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Remembering an indie gem with Osmos over 10 years later

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Ah Osmos, what an absolute gem that was back when it released for Linux in 2010. Looking back, it's one of the first set of new-wave indie games to kick-start Linux gaming.

I say 'new-wave' because there were of course indie games way before 2010, however, when thinking about the history of Linux gaming back in 2010 there wasn't a great deal available officially at all. Hemisphere Games were practically a pioneer when it came to putting a game on Linux.

You have to remember this was multiple years before even Steam came to Linux. Before there was any real push from anyone for Linux gaming. Okay, there were a few (hello) but back then it was truly a different world and not many had any real success. Want to feel old? Osmos released even before the first Humble Indie Bundle and itself was placed into the Humble Indie Bundle 2 back in December 2010.

What the heck is Osmos anyway? You control a mote, propelling yourself forward by ejecting matter in the opposing direction, which also reduces your own size while doing it so you have to be careful. You absorb others to grow, while also trying not to get sucked away yourself. That's just scratching the surface though, with multiple level-paths to progress through from slow ambient casual floating around, difficult challenge levels that start with the odds firmly stacked against you to speeding around what looks like a star. It's a mix of casual and challenging gameplay.

With truly gorgeous simple visuals and an excellent electronic soundtrack, it's an easy game to get utterly sucked into with headphones in. Since it's such a wonderful game, it's aged perfectly too. In another ten years time, I can still imagine myself loading it up and appreciating the silky-smooth beauty of it. To this day, Osmos holds a special place in my heart for having such a wonderful atmosphere and style, plus giving Linux support early on.

It's so old, their official YouTube trailer only goes up to 480p:

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Osmos was reviewed well, eventually making it onto mobile platforms and ended up spawning lots of imitations. Over ten years later, clicking Play on it again and it's still such a fantastic experience that works wonderfully.

You can buy Osmos on the Humble Store, the Official Site and Steam.

Article taken from GamingOnLinux.com.
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About the author -
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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13 comments
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Ah yeah, Bubble Fart Simulator. Played the heck out of this when it hit the bundles.
Dedale 10 Jul
It is a good souvenir, with eufloriaHD which is also on Linux. Will install and play again.
Janne 10 Jul
One of my all time favourite games, and it has aged not at all. Could possibly do with a graphical uplift for current resolution screens but even that is not at all necessary. Get it if you haven't got it already.
I think the bundle I got this in finally convinced me that Linux Gaming was going to be able to challenge the other platforms. They weren't big games, but a lot of them were good.
F.Ultra 10 Jul
Back when it was in a Humble Bundle I created a Swedish translation for it: https://drive.google.com/file/d/0BwqAKhyY0V1OX25XQk1mUVZaRnM/view?usp=sharing if anyone would be interested :)
I actually got this in the Humble Bundle 2, shortly after I'd moved away to college and discovered that with better-than-dial-up internet speeds Steam was actually viable and there were a lot of games out there. That was about 4 years before I switched to Linux, but having games like this ready and waiting for me when I did was a big part of why I took the plunge.

I never did completely finish it, maybe I'll fire it up today for a bit.
scaine 11 Jul
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It was World of Goo [GOG, Steam] that made me think that gaming on Linux might be a thing. Then the HiB came along and I think that really made people take note.
Dedale 11 Jul
I think i recall it was Kyle Gabler that made the following experiment: For a while , you could have world of goo for a "pay as you want" price. He got data about the country of purchase and OS. He made that surprised remark: "There is a market for games on Linux after all"


Last edited by Dedale on 11 July 2020 at 11:22 am UTC
Swiftpaw 11 Jul
The good old days of supported Linux gaming, before devs started telling us to "just play the Windows version in unsupported WINE/Proton".

If devs want to push Microsoft development APIs, that's a bad and stupid move, but if so then release a Linux version that is a WINE bottle. That way you can release it on itch.io/gog too. You know, actual Linux support like every other gamer gets?

Being able to easily play Windows games on Linux = great
Encouraging gamers to pay devs money for unsupported games and for NOT supporting Linux = very bad
Corben 12 Jul
Oh yeah, Osmos... great soundtrack. I remember enjoying reading their Linux port post-mortem "report":
There should have been a part 3 which never released though, maybe it should have been the figures article:

Those numbers have been pretty impressive back in the days.


Last edited by Corben on 12 July 2020 at 9:26 am UTC
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