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Turns out Terraria for Stadia will still be a thing. After what looked like it would never happen due to Re-Logic co-creator having their Google account locked, Terraria is now going through certification to release for Stadia. It was part of a pattern of bad news for Google's fledgling cloud gaming service, following shortly after Google shut down their first-party Stadia studios and more recently a class action lawsuit so things really weren't looking good in the eyes of many.

Back to the subject though, Stadia users will no doubt be happy that Terraria is back on as the developer explained in one of their monthly roundup posts:

As you may have noticed, we had a ton of issues to kick off the year stemming from the locking-down of Redigit's entire Google account in early January. After a month of pushing (and with the immense support of our fans), Google finally reached out and was able to provide a lot of transparency around the situation and to restore access to all of our accounts. Due to the hard work the Stadia team has put in - as well as our partners at 505 Games - we have decided that we will allow the upcoming launch Terraria on Google Stadia to proceed. The Terraria Stadia build is based on the DR Studios 1.4.0.5 (latest) build, and is currently at Google for certification review.

It's really interesting to see that Google was actually being transparent about what happened, and the Stadia team putting in some hard work too. Perhaps there is a light at the end of the tunnel for Stadia, despite all the bad press it keeps getting from various publications. Google did only recently claim another 100 games are on the way, plus the announcement of PixelJunk Raiders being exclusive to Stadia. However…

A new report went out from Jason Schreier on Bloomberg that mentions how Google ended up spending tens of millions of dollars to bring in the likes of Red Dead Redemption 2 amongst other issues like missing initial sales targets by "hundreds of thousands". Wired also have a new piece up on the fall of the first-party Stadia studios which is an interesting read, and clearly a case of Google not understanding game development.

Article taken from GamingOnLinux.com.
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14 Feb 28, 2021
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I'm not surprised to see this news at all, however I'm actually a little disappointed. How can you continue to work with a company that controls all your assets and is unreachable? I don't get it.
ElectricPrism Mar 1, 2021
Quoting: 14I'm not surprised to see this news at all, however I'm actually a little disappointed. How can you continue to work with a company that controls all your assets and is unreachable? I don't get it.

As much as I agree, I think the difference boils down to which order each priority is numbered -- I think they [Re-Logic] (prioritize practicality over morality -- they probably REALLY wanted to give Google Stadia the finger for good, but already had a financial investment and didn't want to disappoint fans since they already announced intended support.

(Hopefully Re-Logic learned their lesson and as close to 0 of their infrastructure is hosted by Google)

On that note -- Google Stadia makes an EXCELLENT argument for why someone would want to purchase their games on GOG even before Steam -- an Always_On_Anything can ALWAYS go from BAD to WORSE. My trust in Steam is directly proportionate to Gabe Newells vitality -- what a chad legend, we need more like him.


Last edited by ElectricPrism on 1 March 2021 at 9:52 am UTC
Quoting: ElectricPrismAs much as I agree, I think the difference boils down to which order each priority is numbered -- I think they [Re-Logic] (prioritize practicality over morality -- they probably REALLY wanted to give Google Stadia the finger for good, but already had a financial investment and didn't want to disappoint fans since they already announced intended support.

Yes, I don't blame Re-Logic for their decision. As you said, I am sure they had already put resources into the port.

It is a very good lesson to the rest of us, though.
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