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Ron Gilbert, developer of Thimbleweed Park is switching to Linux

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Ron Gilbert is a name most in the game industry will know from the likes of Thimbleweed Park, and earlier works like The Cave while at Double Fine and they were even the producer on my all-time favourite RTS Total Annihilation. More than that, Gilbert was also the creator of the classic Monkey Island and it appears they're now attempting to switch to Linux.

Terrible Toybox, the actual team behind Thimbleweed Park are working on a new game and game engine too. They released Delores: A Thimbleweed Park Mini-Adventure in May 2020, as a small standalone title that acts as a prototype for their newer game engine. They even put up the source code for the Delores game on GitHub, although it's not under an open source license. It doesn't support Linux yet but that appears to be planned.

So what's the fuss about? They're switching their development flow to Linux and they've started blogging about the adventure too with a first post about their new hardware a few days ago. Seems they've settled on a Dell XPS 13 with Ubuntu Budgie. The question is: why are they doing it? As they said in the post:

My goal is to see how far I can get developing my new game on directly on Linux and not the Mac (I haven't developed on Windows in years). Can I ditch the Mac and go 100% Linux?

For working on the "game", this shouldn't be a problem once the engine runs on Linux. The few custom tools I use (Wimpy, for example) and all built from the same code the engine is, so once it's working under Linux, they should compile as well.

It's quite interesting to see more developers try out Linux, although not too surprising with how Apple is now again moving CPU architecture. Not just that though, as Apple have been getting more hostile for indie developers, with all sorts of extras being needed now and that's on top of the "Apple tax" that forces you onto their hardware. Gilbert mentioned this as well, with Apple being 'more paranoid and authoritarian' as time goes on.

Since their initial blog post it seems it went mostly okay, and they're continuing to learn and find the software they want. Will be fun to see how it all goes. Good luck, we're here if you need us Mr Gilbert and our Forum is always open. We're always happy to help game developers on Linux.

Article taken from GamingOnLinux.com.
Tags: Game Dev, Misc | Apps: Thimbleweed Park
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50 comments
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Alm888 27 Jul
The fact we are starting to see Mac refugees on Linux means something truly terrible have happened there. Normally that crowd would swear by MacOS.
ObsidianBlk 27 Jul
As cool as this news is, my take away is more an interest in what's happening with MacOS development?!

I've been tinkering with getting a (used) Mac recently so that when I make some of my Game Jam games, I can test and release them on Mac... but if Apple is going to have me jumping through hoops just to get a program released on their system, I'm wondering if I should even bother investing.
Linas 27 Jul
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Quoting: Alm888The fact we are starting to see Mac refugees on Linux means something truly terrible have happened there. Normally that crowd would swear by MacOS.
Quoting: ObsidianBlkAs cool as this news is, my take away is more an interest in what's happening with MacOS development?!
Apple has always been very restrictive. Demanding apps to be signed with certificates that you have to pay for, banning apps from the AppStore if they deem them to be competing with Apples' own products, not allowing other browser engines in iOS, and so on and so forth. Add to that them generally not caring about gaming by having crappy outdated OpenGL drivers, not supporting Vulkan, and instead pushing their proprietary Metal API, then dropping 32-bit support.

Building software in any professional capacity is a pain, because you are not allowed to run macOS on a virtual machine. You instead need Mac hardware to do any sort of continuous integration and automated testing. Except Apple do not make servers, so you have to buy some overpriced desktop machine, or an underpowered Mac mini that you stuff somewhere in the corner of your server room while trying not to trip over it.

And of course don't forget that you will need to equip your developers with MacBooks or iMacs that will set you back thousands of dollars. And they will still need their Windows machines.

With Linux, you just install it and run it.
damarrin 27 Jul
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Apple is moving to Arm with their computers, this may have something to do with all this.

They do lots of questionable things, but they currently have the only useable phone platform which strives to respect their users’ privacy. Take a look at the recent buzz around the new iOS version finding out all the apps that have been accessing people’s clipboards and cameras behind their backs. I’m sure the same apps do the exact same thing on Android but there’s nothing to notify you about it there. I guess Apple’s overpriced products don’t push them towards trying to monetise their users’ info or something.

Anyway, this is an interesting development. I wonder if Mr Gilbert manages to make it work for him.
kokoko3k 27 Jul
MY
S U P E R H E R O,
I LOVE HIM.
mylka 27 Jul
Quoting: Liam Dawe
Quoting: mylkawhy does he need a new engine? just use godot
I like Godot but it's not the answer to everything and it doesn't fit everyone's needs. Why does anyone make their own stuff? To learn, to have full control and know exactly what it's doing. Just telling a developer to "use x game engine" isn't particularly helpful.

Quoting: mirv
Quoting: mylkawhy does he need a new engine? just use godot

One engine does not rule them all.
Their existing tooling, setup, asset management, etc, would have to change to use a different engine, and that can be quite a hefty bit of work - if the engine is even suitable for what kind of game they want to make.


yeah i know, but his games arent really that complex
i understand it for cyberpunk or other huge open world games, but a pixel style point and click.... i dont know... doesnt seem to by very economically
Arehandoro 27 Jul
Quoting: Linas
Quoting: Alm888The fact we are starting to see Mac refugees on Linux means something truly terrible have happened there. Normally that crowd would swear by MacOS.
Quoting: ObsidianBlkAs cool as this news is, my take away is more an interest in what's happening with MacOS development?!
Apple has always been very restrictive. Demanding apps to be signed with certificates that you have to pay for, banning apps from the AppStore if they deem them to be competing with Apples' own products, not allowing other browser engines in iOS, and so on and so forth. Add to that them generally not caring about gaming by having crappy outdated OpenGL drivers, not supporting Vulkan, and instead pushing their proprietary Metal API, then dropping 32-bit support.

Building software in any professional capacity is a pain, because you are not allowed to run macOS on a virtual machine. You instead need Mac hardware to do any sort of continuous integration and automated testing. Except Apple do not make servers, so you have to buy some overpriced desktop machine, or an underpowered Mac mini that you stuff somewhere in the corner of your server room while trying not to trip over it.

And of course don't forget that you will need to equip your developers with MacBooks or iMacs that will set you back thousands of dollars. And they will still need their Windows machines.

With Linux, you just install it and run it.

There are few options for mac rentals and virtual OSX, though:

https://www.macincloud.com/
https://www.hostmyapple.com/

I agree with you with all the other things.
Dedale 27 Jul
QuoteRon Gilbert is a name most in the game industry will know from the likes of Thimbleweed Park, and earlier works like The Cave while at Double Fine and they were even the producer on my all-time favourite RTS Total Annihilation.

They are so young in the game industry !?

Ron Gilbert is a LEGEND for creating early classics like Maniac Mansion, SCUMM and Monkey Island ! He is also an interesting commentator of the industry.

I am very interested in what he will say.
Dunc 27 Jul
Quoting: mylkayeah i know, but his games arent really that complex
i understand it for cyberpunk or other huge open world games, but a pixel style point and click.... i dont know... doesnt seem to by very economically
Look at it from the other side. For someone developing many different styles of game, gaining some knowledge of, and competence in, a general-purpose engine like Godot, Unity, or Unreal makes a lot of sense. But they're jacks of all trades. If you're sticking to one style, the knowledge and control of the codebase a custom engine gives you tends to outweigh the flexibility of a general-purpose one. And because the games aren't that complex, it isn't too hard to do. (It's beyond me, but if you know what you're doing...) I've seen single-person studios making point-and-click adventures in their own engines.
Cyril 27 Jul
Quoting: damarrinApple is moving to Arm with their computers, this may have something to do with all this.

They do lots of questionable things, but they currently have the only useable phone platform which strives to respect their users’ privacy. Take a look at the recent buzz around the new iOS version finding out all the apps that have been accessing people’s clipboards and cameras behind their backs. I’m sure the same apps do the exact same thing on Android but there’s nothing to notify you about it there. I guess Apple’s overpriced products don’t push them towards trying to monetise their users’ info or something.

Anyway, this is an interesting development. I wonder if Mr Gilbert manages to make it work for him.

Sorry but you're so wrong, Apple is like the others, and of course gather personal data too.
Don't forget Apple participated in the NSA global surveillance program PRISM, we can't trust them, I don't trust them and you shouldn't.

But about to know "what do these apps on my phone" is an important thing, and speaking of Android there are guys out there who are working on it.
I highly recommend you Exodus Privacy.

QuoteExodus Privacy is a French (1901 law) non-profit organization. This organization is managed by hacktivists who want to protect privacy everywhere.

And about Apple:
QuoteWhat about iOS apps?

Apple’s DRMs strictly forbid us to investigate so we can not say. However, the applications of both OS are often made by the same teams/agencies and the trackers’ SDKs are often available for both Android and iOS. The suspicions are therefore strong that the trackers of one are also in the other.
So I repeat, we can't trust Apple.
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