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With impressive visuals and a 4-way contact point traction physics system, DRAG looks awesome and it's going to enter Early Access with Linux PC support on August 11.

Orontes Games have been working on their custom tech for the past few years, to bring us something exciting in the world of racing. It's quite an usual racing game too, merging together an arcade-style with lots of simulation going on resulting in highly dynamic situations. Going by the demo we played during the Summer Festival on Steam, it had a lot of promise and was pretty good fun.

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Announced on Twitter today (along with a competition to win a key), Orontes Games confirmed the August 11 date. For Early Access, they estimate at least 18 months work ahead to the full release. They already have the main mechanics down, along with online and local multiplayer hooked, 24 singleplayer challenges and two different vehicles with their own unique setup and driving style.

They're aiming to at least double the content during development with new tracks, challenges and vehicles. Also planned is an events mode, to compete in ranked tournaments. At some point Steering Wheel support is also confirmed to be coming, as is a cockpit camera and other view options.

Feature Highlight:

  • DRAG combines arcade style racing with vibrant driving mechanics.
  • Even though DRAG is not a simple arcade racer, it's designed to be played with a gamepad or keyboard. Support for racing wheels will be added in Early Access.
  • 24 Singleplayer challenges
  • Multiplayer wheel-to-wheel racing in online or split screen matches

A price has not been announced yet but we do know it will be priced lower during Early Access so expect it to rise at the full release. You can follow DRAG on Steam.

Article taken from GamingOnLinux.com.
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elmapul Aug 6, 2020
love the fact that they specific mentioned linux at the end.


Last edited by elmapul on 6 August 2020 at 10:25 pm UTC
Luke_Nukem Aug 6, 2020
I wonder how much influence Powerslide (by Ratbag Games) had on this.
TheRiddick Aug 6, 2020
Would like to see the vehicle and track object damage models improved, add in some crumble and soft body physics maybe? that be great. Wonder if it comes with a track editor? be awesome if you could also edit the terrain.

I always ask too much.. lol
jordicoma Aug 7, 2020
What? A ghost car? Where are the drivers?
Great visuals, a custom engine (not common nowadays) and explicit linux support.
I'm interested
Ehvis Aug 7, 2020
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Quoting: Luke_NukemI wonder how much influence Powerslide (by Ratbag Games) had on this.

Powerslide is easily the racing games I enjoyed the most. I spent so much time getting good. And it had a few silly challenge track as well (like The Luge). Good times. This game does remind me of it somewhat in style. Gameplay is another thing though. I played Powerslide with keyboard only because that was how things were in those days. That's probably not going to be a great option for this one. I'd like steering wheel support with some force feedback though.
Linas Aug 7, 2020
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Quoting: jordicomaWhat? A ghost car? Where are the drivers?
A drone, I would guess.

I read somewhere that Formula 1 has a lot of rules and limitations on how fast a car is allowed to go, because of safety issues. Imagine if you didn't have to worry about the squishy drivers, they could go much faster, and drive more aggressively. Flying drone racing is already a thing, so why not car drone racing? I'd be into that.
tuubi Aug 7, 2020
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Quoting: PatolaWho cares about visuals. Graphics don't matter, it could be just as good if it were a Pixel Graphics game. Right?
You probably think you have a point? I don't think you do.

I enjoy games with pixel graphics. And some games with no graphics at all. But racing sims like DRAG are better off striving for realism and immersion.

It's perfectly possible to be a fan of more than one style of game. If you are not, that's fine.
Liam Dawe Aug 7, 2020
Quoting: tuubi
Quoting: PatolaWho cares about visuals. Graphics don't matter, it could be just as good if it were a Pixel Graphics game. Right?
You probably think you have a point? I don't think you do.

I enjoy games with pixel graphics. And some games with no graphics at all. But racing sims like DRAG are better off striving for realism and immersion.

It's perfectly possible to be a fan of more than one style of game. If you are not, that's fine.
Here here. Hear, hear.

I am often impressed by many different styles of games, from terminal stuff like Arcane Fortune to DRAG. There's no need to limit yourself based on graphics but it absolutely doesn't stop someone (me) being impressed by the visual style and the choices made for a particular title.

The thing is, I am just as excited for DRAG as I am for art of rally and they're two totally different styles of racing game.


Last edited by Liam Dawe on 7 August 2020 at 6:47 pm UTC
Solarwing Aug 7, 2020
This game seems so cool!Even if there isn't a driver in the vehicle!But there's a hole in my wallet atm. What should I do?I know!I must go to Loch Ness and get my old pal nessie's picture. That should do it.Then I will send the picture to the papers and then I have some money to buy this game! Well seriously speaking I will buy this game sooner or later.The price doesn't matter to me
Dunc Aug 7, 2020
Quoting: LinasI read somewhere that Formula 1 has a lot of rules and limitations on how fast a car is allowed to go, because of safety issues. Imagine if you didn't have to worry about the squishy drivers, they could go much faster, and drive more aggressively.

They don't directly limit the speed, but yes, without a lot of the rules that are in place they could go a lot faster. Unofficially, F1 aims at an average laptime across the season of about 1:30s, although the circuits obviously vary in length, and a maximum straight-line speed around 220mph (350-355km/h). They also keep a close eye on cornering speeds and lateral G-loads, which is where the real problems arise with drivers: they have neck muscles like boxers.

QuoteFlying drone racing is already a thing, so why not car drone racing? I'd be into that.
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