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Irdeto, the company behind Denuvo and the newer Denuvo Anti-Cheat have announced that developers on Steam can now get direct anti-cheat integration through Steamworks. Denuvo is one of the most popular DRM solutions, with it often appearing in Windows releases of popular AAA games. Now with this Anti-Cheat easily available direct through Steam no doubt many developers will look to use it. 

The question is: how will this affect Linux compatibility of games both native Linux builds and Windows games run through the Steam Play Proton compatibility layer? Back in May, we reported that the Denuvo team did mention they were aiming for support of Proton.

After shooting a message over to Irdeto here's what Reinhard Blaukovitsch, Managing Director of Denuvo by Irdeto, said in reply:

We can confirm that future deployments of Denuvo Anti-Cheat will not prohibit Linux users from accessing single-player and non-competitive multiplayer features of their games. For example, campaigns or custom multiplayer game matches. Linux users will not be required to install a kernel-mode driver, and the lack of anti-cheat software will not prevent their game from starting.

Even though there is no kernel-mode driver on Linux, the userspace game process performs significant cheat detection. Linux users accessing multiplayer will be reported to online services as running at lower integrity. Some game developers may choose to prevent Linux users from accessing ranked or competitive game modes. We'll do our best to convince developers and publishers to allow Linux users to participate in competitive modes. Still, we must be honest with them and disclose our reduced detection capability on Linux.

We'll communicate concrete plans for growing Linux detection capability and how the community can contribute as our userbase grows.

In a further clarification to us, we asked if this was only for Windows games in the Proton compatibility layer or if it will have the same kind of support for native Linux builds to which they replied "This is for Windows games in Proton". 

When asked for their plans (if any) to support native Linux builds of games, here's what they said:

We have not yet been engaged by an organization expressing interest in native anti-cheat support for Linux. Once there is demand, we’d have no hesitation to take on that task. It’s worth noting that we’ve had anti-cheat technology on consoles for many years now.  Our experience with Linux-like environments on the Nintendo Switch and Sony PlayStation 4 & 5 indicates that effective native Linux anti-cheat would require a from-the-ground-up effort and not just a port. Denuvo Anti-Cheat is heavily dependent on hardware security features which makes it fairly kernel-agnostic, so it’s just a matter of ‘when’ not ‘if’. Our best bang-for-the-buck in the short term is Proton.

So there you have it. If demand comes, they will do it too and it's only a matter of time. Nice to see them being so open about it and happy to chat with us on it so clearly.

Article taken from GamingOnLinux.com.
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83 comments
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So this is where we are in Linux gaming ? Getting in bed with intrusive DRM is met with cheers ? Guess I can't be shocked we're no better than the rest of the PC gaming platform on that regard. I was already more willing to support Itch.io or GOG for their DRM practices and I see this news as strengthening that and pushing me farther away from Steam. It's bad enough they allow games on their store to use Denuvo but to bake it into Steamworks is a worse step not a better one. They have the market and the clout to fight against this nonsense but it just shows they value money above all else which is something that those who say they love Linux should start opening their eyes to.
Liam Dawe 19 Jan
Quoting: PublicNuisanceSo this is where we are in Linux gaming ? Getting in bed with intrusive DRM is met with cheers ? Guess I can't be shocked we're no better than the rest of the PC gaming platform on that regard. I was already more willing to support Itch.io or GOG for their DRM practices and I see this news as strengthening that and pushing me farther away from Steam. It's bad enough they allow games on their store to use Denuvo but to bake it into Steamworks is a worse step not a better one. They have the market and the clout to fight against this nonsense but it just shows they value money above all else which is something that those who say they love Linux should start opening their eyes to.
More like: this is just the world we live in. If you want to play competitive games online, they need anti-cheat because humans are terrible and cheat sometimes with big bot networks to ruin things for everyone. The problem is not the anti-cheat, it's humans being shits.
Quoting: Liam Dawe
Quoting: PublicNuisanceSo this is where we are in Linux gaming ? Getting in bed with intrusive DRM is met with cheers ? Guess I can't be shocked we're no better than the rest of the PC gaming platform on that regard. I was already more willing to support Itch.io or GOG for their DRM practices and I see this news as strengthening that and pushing me farther away from Steam. It's bad enough they allow games on their store to use Denuvo but to bake it into Steamworks is a worse step not a better one. They have the market and the clout to fight against this nonsense but it just shows they value money above all else which is something that those who say they love Linux should start opening their eyes to.
More like: this is just the world we live in. If you want to play competitive games online, they need anti-cheat because humans are terrible and cheat sometimes with big bot networks to ruin things for everyone. The problem is not the anti-cheat, it's humans being shits.

If the use of Denuvo was restricted to online games you may have a point but there are plenty of single player games that use it as well.
Liam Dawe 19 Jan
Quoting: PublicNuisance
Quoting: Liam Dawe
Quoting: PublicNuisanceSo this is where we are in Linux gaming ? Getting in bed with intrusive DRM is met with cheers ? Guess I can't be shocked we're no better than the rest of the PC gaming platform on that regard. I was already more willing to support Itch.io or GOG for their DRM practices and I see this news as strengthening that and pushing me farther away from Steam. It's bad enough they allow games on their store to use Denuvo but to bake it into Steamworks is a worse step not a better one. They have the market and the clout to fight against this nonsense but it just shows they value money above all else which is something that those who say they love Linux should start opening their eyes to.
More like: this is just the world we live in. If you want to play competitive games online, they need anti-cheat because humans are terrible and cheat sometimes with big bot networks to ruin things for everyone. The problem is not the anti-cheat, it's humans being shits.

If the use of Denuvo was restricted to online games you may have a point but there are plenty of single player games that use it as well.
Well, that's quite a different issue and it gets quite complicated. Personally, I hope developers don't do that.
MayeulC 19 Jan
Quoting: ElectricPrism
Quoting: Eike"Denuvo Anti-Cheat will not prohibit Linux users from accessing single-player and non-competitive multiplayer features of their games"

Ain't it great? It's anti-cheat - not anti-DRM! - and will not prohibit single player stuff!?!

Incredible, It's almost as if they understand Anti-Cheat should not necessarily be ANTI-CONSUMER too. Mind = Blown

I much prefer games that do it like Halo MCC where you literally are given the choice as consumer if you want to launch with anticheat disabled ( which I do so I can play on custom servers )

It's funny looking back, back in the 90s "cheats" used to be a "feature" you literally paid extra money for a players guide or game shark or whatever to get special new capabilities.

Yeah, but you currently can't get achievements in MCC, nor ranking and some unlocks I think. If only there was local multiplayer!

Same point for the 90s : multiplayer was kinda rare, besides local-only. Nowadays, most games implement some sort of multiplayer, especially casual ones, integrated with social media.
mirv 19 Jan
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Quoting: Liam Dawe
Quoting: PublicNuisance
Quoting: Liam Dawe
Quoting: PublicNuisanceSo this is where we are in Linux gaming ? Getting in bed with intrusive DRM is met with cheers ? Guess I can't be shocked we're no better than the rest of the PC gaming platform on that regard. I was already more willing to support Itch.io or GOG for their DRM practices and I see this news as strengthening that and pushing me farther away from Steam. It's bad enough they allow games on their store to use Denuvo but to bake it into Steamworks is a worse step not a better one. They have the market and the clout to fight against this nonsense but it just shows they value money above all else which is something that those who say they love Linux should start opening their eyes to.
More like: this is just the world we live in. If you want to play competitive games online, they need anti-cheat because humans are terrible and cheat sometimes with big bot networks to ruin things for everyone. The problem is not the anti-cheat, it's humans being shits.

If the use of Denuvo was restricted to online games you may have a point but there are plenty of single player games that use it as well.
Well, that's quite a different issue and it gets quite complicated. Personally, I hope developers don't do that.

Just to muddy the waters, Denuvo Anti-Cheat is not the same as Denuvo DRM. Some games do have both, and neither is especially healthy for your system, but they are separate products.

And yeah, sad reality that some form of anti-cheat is required for competitive play.
The_Aquabat 19 Jan
here's a quote from Gabe Newell on DRM
QuoteThe point is that there's this market that you shouldn't waste your time on, that went from, “You shouldn't waste our time on it, they'll just pirate it,” to “it's actually a really large market for us now,” once you actually do the things that allow your product to be played. And that's why some of the DRM approaches are so bad, because they create negative value, not positive value.

his idea of fighting piracy is with good prices and convinience of "click&go" when installing games and so on. I don't think that Steam is especially pushing forward for more DRM, it's just some big dev studios want denuvo.
Valck 19 Jan
Quoting: Liam DawePersonally, I hope developers don't do that.
Die Hoffnung stirbt zuletzt.
BielFPs 19 Jan
Quoting: soulsourceBus Simulator 18 took more than a year to crack: https://crackwatch.com/game/bus-simulator-18

I think this is usually the average time for then to crack Denuvo games.

My point is, depending of the developer, it can take a lot more time for wine to legit work around those DRM issues (if not forever)

For example, I can only play Fear 3 (CEG DRM) through proton if I replace the game .exe with a cracked one, and this is something I don't want to become recurrent.
oldominion 19 Jan
What anti-cheat is WoW using? I mean we can play it for years on Linux without problems and there is competetive gaming too in the PvP area.
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