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Star Drifters recently did their first native Linux release with Danger Scavenger, so their Community & PR Manager got in touch to mention how it all went.

If you missed it: Danger Scavenger is fast-paced action, cyberpunk-themed, roguelite skyline crawler. Blow up, cut, shoot enemy robots on the roofs of skyscrapers. Choose your way to higher levels, loot, buy stuff, upgrade yourself, fight against greedy corporations, be a rebel! We covered the release the release in a previous article.

Across their titles which include Driftland: The Magic Revival + DLC (not supported on Linux), Danger Scavenger + Soundtrack and including the likes of Steam and third-party stores like Humble the split was:


Linux: 3.4%, macOS: 5.4%, Windows: 89.7%, Unknown: 1.5%

The data provided was over the last 6 months. Considering the Linux user share is hovering below 1%, and the game only came to Linux in March, it's another surprise to see a sales percentage well above that.

On the subject of why they ended up releasing the Linux desktop build of Danger Scavenger, the lead developer Piotr Wołk mentioned: "We already knew that the Linux community is particularly good in terms of giving development feedback. Since we already supported AtariVCS we did not have to go far from there to support Linux on Steam as well. We hoped for additional visibility and since making the port was not particularly time-consuming, we went for it.".

When asked if it was difficult to port, Wołk additionally said "Not at all, the Unity engine made the process really straightforward. After the initial release we have received a bunch of bug reports from the users. There were issues with things like shaders or post-processing. However due to the community involvement I managed to fix them pretty fast.".

Want to win a copy of Danger Scavenger? They kindly gave us three Steam keys! If you wish to win a copy, head over to this forum post to enter.

Meanwhile you can buy your own copy from GOG, Humble Store and Steam.

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12 comments
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Not a surprise, a game on linux market has way less concurrence than on the Windows one, % of users is meaningless if the offer is not the same !

I have always think that way, and it seems to be confirmed by numbers we can find from different sources.


Last edited by DebianUser on 2 June 2021 at 5:18 pm UTC
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Quoting: DebianUserNot a surprise, a game on linux market has way less concurrence than on the Windows one, % of users is meaningless if the offer is not the same !

I have always think that way, and it seems to be confirmed by numbers we can find from different sources.

Makes me wonder if all games supported linux if linux user share would bounce up to 3-4ish percent, or if linux user share would go down to 1% amongst all games.
Alm888 2 Jun
Quoting: DebianUserNot a surprise, a game on linux market has way less concurrence than on the Windows one, % of users is meaningless if the offer is not the same !
But if you count the Proton™, there is almost no disparity in available games.

Granted, the Always online and competitive multiplayer games will never accept Proton™ and will never work (everyone who thinks the anticheat software will ever accept unsupported non-trusted environment like WINE with its potential of side-loading 3rd party DLL's is delusional, IMO), but in case of this game, I doubt its target audience (single player "roguelike") overlaps that much.
QuoteMeanwhile you can buy your own copy from GOG, Humble Store and Steam.
And itch.io :D
it seems nice instabuy for me. And thanks for linux support.
scaine 2 Jun
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Always pains me when GOL runs an article on a cool game with developers/publishers percentage of sales on it... and I haven't bought the game yet!

In this case, I remember seeing it, liking the look of it, but was put off by a couple of scenes in the trailer that suggested it might actually be a bullet-hell game. It also had the "bullet hell" tag on Steam. Throw in controller issues in some negative reviews and I ended up not buying it.

I completely missed that there's a demo though, so I'll definitely revisit!
TheSHEEEP 3 Jun
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I do wonder what "unknown" platform is or how one would achieve that.
Termy 3 Jun
Not really my type of game (although i like the setting), but nice to see linux worked out well for them :)
Liam Dawe 3 Jun
Quoting: TheSHEEEPI do wonder what "unknown" platform is or how one would achieve that.
I would guess a key reseller store that didn't track it correctly or at all.
CFWhitman 3 Jun
Quoting: Liam Dawe
Quoting: TheSHEEEPI do wonder what "unknown" platform is or how one would achieve that.
I would guess a key reseller store that didn't track it correctly or at all.

Yes, and it could also include purchases where the buyer hasn't downloaded the game yet, so there is no system it's been downloaded for.
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