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Cyberpunk 2077 confirmed for Stadia on November 19

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While the upcoming Cyberpunk 2077 will not support the Linux desktop, it is at least confirmed to be launching on Stadia same-day as other platforms on November 19.

This gives Linux gamers another way to play, with Stadia getting more huge upcoming games, as on Linux all you need is a Chromium browser and a mouse or gamepad hooked up. If your country is in the supported list for Stadia, that is. Google has still yet to announce wider support for the game streaming service.

Stadia getting probably one of, if not the biggest release this year day and date with other platforms with Cyberpunk 2077 is pretty huge news and perhaps a show of how serious Google are about bringing more people and more games over to it.

From the press release:

“Huge in scale and scope, Cyberpunk 2077 is our most ambitious game to date. It’s humbling to see just how many people are looking forward to playing it, and we want to make it possible for as many gamers as possible come November 19th, when the game launches. The Stadia version will allow players to jump into Night City just seconds after the game unlocks for play worldwide without any downloads needed,” said Michał Nowakowski, SVP of Business Development, CD PROJEKT.

"CD PROJEKT RED are known for developing some of the biggest and best games ever created, and Cyberpunk 2077 is sure to deliver as the most anticipated game of the last few years. We're thrilled to announce that Cyberpunk 2077 will be available on Stadia November 19th. Cyberpunk 2077 on Stadia will allow gamers to play on their favorite screens and never have to wait for a download or install to get into, and explore, the depths of Night City," said Shanna Preve, Managing Director, Stadia Partnerships.

Plenty more footage was shown off recently too on the official YouTube, like this one showing off plenty of the vehicles you will be able to get your hands on:

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They also confirmed that people who buy the game on Stadia will get a set of Cyberpunk 2077-themed digital goodies including: the game’s original score, art booklet, the original Cyberpunk 2020 sourcebook and Cyberpunk 2077: Your Voice comic book, as well as a set of wallpapers for desktop and mobile.

See Cyberpunk 2077 on Stadia.

It's worth noting also, that CD PROJEKT RED have been embroiled in plenty of controversy around Cyberpunk 2077. Video game journalist Jason Schreier has been covering it in detail, with a developer who was apparently confirmed to be working on it posting about the working conditions on Reddit too. Crunch is seriously terrible and it's such a massive shame these big games keep forcing such terrible conditions on developers. 


Don't miss that we're expecting more big Stadia news next week, which we will be following along.

Article taken from GamingOnLinux.com.
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129 comments
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Shmerl 16 Oct, 2020
So after going through all that trouble of making it use Vulkan and work on Linux, they can't go through adding a proper desktop release...
Comandante Ñoñardo 16 Oct, 2020
Quoting: LinasDo we have any details on how they make these Windows-only DirectX 12 games work on Stadia? I mean, is it actually running on Linux? [Conspiracy theory intensifies]

I think all Stadia games are windows game running on Debian via compatibility layer...
Is the more cheapest process...
mirv 16 Oct, 2020
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Quoting: ShmerlSo after going through all that trouble of making it use Vulkan and work on Linux, they can't go through adding a proper desktop release...

You keep saying the same thing over and over again, and you are told multiple times why this is not happening. Have you anything to actually add?
Avehicle7887 16 Oct, 2020
I think this keeps proving my suspicion that porting games to Linux is not the issue, especially nowadays more than ever. I keep having the impression this is more of a "We don't want to invest in an additional OS support, after all PC=Windows right?".

With Stadia, they know what hardware they have to target for optimal performance and a trouble-free solution, with a normal desktop release they might have to train staff and have additional support tickets to resolve. I think this is more of a realistic reason why.

EDIT: Ironically at the same time, smaller devs have no issue releasing for Linux. So even with all the above said, it's time for large companies to start including Linux as part of their release platforms.


Last edited by Avehicle7887 on 16 October 2020 at 2:59 pm UTC
Shmerl 16 Oct, 2020
Quoting: mirvYou keep saying the same thing over and over again, and you are told multiple times why this is not happening. Have you anything to actually add?

And I'll keep saying it over and over again ;) Because some started thinking this is normal. It isn't.


Quoting: Avehicle7887I think this keeps proving my suspicion that porting games to Linux is not the issue, especially nowadays more than ever. I keep having the impression this is more of a "We don't want to invest in an additional OS support, after all PC=Windows right?".

It's not really about porting and support even anymore. It's about avoiding a platform without owner. In case of Stadia they can turn to Google. They don't know whom to turn to in case of Linux. Add to that the fact that they probably want to be paid by the owner to release anything in the first place.

Quoting: Avehicle7887EDIT: Ironically at the same time, smaller devs have no issue releasing for Linux. So even with all the above said, it's time for large companies to start including Linux as part of their release platforms.

Exactly. Small developers don't care about stupid platform politics. While they actually have less resources to do the porting and provide support. We should keep pointing out the hypocrisy of this situation for big studios that release for Stadia.


Last edited by Shmerl on 16 October 2020 at 3:14 pm UTC
x_wing 16 Oct, 2020
Quoting: kellerkindtCome on Valve. For Stadia games in general. The extra effort they need to be convinced to do is so small that Valve wouldn't need to get out their big guns/sponsorships/whatever. Offer them to take 1% less from their revenue for a year if they provide a proper and working Linux version or something trivial like that.

CDPR have their own store. They can sell the game on Linux and get 100% of the money, so I really doubt that Valve fees are the problem for a Linux version of this game.


Last edited by x_wing on 16 October 2020 at 3:19 pm UTC
rustybroomhandle 16 Oct, 2020
Quoting: Comandante Ñoñardo
Quoting: LinasDo we have any details on how they make these Windows-only DirectX 12 games work on Stadia? I mean, is it actually running on Linux? [Conspiracy theory intensifies]

I think all Stadia games are windows game running on Debian via compatibility layer...
Is the more cheapest process...

No, Stadia runs native Linux ports with a Vulkan based layer that works with their streaming tech.
kellerkindt 16 Oct, 2020
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Quoting: x_wing
Quoting: kellerkindtCome on Valve. For Stadia games in general. The extra effort they need to be convinced to do is so small that Valve wouldn't need to get out their big guns/sponsorships/whatever. Offer them to take 1% less from their revenue for a year if they provide a proper and working Linux version or something trivial like that.

CDPR have their own store. They can sell the game on Linux and get 100% of the money, so I really doubt that Valve fees are the problem for a Linux version of this game.

Well, I meant that as financial encouragement for CDPR :)
Comandante Ñoñardo 16 Oct, 2020
Quoting: rustybroomhandle
Quoting: Comandante Ñoñardo
Quoting: LinasDo we have any details on how they make these Windows-only DirectX 12 games work on Stadia? I mean, is it actually running on Linux? [Conspiracy theory intensifies]

I think all Stadia games are windows game running on Debian via compatibility layer...
Is the more cheapest process...

No, Stadia runs native Linux ports with a Vulkan based layer that works with their streaming tech.

According to Who?
Cyril 16 Oct, 2020
Yeah, sorry guys... but I'm not so sure anymore that Stadia really runs native Linux games...
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