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Paradox reveal the 3.0 'Dick' update for Stellaris due in April

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Paradox Interactive and Paradox Development Studios have announced the big 3.0 update named 'Dick' for Stellaris that will release alongside the Nemesis expansion on April 15. This is getting a bit out of hand now, no need to milk it…all crude jokes aside it's named after author Philip K. Dick, famous for works which inspired, among other things, movies like Blade Runner and Total Recall.

The team mentioned the version number bump because of just how big a free update it is, in terms of how it changes the game feel with new features. Here's the main highlights:

  • New Intel system
  • Reworked First Contact
  • Reworked Pop Growth
  • New Industrial Districts & some changes to production of Alloys/Consumer Goods
  • New Espionage system & Gather Intelligence Operation (other Operations will be a part of Nemesis)
  • Numerous bug fixes & improvements

The newer system for making First Contact with an alien civilization sounds pretty exciting overall, with elements of it based on the dig site system making it much more in depth. It looks like much more of a process, rather than just a "hi we're aliens" that it currently is, with you needing to go through a chain of events and it seems things can go very wrong if you annoy them.

You can see a lot more detail in the announcement post which mentions that 2021 should be a big year for Stellaris, as they plan to get back to more regular upgrades.

If you missed it check out the newer trailer for the upcoming Nemesis expansion:

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14 comments
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Liam Dawe 19 Mar
Quoting: GuestFunny, my save game will be obsolete again before i can scrape the surface of the game. I like this game but i am too casual for it. It is for people who clock hundreds of hours in a game. And fast enough as not to be caught in an update.
They always put previous versions up for people to continue playing.
Mal 19 Mar
Quoting: GuestFunny, my save game will be obsolete again before i can scrape the surface of the game. I like this game but i am too casual for it. It is for people who clock hundreds of hours in a game. And fast enough as not to be caught in an update.

If you bought the game on Steam, when the update is released before starting the game just roll back to this patch. Et voilà. No more patch release countdown. You can finish all the games you want at your pace.
slaapliedje 19 Mar
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I watched Total Recall with my brother and sister the other night. Mostly we just quoted the lines from the movie as they were happening, and complained about how bad the remake was. It was bad. I only saw it once and the entire time I watched I was thinking "Shouldn't we just watch the original?"

Philip K. Dick is an amazing author. Don't forget Man in the High Castle is also one of his works. Along with Screamers, and many many other fantastic ones. Probably one of my favorites.
You know what housekeeping improvement I'd love to see in Stellaris? A UI element for managing megastructures. As is, I try to group them near each other, but there's one kind that can only be built at a black hole, and then there's ones you find and repair . . . I lose track of where they are, and which ones I've built. A little thingie for megastructures, like the ones for leaders and species and such, or else low down in the right-hand outline stuff, would definitely help.
Oh yeah, the other thing is that when I discover a planet that is uninhabitable but could be terraformed, which happens quite a bit, I nearly always never find it again. Those should show up in the expansion planner.
vv221 19 Mar
Quoting: Purple Library GuyOh yeah, the other thing is that when I discover a planet that is uninhabitable but could be terraformed, which happens quite a bit, I nearly always never find it again. Those should show up in the expansion planner.

I do not have a save at hand to check right now, but I am pretty sure terraforming candidates can be found using the expansion planner. The trick is that they are not shown if you apply the filter "is colonizable".
Quoting: vv221
Quoting: Purple Library GuyOh yeah, the other thing is that when I discover a planet that is uninhabitable but could be terraformed, which happens quite a bit, I nearly always never find it again. Those should show up in the expansion planner.

I do not have a save at hand to check right now, but I am pretty sure terraforming candidates can be found using the expansion planner. The trick is that they are not shown if you apply the filter "is colonizable".
Awesome! Thanks so much. Yeah, I usually use "is colonizable" because it seems kind of pointless to be trying to settle worlds in someone else's empire. I'll definitely have to try this out--in my current playthrough I think I found like half a dozen terraforming candidates but I have no idea where they are.


Last edited by Purple Library Guy on 20 March 2021 at 12:43 am UTC
TheBard 20 Mar
Quoting: GuestFunny, my save game will be obsolete again before i can scrape the surface of the game. I like this game but i am too casual for it. It is for people who clock hundreds of hours in a game. And fast enough as not to be caught in an update.

Using the paradox launcher I think you can choose which version you want to play.
vv221 20 Mar
Quoting: Purple Library GuyYeah, I usually use "is colonizable" because it seems kind of pointless to be trying to settle worlds in someone else's empire.
It took me a while to understand that the "is colonizable" toggle was the one hiding the terraforming candidates, now I usually untick it when every colonizable world in my frontiers is settled and I am looking for the terraforming candidates I already found (and lost). Sorting the planets by distance to capital should help finding first the candidates that are included in your frontiers (unticking "is colonizable" shows planet outside your frontiers too).

---

Quoting: TheBardUsing the paradox launcher I think you can choose which version you want to play.
Using the DRM-free client-less installers, you chose when to update your game


Last edited by vv221 on 20 March 2021 at 12:42 pm UTC
soulsource 20 Mar
Quoting: Purple Library Guy
Quoting: vv221
Quoting: Purple Library GuyOh yeah, the other thing is that when I discover a planet that is uninhabitable but could be terraformed, which happens quite a bit, I nearly always never find it again. Those should show up in the expansion planner.

I do not have a save at hand to check right now, but I am pretty sure terraforming candidates can be found using the expansion planner. The trick is that they are not shown if you apply the filter "is colonizable".
Awesome! Thanks so much. Yeah, I usually use "is colonizable" because it seems kind of pointless to be trying to settle worlds in someone else's empire. I'll definitely have to try this out--in my current playthrough I think I found like half a dozen terraforming candidates but I have no idea where they are.

Iirc those in foreign empires also aren't listed if "Is colonizable" is disabled. Those in unclaimed systems are, however.

For me the biggest housekeeping improvement would be a list of claimed but unconquered worlds/systems. I know that the diplomacy map mode shows them, but one has to click any allied war participant individually, and the small spikes that mark completely occupied systems are a bit too easy to miss for my taste...
Quoting: soulsource
Quoting: Purple Library Guy
Quoting: vv221
Quoting: Purple Library GuyOh yeah, the other thing is that when I discover a planet that is uninhabitable but could be terraformed, which happens quite a bit, I nearly always never find it again. Those should show up in the expansion planner.

I do not have a save at hand to check right now, but I am pretty sure terraforming candidates can be found using the expansion planner. The trick is that they are not shown if you apply the filter "is colonizable".
Awesome! Thanks so much. Yeah, I usually use "is colonizable" because it seems kind of pointless to be trying to settle worlds in someone else's empire. I'll definitely have to try this out--in my current playthrough I think I found like half a dozen terraforming candidates but I have no idea where they are.

Iirc those in foreign empires also aren't listed if "Is colonizable" is disabled. Those in unclaimed systems are, however.

For me the biggest housekeeping improvement would be a list of claimed but unconquered worlds/systems. I know that the diplomacy map mode shows them, but one has to click any allied war participant individually, and the small spikes that mark completely occupied systems are a bit too easy to miss for my taste...
I swear I was seeing planets in other people's empires (that I explored first, before those other people claimed the system) on my last run-through. But maybe I'm remembering wrong.


Last edited by Purple Library Guy on 21 March 2021 at 2:15 am UTC
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