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Cyberpunk 2077 confirmed for Stadia on November 19

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While the upcoming Cyberpunk 2077 will not support the Linux desktop, it is at least confirmed to be launching on Stadia same-day as other platforms on November 19.

This gives Linux gamers another way to play, with Stadia getting more huge upcoming games, as on Linux all you need is a Chromium browser and a mouse or gamepad hooked up. If your country is in the supported list for Stadia, that is. Google has still yet to announce wider support for the game streaming service.

Stadia getting probably one of, if not the biggest release this year day and date with other platforms with Cyberpunk 2077 is pretty huge news and perhaps a show of how serious Google are about bringing more people and more games over to it.

From the press release:

“Huge in scale and scope, Cyberpunk 2077 is our most ambitious game to date. It’s humbling to see just how many people are looking forward to playing it, and we want to make it possible for as many gamers as possible come November 19th, when the game launches. The Stadia version will allow players to jump into Night City just seconds after the game unlocks for play worldwide without any downloads needed,” said Michał Nowakowski, SVP of Business Development, CD PROJEKT.

"CD PROJEKT RED are known for developing some of the biggest and best games ever created, and Cyberpunk 2077 is sure to deliver as the most anticipated game of the last few years. We're thrilled to announce that Cyberpunk 2077 will be available on Stadia November 19th. Cyberpunk 2077 on Stadia will allow gamers to play on their favorite screens and never have to wait for a download or install to get into, and explore, the depths of Night City," said Shanna Preve, Managing Director, Stadia Partnerships.

Plenty more footage was shown off recently too on the official YouTube, like this one showing off plenty of the vehicles you will be able to get your hands on:

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They also confirmed that people who buy the game on Stadia will get a set of Cyberpunk 2077-themed digital goodies including: the game’s original score, art booklet, the original Cyberpunk 2020 sourcebook and Cyberpunk 2077: Your Voice comic book, as well as a set of wallpapers for desktop and mobile.

See Cyberpunk 2077 on Stadia.

It's worth noting also, that CD PROJEKT RED have been embroiled in plenty of controversy around Cyberpunk 2077. Video game journalist Jason Schreier has been covering it in detail, with a developer who was apparently confirmed to be working on it posting about the working conditions on Reddit too. Crunch is seriously terrible and it's such a massive shame these big games keep forcing such terrible conditions on developers. 


Don't miss that we're expecting more big Stadia news next week, which we will be following along.

Article taken from GamingOnLinux.com.
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jens Oct 16, 2020
  • Supporter
Quoting: Shmerl
Quoting: jensIt is quite a difference to offer support for 10.000 sold copies vs 2.000.000 or more copies. I don't think you can compare both cases.

The support argument is used as an excuse, but the real problem is different - see above.

I really don't believe that.
Shmerl Oct 16, 2020
Quoting: jensI really don't believe that.

It's up to you, but for me it's obviously a political problem. Technicalities were solved already or can be solved by anyone who doesn't care about the petty politics part.
jens Oct 16, 2020
  • Supporter
Quoting: Shmerl
Quoting: jensI really don't believe that.

It's up to you, but for me it's obviously a political problem. Technicalities were solved already or can be solved by anyone who doesn't care about the petty politics part.

Having the technical part solved does not imply that there are no support costs. These are very different things.
Shmerl Oct 16, 2020
Quoting: jensHaving the technical part solved does not imply that there are no support costs. These are very different things.

It implies that support costs are affordable and not an argument against expanding into Linux gaming market. CDPR CEO said so himself, so I'll refer you to him. So I'm not even going to argue about support cost point - it obscures the real issue.


Last edited by Shmerl on 16 October 2020 at 6:51 pm UTC
jens Oct 16, 2020
  • Supporter
Quoting: Shmerl
Quoting: jensHaving the technical part solved does not imply that there are no support costs. These are very different things.

It implies that support costs are affordable and not an argument against expanding into Linux gaming market. CDPR CEO said so himself, so I'll refer you to him. So I'm not even going to argue about support cost point - it obscures the real issue.

Politics, personal preferences and beliefs are surely part of it, but ignoring support costs is a very much black and white view. I'll stop here, I don't think whatever I say will reach you.
robvv Oct 16, 2020
Quoting: GuestI liked the news, Thank you Liam. But stadia is not for me. Streaming is the ultimate DRM.

Agreed. Whilst I appreciate that this excellent website covers all manner of Linux-related gaming, Stadia really isn't Linux gaming as I understand it.

With Steam, GOG, and the others the user is able to download the game locally and play it at their leisure on their own system. Even though Steam has its basic DRM, a simple insertion of Goldberg Emulator will (in most cases, except for the likes of Feral!) circumvent this and it's perfectly legal.

If the games are downloaded to the user's PC and Valve or GOG cease to exist, the games are still playable. If Stadia ceases to exist (see Google's track record) the files are not held locally and the user is screwed. This is not something that we should be encouraging at all.

Here's hoping that 'gamingonstadia.com' doesn't become a thing ;-)
jens Oct 16, 2020
  • Supporter
Quoting: robvv
Quoting: GuestI liked the news, Thank you Liam. But stadia is not for me. Streaming is the ultimate DRM.

Agreed. Whilst I appreciate that this excellent website covers all manner of Linux-related gaming, Stadia really isn't Linux gaming as I understand it.

Well, opinions about Stadia may differ of course, but you cannot deny the fact that with Stadia you can fully officially and supported do gaming on Linux :)


Last edited by jens on 16 October 2020 at 8:08 pm UTC
14 Oct 16, 2020
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  • Supporter Plus
I'm happy that it's coming to Stadia for the folks that want to purchase it there and play it that way. Had I not had a PS4, I would be sweating, on the fence about buying the Stadia version (as a first) or waiting for Steam release to see if Proton works well enough not to return it. Since I do have a PS4, I decided to avoid the drama and pre-order a disc copy from a local store. If the game becomes playable and smooth on Linux in the future, I can certainly buy that version as well. One thing about having a PS4 disc version is I can actually sell it.
x_wing Oct 16, 2020
Quoting: Shmerl
Quoting: GuestVast difference comparing that to general GNU/Linux desktop users running something locally. Stadia is almost the same as a console by comparison.

The difference is vastly overestimated. It's not vast, it's a minor difference. It's not a zero cost effort sure, but it's peanuts expenses for someone like CDPR.

I think that you underestimate Google's role here. IMO, they have definitely pay for the Stadia port, just like they probably did with all the other games in their platform.

CDPR will simply not port their games to a desktop Linux distro because the ROI doesn't fit with their company expectations. Any other excuse regarding why they "can't" is just a lame excuse.
Shmerl Oct 16, 2020
Quoting: x_wingCDPR will simply not port their games to a desktop Linux distro because the ROI doesn't fit with their company expectations. Any other excuse regarding why they "can't" is just a lame excuse.

My point is, after Google already paid for it and CDPR did all the heavy lifting - the rest is simply peanuts. So ROI arguments aren't relevant there anymore.


Last edited by Shmerl on 16 October 2020 at 9:56 pm UTC
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