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This is brilliant! Unity Technologies creators of the Unity game engine, which is ridiculously popular with indie developers, have started a series of open source game development projects.

With this idea they're hoping to pull together people as part of Unity’s first open-source game development program. Part of the reason is due to the ongoing COVID19 pandemic, with people often unable to meet and miss out on vital experience and team work. So, why not work together online to build something? That's the plan here. Not only that though, it's an opportunity to see how game development can work out in the open from all sides - using the Unity game engine as the base for it all.

The first project is an action-adventure game, and anyone can jump in to help with code, graphics, audio, or any kind of asset and it's up on GitHub right now.

See their video explainer:

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Hopefully a few Linux developers will hop in and make sure this open source project runs nicely on Linux, enabling other developers to learn from too. You never know…this could even turn out to be something seriously fun. They're hoping that they can have this first game done by March 2021.

See their full blog post here.

Article taken from GamingOnLinux.com.
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Whitewolfe80 Oct 2, 2020
I don't have a problem with this it could even lead to a new career for some talented people. Plus if there are linux developers out there that do make it into a game making studio there's a linux friendly voice on game development team right there.

Someone in the comments mentioned gadot engine yes its open source but why do they need to hold an event to encourage developers to use their engine. If you/they are that passionate about open source gaming fix the problem direct. Get a discord group together and actively work on a game using open source development tools.
dvd Oct 2, 2020
Quoting: Whitewolfe80Someone in the comments mentioned gadot engine yes its open source but why do they need to hold an event to encourage developers to use their engine. If you/they are that passionate about open source gaming fix the problem direct. Get a discord group together and actively work on a game using open source development tools.

Why does any project ever have to market itself?
Whitewolfe80 Oct 2, 2020
Quoting: dvd
Quoting: Whitewolfe80Someone in the comments mentioned gadot engine yes its open source but why do they need to hold an event to encourage developers to use their engine. If you/they are that passionate about open source gaming fix the problem direct. Get a discord group together and actively work on a game using open source development tools.

Why does any project ever have to market itself?

Well there are a multitude of reasons my point was the particular poster was ranting about doing this sort of promotion and they saying why not with x engine. My point dont bitch about it do something about it you dont need an organized event if it matters to you just do it, use whatever open source engine you want and make something that makes people take notice of the engine.
LungDrago Oct 2, 2020
Perhaps Godot is doing some kind of dent in Unity's business, which would be great. There's still a long road ahead, though. The problem with Godot is that despite all the money it is getting and the number of full-time devs on it, development on it is still very slow. Godot still lags behind Unity big time in 3D capabilities and Unity's own 3D isn't even high-end, either. That's not going to even start to improve until Godot 4 with Vulkan is finished, which is underway for a long time and there's still no ETA on it. It's just the beginning though, Godot 4 is not a magic bullet that will have everything missing. It will just lay the foundation for other stuff being implemented. It's still going to take Godot years to catch up.
What's nice for Godot though is that what's there is really good. I think the engine is even easier to use and understand than Unity, there's high quality documentation available on most topics, the entire engine is available to use and modify and furthermore the engine and editor run beatifully in Linux, which is not something that can be said about Unity - the engine runs somewhat fine, their Linux editor is laggy and unstable.

I'm a C# developer and I have been succesfully avoiding C++ so far. Godot is making me want to delve into it rather than painfully watch the slow progress, but realistically a C++ newbie like me wouldn't really be making any fast progress, either :(
LungDrago Oct 2, 2020
Quoting: GuestThe Unity editor on Windows is also extremely slow, and the fact it often doesn’t tell you it’s busy and will ignore all UI input makes it infuriating.

Oh wow, well that makes it even worse. Yeah, all those new features they've been cooking up lately have been on the expense of the editor experience, I think. Not only it ignores UI inputs but it also fails to refresh the UI when it's busy, so it basically just freezes at random times. Oh and some operations like duplicating game objects are dangerous, as they can crash the whole editor. It's likely worse on Linux than it is on Windows but either way, Godot's tools right now are much better and friendlier - with half the features, sadly.
14 Oct 2, 2020
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This is great news! I love it.

If someone asked if you wanted a dish of ice cream, would you cross your arms and refuse because they didn't give you the whole carton? Let's get real here. This is a positive move whether the game engine is open source or not. Are you next going to say that a game isn't open source if it only runs on Windows or Mac OS? Next step is open hardware. What's next after that, cooperative, non-profit utilities in your home?

It's very easy to be cynical. It is a LOT harder to do good work, be positive, and get others working alongside you. Cheers to the folks who can.
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