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Stadia, the Linux-powered game streaming service from Google is just about to coming up on the one year mark since it originally went live for early backers. They're now releasing new features again and talking about the future.

Only recently did Stadia hit 100 games and gain Family Sharing but there was still a lot missing. They're finally starting to bridge the feature gap now though, with the release of more features this week. Firstly, you can now actually directly message other Stadia users from the friends list, you can directly share screenshots and clips on mobile and the web browser, when video capturing with the built-in Stadia feature it will now capture game voice chat too and they finally rolled out proper profiles along with profile links.

Here's an example of their new profile system:

Stadia actually now genuinely feels like more of a proper platform, one year later. Still no search bar though, baby steps. It's quite strange though how Google are known for their search and their own game store like this doesn't have it a year later. Just how long will they wait before their store fills up to offer it?

Looks like some new country support might also be finally rolling out soon, as their Terms of Service got updated. For the original set of countries, they're all still showing November 5, 2019 but there's a few others like Poland, Portugal, Slovenia, Romania, Hungary and others that are now showing December 1, 2020.

On top of all that, Google reps from Stadia did presentations for the MEGAMIGS Canadian conference, with some highlights now up on this YouTube List. One of the interesting videos was the introduction to Stadia Games & Entertainment where Julien Cuny the Portfolio Director for Stadia Games & Entertainment gave an overview including some important info. One big thing is that they're looking for games that are planned to come out in 2023 and beyond, showing they have a long-term plan ahead for Stadia.

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Another interesting talk is the "A Year in the life of a Stadia Game Developer", which goes over some of the details of what developers need to get their games onto Stadia. It's not a deeply technical talk and quite light but interesting nonetheless, including a mention that if what you have works on Linux it should just work on Stadia and they talk a bit about Vulkan too. Apart from that, they dive into how getting a game onto Stadia itself works and it seems pretty quick with developers able to quickly pop a build online and just get testing.

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CatKiller Nov 17, 2020
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Quoting: ShmerlIs there a list of games that came out for desktop Linux because Staida effort made it easier?

The list so far of games that have come to desktop Linux from Stadia is:
Shmerl Nov 17, 2020
Quoting: CatKillerThe list so far of games that have come to desktop Linux from Stadia is:

That's too short for Stadia being around for a year.
Liam Dawe Nov 17, 2020
Quoting: Shmerl
Quoting: CatKillerThe list so far of games that have come to desktop Linux from Stadia is:

That's too short for Stadia being around for a year.
And expect it to remain that way until the Linux desktop share is much higher.
Shmerl Nov 17, 2020
Quoting: Liam DaweAnd expect it to remain that way until the Linux desktop share is much higher.

I don't think that's going to help. Let's say Linux usage will grow ten fold. It will still not be something (some) publishers care about, because it's not about market size alone as was discussed a few times already. Stadia's market size is smaller than desktop Linux one at present.

Publishers want to get extra incentives (extra money basically) to release for something that's not the vast majority. That's the main barrier I think. And do you expect Linux to replace Windows to become the vast majority? Only then such publishers would agree to release for Linux without those incentives. I don't think that's going to happen.

So let's say Linux will reach 30% usage. We will still be ignored by publishers which can only grok platform owner model.

I see two ways to deal with it.

1. Someone will step up as such steward of Linux gaming (Valve tried in the past, but currently isn't putting their weight behind that).

2. Just use Wine to handle all games released by publishers who ignore Linux (Valve seems to put a lot of weight behind this option now).


Last edited by Shmerl on 17 November 2020 at 10:30 pm UTC
Purple Library Guy Nov 18, 2020
Quoting: Shmerl
Quoting: Liam DaweAnd expect it to remain that way until the Linux desktop share is much higher.

I don't think that's going to help. Let's say Linux usage will grow ten fold. It will still not be something (some) publishers care about, because it's not about market size alone as was discussed a few times already. Stadia's market size is smaller than desktop Linux one at present.

Publishers want to get extra incentives (extra money basically) to release for something that's not the vast majority. That's the main barrier I think. And do you expect Linux to replace Windows to become the vast majority? Only then such publishers would agree to release for Linux without those incentives. I don't think that's going to happen.

So let's say Linux will reach 30% usage. We will still be ignored by publishers which can only grok platform owner model.

I see two ways to deal with it.

1. Someone will step up as such steward of Linux gaming (Valve tried in the past, but currently isn't putting their weight behind that).

2. Just use Wine to handle all games released by publishers who ignore Linux (Valve seems to put a lot of weight behind this option now).
I think you are too pessimistic. Well, not that I see an obvious path to that tenfold increase, but consider: Far as I can tell, nearly as many games are published Linux native as OS/X native, and they have at least five times our desktop market share. So I don't think we can complain too much about how we're treated; many game developers really want to release for Linux.
Tenfold would be about 10%; I think given the state of the Linux ecosystem these days, if we were at 10% we'd be getting a LOT of games, with probably even a fair number of AAA, and key anti-cheat players would probably be making a serious effort to at least get anti-cheat to work on Proton.
Quite likely none of it would have that much to do with Stadia, except that some of the developers releasing games on Linux would have gained experience in how to do it from doing Stadia releases.
Shmerl Nov 18, 2020
Quoting: Purple Library GuyFar as I can tell, nearly as many games are published Linux native as OS/X native, and they have at least five times our desktop market share.

macOS is controlled by Apple, so it fits the mental model of "there is a platform owner" for these publishers. They release for it even though macOS is horrible for gaming unlike Linux in general. So may be it's too pessimistic, but I view these publishers as very backwards thinking in general. Of course it would be easier to try to reason with some of them, if Linux will reach 10%, 20% and so on.


Last edited by Shmerl on 18 November 2020 at 12:47 am UTC
melkemind Nov 18, 2020
They just sent me Stadia Premiere for free. I enjoyed playing the Immortals Fenyx Rising demo.
Purple Library Guy Nov 18, 2020
Quoting: Shmerl
Quoting: Purple Library GuyFar as I can tell, nearly as many games are published Linux native as OS/X native, and they have at least five times our desktop market share.

macOS is controlled by Apple, so it fits the mental model of "there is a platform owner" for these publishers.
I almost said that myself. So MacOS fits that mental model, and has five times our market share, and yet we have nearly as many games. The "platform owner" psychology cannot then be all that dominant in publishers' decisions what platforms to port to.
Either that, or from game publishers' viewpoints Linux effectively does have a "platform owner" -- Valve. Not that they in any way own Linux, but if you're a game publisher and you're having a problem with Linux as a gaming platform, who do you go to? Once upon a time, nobody. But nowadays, you can go to Valve, and they're more likely to get it fixed than Apple is to fix a gaming related problem with MacOS. So maybe publishers have just sort of placed Valve in that "platform owner" niche in their minds . . .


Last edited by Purple Library Guy on 18 November 2020 at 8:13 am UTC
NoSt Nov 18, 2020
"Special bonus for RPGs" - makes a lot of sense.
Being a big RPG player myself lack of role-playing games on Stadia is one of the reasons I ignored it after finishing the two month test period.
Sure, the upcoming Cyberpunk 2077 and Baldur's Gate 3 should help, but still there are too few offline RPGs in their library.
Would be nice to seem more strategy games there too. Though, I understand that, sadly, it is currently a niche genre...
CatKiller Nov 18, 2020
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I'm quietly hopeful that Embr will be a game that goes from Stadia to desktop Linux. Guns Of Icarus was Linux-native, and worked well, but they didn't bother to release their subsequent game for Linux. Now that they've likely been paid already (apparently Capcom got $10 million to put RE7 & 8 on Stadia) to make the Linux version of Embr work, and it's done in Unity, and they've released Linux-native games before, the fact that they've already done the work might be enough to clear the hurdles. It won't happen till it happens, though, of course.
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