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Metro Exodus is still planned to release for Linux and macOS

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4A Games have confirmed in an official 10th anniversary update post today that Metro Exodus is still going to release for Linux and macOS as well.

They gave a small overview in the post about what's been going on like celebrating the first release of Metro 2033 which arrived back in March 2010. Not only that, they recently got acquired by Embracer Group who also control Koch Media, Saber Interactive, THQ Nordic and others. Specifically, 4A Games are now an independently run subsidiary of Saber Interactive.

For people waiting on official Linux support for Metro Exodus, there's good news. While it has been confirmed for a while now, they have been somewhat quiet on it. When mentioning about bringing it to the latest consoles with the Xbox Series X and the PlayStation 5 they also said this:

Aside from these enhanced versions for Gen 9, we recently brought Metro Exodus to more players through Amazon’s ‘Luna’ streaming service; and we’re also working on dedicated Linux* and Mac versions of the game. We’ll share more information about these closer to release.

*Emphasis ours.

Also confirmed is a new Metro game that is officially under development. They're not sharing anything on that, other than it being built for all modern tech as it's targeting PCs and the latest consoles. 4A also confirmed their commitment to "delivering a great story driven single player experience". On top of that, with Saber's help they're exploring a proper multiplayer Metro title but it's not clear if it will be part of the next Metro game or a title by itself.

Article taken from GamingOnLinux.com.
Tags: FPS, Steam, Upcoming | Apps: Metro Exodus
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114 comments
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omer666 26 Nov, 2020
If using a DirectX to Vulkan translation layer means the port isn't native, I'm afraid we don't have many native Linux ports, as far as AAA games are concerned.

The main problem I see with using DXVK is that people know what it is, what it's used for and thus they complain about it. If they had used another layer altogether, nobody would have known what it was and everyone would be having a nice day and all.

Just so you know:
https://www.reddit.com/r/linux_gaming/comments/5cis3p/feral_interactives_indirectx/
https://github.com/ValveSoftware/ToGL


Last edited by omer666 on 26 November 2020 at 3:47 pm UTC
x_wing 26 Nov, 2020
Quoting: omer666If using a DirectX to Vulkan translation layer means the port isn't native, I'm afraid we don't have many native Linux ports, as far as AAA games are concerned.

The main problem I see with using DXVK is that people know what it is, what it's used for and thus they complain about it. If they had used another layer altogether, nobody would have known what it was and everyone would be having a nice day and all.

I think people are very exigent on what means "a real port" and sometimes forgot that the delivery of a software product on a platform it isn't just about code but also about QA and support. More than 50% of the time invested in a port is probably dedicated to testing... and that's also something we pay when buying a product.
Alm888 26 Nov, 2020
Quoting: x_wingYour concept of "native" is more related to the software architecture, while our concept is more related on how a binary is loaded and run by the OS.
OK, I can understand that for someone executable file format can be psychologically important.

But what really irks me is that one can bash a Winelib-port (totally a full-fledged ELF executable) and go as far as accusing WINE to be an emulation, while at the same time praising a DXVK-wrapped port.

Apparently, WINE has a bad reputation here and even mentioning WINE is considered an insult (despite official support from the devs), while DXVK is perceived to be a god-sent for Linux games. So, even comparing usage of DXVK to WINE-wrapping is considered blasphemous by some.

If (when) the game is released with official Linux support, IMO it should not matter what technique was used as long as the quality is reasonably high.

Otherwise I would just suicide knowing every Linux game using Unity3D has over 100 DLL files:

 
$ file ./AlwasLegacy_Data/Managed/mscorlib.dll
./AlwasLegacy_Data/Managed/mscorlib.dll: PE32 executable (DLL) (console) Intel 80386 Mono/.Net assembly, for MS Windows
Avehicle7887 26 Nov, 2020
Personally I'm fine with Metro being wrapped in dxvk. Performance should still be faster than Wine as it's bypassing that overhead.

Unfortunately Vulkan Ray Tracing was finished only recently, even worse only Nvidia supports it at the time. So it's understandable devs cannot wait for that feature, goes without saying that the studio has to move on to newer projects in order to survive.

Now that Vulkan has RT, here's hoping the studio will switch to it instead of persisting with DX12, that would be a mistake.
jens 26 Nov, 2020
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Quoting: Alm888
Quoting: x_wingYour concept of "native" is more related to the software architecture, while our concept is more related on how a binary is loaded and run by the OS.
OK, I can understand that for someone executable file format can be psychologically important.

But what really irks me is that one can bash a Winelib-port (totally a full-fledged ELF executable) and go as far as accusing WINE to be an emulation, while at the same time praising a DXVK-wrapped port.

Apparently, WINE has a bad reputation here and even mentioning WINE is considered an insult (despite official support from the devs), while DXVK is perceived to be a god-sent for Linux games. So, even comparing usage of DXVK to WINE-wrapping is considered blasphemous by some.

If (when) the game is released with official Linux support, IMO it should not matter what technique was used as long as the quality is reasonably high.

Otherwise I would just suicide knowing every Linux game using Unity3D has over 100 DLL files:

 
$ file ./AlwasLegacy_Data/Managed/mscorlib.dll
./AlwasLegacy_Data/Managed/mscorlib.dll: PE32 executable (DLL) (console) Intel 80386 Mono/.Net assembly, for MS Windows

I’m not sure if this is already known, but I’m posting this link anyway https://github.com/Joshua-Ashton/dxvk-native/issues/1
See the use case of dxvk-native in the link which is not the same as dxvk.

Ps: just to be sure, I’m also much more interested that a game runs nicely and is supported, the technical implementation is really just a detail imho.


Last edited by jens on 26 November 2020 at 6:06 pm UTC
Mohandevir 26 Nov, 2020
Quoting: Alm888...If (when) the game is released with official Linux support, IMO it should not matter what technique was used as long as the quality is reasonably high...

This. Exactly my stance.
scaine 26 Nov, 2020
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Man, this is like the The Witcher 2 argument all over again. My personal view is that whatever is under the hood is largely irrelevant, provided it performs reasonably. That's a vague term, and dependent on your hardware, sure, but "native" for me is nothing to do with wine, dxvk, togl, indirectx or whatever is doing the translation. It's whether the developer is willing to put a Linux logo on the store front.

As for Wine Is Not an Emulator? It amazes me people still care about this recursive "joke" and the distinction it implies. It runs Windows software in Linux, with a performance hit. Who cares if it's actually a re-implementation of the underlying windows system calls? As Alm888 notes, if it looks like a duck, walks like a duck... we may as well call it a duck. No-one who isn't a pretty hard-core Linux nerd will care about whatever that distinction means in real terms.
ziabice 26 Nov, 2020
I already finished the game using Proton, but a native Vulkan port will be a great excuse to do a second run


Last edited by ziabice on 26 November 2020 at 6:29 pm UTC
denyasis 26 Nov, 2020
So what do you all think of the game, any good?

I've been playing through the STALKER series and loving it. This gives me similar vibes, which I like.
Dedale 26 Nov, 2020
I loved the three METRO games. Although they are rather scripted (Exodus gives you lots of freedom). They have an immersive ambiance.
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