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Metro Exodus will be officially releasing for Linux on April 14, ahead of the release 4A Games and Deep Silver have put out some new system requirements.

Here's what they suggest for Linux users:

Source

Since the Linux port will also support Ray Tracing, you're going to need more powerful if you plan on turning that on. At least on the NVIDIA side anyway, as the driver situation for Ray Tracing on AMD+Linux is not yet sorted.

Game Features:

  • Embark on an incredible journey - board the Aurora, a heavily modified steam locomotive, and join a handful of survivors as they search for a new life in the East
  • Experience Sandbox Survival - a gripping story links together classic Metro gameplay with new huge, non-linear levels
  • A beautiful, hostile world - discover the post-apocalyptic Russian wilderness, brought to life with stunning day / night cycles and dynamic weather
  • Deadly combat and stealth - scavenge and craft in the field to customize your arsenal of hand-made weaponry, and engage human and mutant foes in thrilling tactical combat
  • Your choices determine your comrades’ fate - not all your companions will survive the journey; your decisions have consequence in a gripping storyline that offers massive re-playability
  • The ultimate in atmosphere and immersion - a flickering candle in the darkness; a ragged gasp as your gasmask frosts over; the howl of a mutant on the night wind - Metro will immerse and terrify you like no other game…

As expected for a lot of games, it seems they will only officially support Ubuntu too.

If you're excited to see the Linux native port, let us know in the comments!

Article taken from GamingOnLinux.com.
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30 comments
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Quoting: Naibcrud... my GTX970 might finally be hitting is limit

I can play the game on Linux via Lutris with medium settings at 1080p with a GTX 970 without any problem...
aokami 12 Apr
Insta-buy.
Xpander 12 Apr
hopefully it runs as good or better than the windows version with wine. I managed to have around 80-100fps mostly @1440p with my GTX 1080Ti on the windows client, without RT ofc. So theres a hope that i can play around 100 FPS on this port also..

There were ofc places, like the first train stop where FPS in some areas droped down to 50ish, being completely CPU bottlnecked on those places.. but i had ryzen 1700X then, now with 3700X i hope its a bit better.

anyway looking forward to the release!
denyasis 12 Apr
Quoting: DorritI don't think it makes sense that higher resolutions (at the same 60 fps) demand higher CPUs; shouldn't it demand higher GPUs/vram/ram only? Higher fps, yes, that can tax the CPU too.

I always assumed, with the higher resolution or graphics setting, there was a lot more for the CPU to keep track of and process, like physics.

Although sometimes I wonder if I give too much credit to a GPU and assume it's handling more than it really does (like determining the location of 3d objects in the game to figure out if it should be on the screen).

I suppose stuff like that is also really dependant on things like the game engine too?
Dunc 12 Apr
Wait... the “minimum” specs are based on “medium” settings?
KohlyKohl 12 Apr
View PC info
  • Supporter Plus
I really want to play this but I want to play this on extreme and I still cannot find a 3800.
mylka 12 Apr
Quoting: DuncWait... the “minimum” specs are based on “medium” settings?

30FPS... 30 FPS hurts my eyes.
vipor29 13 Apr
i just got a 980ti thankfully it will handle this game just fine in 1080p ultrawide.i would of been playing on my 2080ti but that ended up dying.
TheRiddick 13 Apr
does DLSS work for nvidia users?

Game kind of needs a update on its RT and DLSS implementation. Wish AMD had a xSS option... maybe next gen.
I guess this will come with a launch sale...
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