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Paradox reveal the 3.0 'Dick' update for Stellaris due in April

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Paradox Interactive and Paradox Development Studios have announced the big 3.0 update named 'Dick' for Stellaris that will release alongside the Nemesis expansion on April 15. This is getting a bit out of hand now, no need to milk it…all crude jokes aside it's named after author Philip K. Dick, famous for works which inspired, among other things, movies like Blade Runner and Total Recall.

The team mentioned the version number bump because of just how big a free update it is, in terms of how it changes the game feel with new features. Here's the main highlights:

  • New Intel system
  • Reworked First Contact
  • Reworked Pop Growth
  • New Industrial Districts & some changes to production of Alloys/Consumer Goods
  • New Espionage system & Gather Intelligence Operation (other Operations will be a part of Nemesis)
  • Numerous bug fixes & improvements

The newer system for making First Contact with an alien civilization sounds pretty exciting overall, with elements of it based on the dig site system making it much more in depth. It looks like much more of a process, rather than just a "hi we're aliens" that it currently is, with you needing to go through a chain of events and it seems things can go very wrong if you annoy them.

You can see a lot more detail in the announcement post which mentions that 2021 should be a big year for Stellaris, as they plan to get back to more regular upgrades.

If you missed it check out the newer trailer for the upcoming Nemesis expansion:

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You can buy Stellaris on GOG, Humble Store and Steam. Additionally the current Humble Bundle has Stellaris going for $1!

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Purple Library Guy Mar 21, 2021
Quoting: soulsource
Quoting: Purple Library Guy
Quoting: soulsource
Quoting: Purple Library Guy
Quoting: Guest
Quoting: Purple Library GuyOh yeah, the other thing is that when I discover a planet that is uninhabitable but could be terraformed, which happens quite a bit, I nearly always never find it again. Those should show up in the expansion planner.

I do not have a save at hand to check right now, but I am pretty sure terraforming candidates can be found using the expansion planner. The trick is that they are not shown if you apply the filter "is colonizable".
Awesome! Thanks so much. Yeah, I usually use "is colonizable" because it seems kind of pointless to be trying to settle worlds in someone else's empire. I'll definitely have to try this out--in my current playthrough I think I found like half a dozen terraforming candidates but I have no idea where they are.

Iirc those in foreign empires also aren't listed if "Is colonizable" is disabled. Those in unclaimed systems are, however.

For me the biggest housekeeping improvement would be a list of claimed but unconquered worlds/systems. I know that the diplomacy map mode shows them, but one has to click any allied war participant individually, and the small spikes that mark completely occupied systems are a bit too easy to miss for my taste...
I swear I was seeing planets in other people's empires (that I explored first, before those other people claimed the system) on my last run-through. But maybe I'm remembering wrong.

I specifically meant planets on which an ally (or oneself) has a claim, and which aren't already occupied. Like a TODO list for wars, to make it easier to see what one still needs to conquer to be able to enforce demands.
No, I get that, and that seems like a good idea. I was just replying to the bit where you said "Iirc those in foreign empires also aren't listed if "Is colonizable" is disabled. Those in unclaimed systems are, however." I'm not sure that's the case for systems I explored which then got occupied by other races--I think planets in such systems were still showing in my expansion planner, for as long as they still hadn't been colonized by the race owning the system.
soulsource Mar 21, 2021
Quoting: Purple Library Guy
Quoting: soulsource
Quoting: Purple Library Guy
Quoting: soulsource
Quoting: Purple Library Guy
Quoting: Guest
Quoting: Purple Library GuyOh yeah, the other thing is that when I discover a planet that is uninhabitable but could be terraformed, which happens quite a bit, I nearly always never find it again. Those should show up in the expansion planner.

I do not have a save at hand to check right now, but I am pretty sure terraforming candidates can be found using the expansion planner. The trick is that they are not shown if you apply the filter "is colonizable".
Awesome! Thanks so much. Yeah, I usually use "is colonizable" because it seems kind of pointless to be trying to settle worlds in someone else's empire. I'll definitely have to try this out--in my current playthrough I think I found like half a dozen terraforming candidates but I have no idea where they are.

Iirc those in foreign empires also aren't listed if "Is colonizable" is disabled. Those in unclaimed systems are, however.

For me the biggest housekeeping improvement would be a list of claimed but unconquered worlds/systems. I know that the diplomacy map mode shows them, but one has to click any allied war participant individually, and the small spikes that mark completely occupied systems are a bit too easy to miss for my taste...
I swear I was seeing planets in other people's empires (that I explored first, before those other people claimed the system) on my last run-through. But maybe I'm remembering wrong.

I specifically meant planets on which an ally (or oneself) has a claim, and which aren't already occupied. Like a TODO list for wars, to make it easier to see what one still needs to conquer to be able to enforce demands.
No, I get that, and that seems like a good idea. I was just replying to the bit where you said "Iirc those in foreign empires also aren't listed if "Is colonizable" is disabled. Those in unclaimed systems are, however." I'm not sure that's the case for systems I explored which then got occupied by other races--I think planets in such systems were still showing in my expansion planner, for as long as they still hadn't been colonized by the race owning the system.

Oh, sorry for misunderstanding. Yeah, that's possible. In my current playthrough I'm already in the end-game, so there's nothing left to colonize, so I can't check...
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