spec update.

As for bugs squashed, the Wine team noted 44 as solved. Some are from older releases that have been noticed recently and ticked off the list, while others were actually fixed in this release. These include issues solved for: Warcraft 3, The Witcher: Enhanced Edition, Riot Vanguard, Legends of Runeterra, Anno 1701 an issue plaguing many games in the previous Wine 5.7 release was also solved and more.

See more on the official Wine website.

Article taken from GamingOnLinux.com.
Tags: Update, Wine | Apps: Wine
22 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
See more from me
The comments on this article are closed.
14 comments
Page: «2/2
  Go to:

Avehicle7887 May 9, 2020
Time for the Wine o'clock news:

mfplat: Shadow Warrior 2 - Still no videos
mfplat: Darksiders 3 - Still no intro video
mfplat/fixes: Outward - Still no intro, however the game now runs again (was broken as of Wine 5.7)

vkd3d/dx12: Deus Ex Mankind Divided - Game seems more stable (at least in my case) with latest vkd3d git. Performance is still superior with DXVK, but nice to see DX12 support improving.

A fine Wine release I might say.
slaapliedje May 10, 2020
Quoting: CatKiller
Quoting: TheSHEEEPI prefer cider, personally. But we don't really have that as software.

TransGaming's proprietary "Wine for Apples" was called Cider.
Ha, yeah I was going to same thing.

I do wish CiderPress would be fully lorted to Linux, so I wouldn't need a windows VM to copy files to my compact flash card I use on my Apple IIGS.
t3g May 12, 2020
Don't forget to check out the latest Proton-GE 5.8 with the Media Framework included: https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/5.8-GE-1-MF


Last edited by t3g on 12 May 2020 at 2:23 am UTC
YoRHa-2B May 12, 2020
Quoting: Avehicle7887On another note, Philip Rebohle (DXVK) has been working heavily on VKD3D (DX12 Support) at this repo: https://github.com/HansKristian-Work/vkd3d which in turn gets merged into https://github.com/d3d12/vkd3d
To clarify, the second repo has nothing to do with us whatsoever. Please ignore that it exists.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.