Here's a short and sweet update on the work for Zink, the upcoming OpenGL on top of Vulkan implementation announced by Collabora which has been progressing steadily.
As a quick refresher: Zink is a Mesa Gallium driver that leverages the existing OpenGL implementation in Mesa to provide hardware accelerated OpenGL when only a Vulkan driver is available. More on the why can be found here.
Developer Mike Blumenkrantz has been hacking away at Zink code lately, after announcing back in November 2020 that Valve jumped in to fund more work on it. In a fresh blog post, Blumenkrantz mentions the continued sponsorship from Valve, and as a result Zink can now run with NVIDIA GPUs on Linux with the wording "So now zink+nvidia is a thing.". See it in action below:
Once it's ready, it's going to be extremely interesting to see what becomes of it.
Update: there's a fresh post that went up after this article was published, giving a lot more information on how Zink works with NVIDIA. Right now it's very slow but that should improve when "WSI" support lands in the near future which will benefit all drivers that Zink supports.