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Metro Exodus from 4A and Deep Silver has officially released for Linux

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While it was playable with the Steam Play Proton compatibility layer, 4A Games and Deep Silver have today officially released Metro Exodus for Linux.

"Metro Exodus is an epic, story-driven first person shooter from 4A Games that blends deadly combat and stealth with exploration and survival horror in one of the most immersive game worlds ever created. Explore the Russian wilderness across vast, non-linear levels and follow a thrilling story-line that spans an entire year through spring, summer and autumn to the depths of nuclear winter."

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Game Features:

  • Embark on an incredible journey - board the Aurora, a heavily modified steam locomotive, and join a handful of survivors as they search for a new life in the East
  • Experience Sandbox Survival - a gripping story links together classic Metro gameplay with new huge, non-linear levels
  • A beautiful, hostile world - discover the post-apocalyptic Russian wilderness, brought to life with stunning day / night cycles and dynamic weather
  • Deadly combat and stealth - scavenge and craft in the field to customize your arsenal of hand-made weaponry, and engage human and mutant foes in thrilling tactical combat
  • Your choices determine your comrades’ fate - not all your companions will survive the journey; your decisions have consequence in a gripping storyline that offers massive re-playability
  • The ultimate in atmosphere and immersion - a flickering candle in the darkness; a ragged gasp as your gasmask frosts over; the howl of a mutant on the night wind - Metro will immerse and terrify you like no other game…

As a reminder here's the specifications suggested for the Linux port:

Since Metro Exodus supports Ray Tracing on Linux, expect to need a powerful GPU to get good framerates in it.

Giveaway (CLOSED)

To go along with the release, a kind reader has offered up three copies to give away! These will be sent as a Steam Gift, so once winners are picked they will need to provide their Steam account for us to friend and then gift the copies. How to enter? Simply make it clear in your comment you wish to win a copy and winners will be picked Friday, April 16. Note: giveaway now closed!

Note: as of right now, it looks like they haven't sorted out all the key depots on Steam, meaning not everyone will actually be able to download the Linux version until they attach it all up correctly on Steam. It's a common pitfall we wrote about before to help developers. Update: this should now be solved.

If you find you have some audio popping, adding this as launch option may solve it:

PULSE_LATENCY_MSEC=60 %command%

You can buy it on Fanatical (on sale), Humble Store, and Steam

Here's some initial footage from the Linux port running on Ultra at 1080p. Recording did reduce the performance:

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221 comments
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Eike 18 Apr
Quoting: KuJo
Quoting: EikeLinux users like "give us big native games!".

Publisher gives big native game, Linux users like
* "It's not on Gog, I wont buy it!"
* "It has been on Epic store, I won't buy it!"
* "It's got an NVidia logo in the intro, I won't buy it!"
* "I already bought it months ago when it was Windows exclusive, I won't buy it!"
Not quite correct ... if the publisher had released the game on Steam as originally planned, instead of making it Epic-exclusive for 1 year, then you would have been able to
a) been able to play with Proton from the beginning (much easier at least). And
b) the native Linux build would probably have come much earlier ... precisely because Steam offers the infrastructure for it (Epic and the others just not).

Therefore, the publisher's decision meant a big disadvantage for Linux players in terms of availability of the game.

That's not rendering anything I said incorrect. I didn't even judge about all those reasons, I just listed them.
Eike 18 Apr
Quoting: RoosterTrue, but there are also Linux users who buy it despite not having time to play it, so it evens out a little bit.

That's what I did. Didn't yet find time to play the other Metros, either. Maybe I'll play the first one this weekend.
CFWhitman 18 Apr
Quoting: Rooster
Quoting: KuJo................./´¯/)......................................(\¯`\.................
................/....//........................................\\...\................
.............../....//..........................................\\ ..\...............
........../´¯/..../´¯\................................../¯`\....\¯`\.........
......././.. /..../..../. |_...DEEP SILVER..._|..\...\....\....\.\.....
.....(.(....(....(..../.) ..)..EPIC STORE........(..(.\....).....)....).)....
......\................\/.../..... TENCENT.......\...\/................./.....
.......\.................../.........Denuvo.........\..................../......
........\.................(..................................)................../.....
.........\................NO STEAM, NO BUY!!!............../.......

https://steamcommunity.com/app/412020/eventcomments/1636418037462790200/?tscn=1548839950

Well ... in the meantime it's on Steam. But I was so pissed off at the time that I still notice it today. I didn't buy it when the Windows version was released on Steam (to play it with Proton). And I won't buy it now either. Even though one copy more or less doesn't make a difference. For me it's a matter of principle.

I would say not buying a game because it used to be an Epic exclusive is a bit detrimental for stopping Epic exclusives.

Think about it.. What's the ideal scenario for stopping Epic exclusives? Is it no one buying the game? No, then the publisher would just assume that no one liked it. The ideal scenario is no one buying the game on Epic Store and then everyone buying the game once it comes out on other stores like Steam, GOG, itch. That's the biggest middlefinger to Epic exclusives I can think of.

I understand you want to "punish" the publisher for going Epic exclusive, but that's not how it works. Publisher is like a dog. It doesn't understand punishment. It only understands positive reinforcement.

This is so true. Not buying the game from other digital stores will only encourage the publisher to leave it exclusive on Epic. The key to discouraging Epic exclusives is to not buy the game on Epic, but be perfectly willing to buy it other places.
ripper81358 19 Apr
Quoting: Liam DaweAMD fix coming to Mesa for Exodus: https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10317

I still wonder how the game was tested before it was released. This problem should have been noticed. The systemrequirements of Metro Exodus are telling nothing about drivers. The game might run well with AMDGPU-PRO, but nearly all AMD GPU owners are running MESA for gamingpurposes for more than one good reason.

I am running the game with AMDVLK right now. I get 45-60 FPS with 1080p and quality set to ultra. With MESA RADV i get 75-110 FPS at the same quality. AMD should just adopt MESA RADV as their official linux vulkandriver. No one needs AMDVLK or the proprietary OpenGL and Vulkandrivers for desktopusage or gaming. AS both are not available and inferior in compatibility and/or performance.

They should realy set an end to this fragmented situation.


Last edited by ripper81358 on 19 April 2021 at 5:11 pm UTC
Leopard 19 Apr
Quoting: ripper81358
Quoting: Liam DaweAMD fix coming to Mesa for Exodus: https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10317

I still wonder how the game was tested before it was released. This problem should have been noticed. The systemrequirements of Metro Exodus are telling nothing about drivers. The game might run well with AMDGPU-PRO, but nearly all AMD GPU owners are running MESA for gamingpurposes for more than one good reason.

I am running the game with AMDVLK right now. I get 45-60 FPS with 1080p and quality set to ultra. With MESA RADV i get 75-110 FPS at the same quality. AMD should just adopt MESA RADV as their official linux vulkandriver. No one needs AMDVLK or the proprietary OpenGL and Vulkandrivers for desktopusage or gaming. AS both are not available and inferior in compatibility and/or performance.

They should realy set an end to this fragmented situation.

1-) Simply they didn't test it on RADV because none of the Steamworks docs were mentioning RADV and even worse they were recommending usage of prop drivers. An old time relic that hopefully will be fixed soon. Which when you don't mention stuff like that your usual Windows centric dev will just do the things with their usual method. Go to vendors website, install the driver.

2-) AMD can't drop AMDVLK. Due to both Windows side needs that always,Stadia needs that and it is their in house reference implementation. Radv is a third party,unofficial driver from AMD's POV,rightfully.

Potential solution would be devs sending some pre release keys to Mesa devs before release to test and fix if there are any issue. But that ultimately leads to clause 1.
All this happen when you release a game without a FREE DEMO or a PUBLIC BETA.

AAA Linux games (and AAA games in general) shouldn't be a top secret.
ripper81358 20 Apr
Quoting: Leopard
Quoting: ripper81358
Quoting: Liam DaweAMD fix coming to Mesa for Exodus: https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10317

I still wonder how the game was tested before it was released. This problem should have been noticed. The systemrequirements of Metro Exodus are telling nothing about drivers. The game might run well with AMDGPU-PRO, but nearly all AMD GPU owners are running MESA for gamingpurposes for more than one good reason.

I am running the game with AMDVLK right now. I get 45-60 FPS with 1080p and quality set to ultra. With MESA RADV i get 75-110 FPS at the same quality. AMD should just adopt MESA RADV as their official linux vulkandriver. No one needs AMDVLK or the proprietary OpenGL and Vulkandrivers for desktopusage or gaming. AS both are not available and inferior in compatibility and/or performance.

They should realy set an end to this fragmented situation.

1-) Simply they didn't test it on RADV because none of the Steamworks docs were mentioning RADV and even worse they were recommending usage of prop drivers. An old time relic that hopefully will be fixed soon. Which when you don't mention stuff like that your usual Windows centric dev will just do the things with their usual method. Go to vendors website, install the driver.

2-) AMD can't drop AMDVLK. Due to both Windows side needs that always,Stadia needs that and it is their in house reference implementation. Radv is a third party,unofficial driver from AMD's POV,rightfully.

Potential solution would be devs sending some pre release keys to Mesa devs before release to test and fix if there are any issue. But that ultimately leads to clause 1.

I understand that the proprietary driver (AMDGPU-PRO) is needed in some cases but i do not understand why we need two opensource drivers for vulkan. AMD should adopt MESA RADV and handle things the same way as with MESA RadeonSi for OpenGL. The proprietary Vulkandriver and AMDVLK share a lot of code as far as i know. AMDVLK is always behind the proprietary driver in all benchmarks and also looses compared to MESA RADV because of it's LLVM shadercompiler backend. So why should anyone use it. I'd say one proprietary driver and one opensource driver are enough for one OS.
pete910 20 Apr
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Quoting: ripper81358No one needs AMDVLK or the proprietary OpenG

Whilst I agree for the most part the bit I quoted should say " I don't use the proprietary driver" As there are those that do due to needing a certified driver for a lot of pro stuff.
elmapul 21 Apr
Quoting: TimeFreezeI also would like to win a Key so count me in!

i think i already asked but anyway, asking again...
what is the name of the character on your profile pic?
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