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Google open sources VR painting app Tilt Brush

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Tilt Brush, a popular VR app that lets users paint in a 3D space. Originally from Skillman & Hackett, it was later acquired by Google and now they've open sourced it.

In an announcement post, Google mentioned it is no longer actively developed and so they are putting it out into the open fully into users hands and so it's now on GitHub under the Apache license. A few systems did get adjusted for the open source release due to licensing but nothing major.

While it doesn't officially support Linux, Google are clearly no longer updating it themselves and so now anyone can come along and fork it and if they wish, provide Linux builds and support for it elsewhere. This is why open source is important, as Tilt Brush can now live on forever and on new platforms. Google are inviting this too, clearly mentioning that Tilt Brush itself is a trademarked name, telling people to change it if they do plan to use the source and clone it.

Do note that the project itself is open source but it was built with Unity, so it still needs the proprietary Unity game engine to work with it directly.

See the original trailer below, nice to see it's not being dumped into a graveyard:

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6 comments

cybik 27 Jan
Yeah there's gonna be a community Linux build in a bit.
Beamboom 27 Jan
I've seen some really impressive work being done in this software. A fantastic starting point for further improvements.
slaapliedje 27 Jan
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Quoting: cybikYeah there's gonna be a community Linux build in a bit.
Sweet, in all honesty they should have released this as open source from the beginning. It really seemed something that should have been out there to be easily modified by artists posing as coders.
Hori 28 Jan
This is what's great about open-source, its best "feature" in my opinion. That piece of software is developed based on what the people actually need and for as long as they need it.
OS software doesn't just die suddenly, or becomes unusable due to unpopular changes, or lack of changes.

It's good that this became open source, instead of being left to die. I'm not familiar with it, even tho I did use to have VR, but I'm still happy for it. And I will definetely give it a try once I will have a VR-ready PC again.
Akien 28 Jan
As the upstream repo is archived, it doesn't accept contributions, but there seems to be an active fork rebranded to Open Brush, with initial Linux support: https://github.com/icosa-gallery/open-brush/pull/4

It's also having a contribution from one of the original committers on the Google repo, so likely someone from Google: https://github.com/icosa-gallery/open-brush/pull/2

Exciting to see where it goes :)
slaapliedje 29 Jan
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Quoting: AkienAs the upstream repo is archived, it doesn't accept contributions, but there seems to be an active fork rebranded to Open Brush, with initial Linux support: https://github.com/icosa-gallery/open-brush/pull/4

It's also having a contribution from one of the original committers on the Google repo, so likely someone from Google: https://github.com/icosa-gallery/open-brush/pull/2

Exciting to see where it goes :)
Sweet. I mean it was one of the bundle in applications with the HTC Vive, so I've had it for years at this point, and it always seemed to be an amazing idea that needed just a *little* more to be epic.
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