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Godot Engine hires another developer, this time for physics fun

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Through 2020 it seems the free and open source game engine Godot Engine has gone from strength to strength, and they've managed to hire another developer.

Not long after announcing a new hire thanks to funding from Facebook, developer Camille Mohr-Daurat has now been hired thanks to a "generous donation" to work part-time over six months to improve Godot's 2D and 3D physics systems. They said their main goal is to modernise the whole thing - no doubt something that will excite a number of developers using Godot.

Mohr-Daurat has listed a few interesting goals to get started including sorting out a physics test framework, an audit of existing issues and sorting through pull requests from others, implement a bunch of new features like soft bodies and buoyancy, optimise and more.

See the announcement here.

All sounds pretty great and wonderful to see Godot end 2020 on another high note. Hopefully through 2021 we will see more developers take a look at using Godot Engine as it grows more feature-filled and powerful. The cross-platform support it offers is excellent. If you're working with Godot and plan to have whatever it is supported on Linux, do feel free to mention it in the comments.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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7 comments

BielFPs Dec 21, 2020
I hope Godot don't become a "Graphene project"

They really need a big shot game made with to encourage more adoption / investment. Also Camille must be an amazing developer to make all of this in just 6 months and working only part-time.


Last edited by BielFPs on 21 December 2020 at 7:10 pm UTC
Ulty Dec 21, 2020
I'm making a game similar to space station 13.
Here is a quick video. (tearing and jitter are recording artifacts )
Pre Alpha Footage

Watching the video now showed me that the camera needs some smoothing...
Aaaand its implemented,
aaand works with the custom wall shadows after 5-10min of debugging,
YAY
Purple Library Guy Dec 21, 2020
Quoting: BielFPsI hope Godot don't become a "Graphene project"
What's a Graphene project?
BielFPs Dec 22, 2020
Quoting: Purple Library GuyWhat's a Graphene project?

Have you heard about those researchs with graphene? it's an amazing material with a lot of technology applications... and never leaves the research lab.

My point comparing both of then is that Godot is an amazing project, but it'll need a big entirely made with it to get some relevancy outside the FOSS/hobbyist people.

I know those thinks take time, but right now Godot is more about what it can be instead of what it is, and just being free, as we know, it's unfortunately not enough to make people use / contribute instead of more established tools like unity/unreal.
whizse Dec 22, 2020
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Quoting: BielFPs
Quoting: Purple Library GuyWhat's a Graphene project?

Have you heard about those researchs with graphene? it's an amazing material with a lot of technology applications... and never leaves the research lab.
I (wrongly) assumed it had something to do with this:
https://grapheneproject.io/
BielFPs Dec 22, 2020
Quoting: whizseI (wrongly) assumed it had something to do with this:
https://grapheneproject.io/

Odd choice for a library name
Purple Library Guy Dec 22, 2020
Quoting: BielFPs
Quoting: Purple Library GuyWhat's a Graphene project?

Have you heard about those researchs with graphene? it's an amazing material with a lot of technology applications... and never leaves the research lab.
Ah, I see your point.
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