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This could be the start of something truly big for game development (amongst other things), with the Linux Foundation pulling together some huge names to launch the Open 3D Foundation and the Open 3D Engine based upon Amazon Lumberyard.

In the announcement the Linux Foundation stated that Amazon Web Services (AWS) contributed an "updated version of the Amazon Lumberyard game engine" as what will form the basis for the future project. So, is this Amazon basically throwing out Lumberyard, to get the community to pick up the slack? Either way, donating it in this way is a good thing. More companies should do this. The AWS team themselves said in their own announcement they were building "the successor to Lumberyard" and so to "enable the game and simulation developer community to work side by side with us" they then spent over a year finding partners for it and it looks like it had some big upgrades too.

“The new Open 3D Foundation finally gives gaming and engine developers an opportunity to influence the direction of a major AAA class 3D engine that is sustained for the long term by a worldwide open source community,” said Chris Aniszczyk, CTO, Linux Foundation. “Furthermore, other industries such as automotive and healthcare can take advantage of embedding the engine and supporting the advancement of the engine to benefit all.”

Currently, the game engine editor on GitHub only has Windows build instructions, which is hilarious (in an annoying way) when you consider that this is coming from the Linux Foundation. Going by their public roadmap, Linux Client support isn't hooked up yet either but it is planned with Vulkan support. Early days though of course, and now it's in the open and open source (available under either the Apache License 2.0 or MIT) perhaps we can now see a boost to Linux support from contributors.

Joining this new Open 3D Foundation are the likes of AccelByte, Adobe, Apocalypse Studios, Audiokinetic, AWS, Backtrace.io, Carbonated, Futurewei, GAMEPOCH, Genvid Technologies, Hadean, HERE Technologies, Huawei, Intel, International Game Developers Association, KitBash3D, Kythera AI, Niantic, Open Robotics, PopcornFX, Red Hat, Rochester Institute of Technology, SideFX, Tafi, TLM Partners and Wargaming - so a lot of big names.

It will definitely be interesting to see how this goes. With the likes of Unity and Unreal Engine being the biggest around currently, both of which are proprietary and this new kid on the block comes along and flashes them with open code and an open license. Of course there's also Godot Engine which is open source, Game Maker Studio which is proprietary and plenty more but this looks like it will go up against the bigger few.

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Update: in a post on Twitter, Chris Aniszczyk, CTO of the Linux Foundation stated that it's all in the early stages and they're going through "formalizing governance, to adding full fledged Linux support, etc". So yes, fully proper Linux support is confirmed.

Article taken from GamingOnLinux.com.
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31 comments
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Quoting: mirvI'm still distrustful of the Linux Foundation as a whole, seems like it's being run more & more by Microsoft, and putting anything with strong ties to AWS into the mix is not a good combo.

To me this just seems like a marketing stunt, and an attempt by Amazon to get more games hooked into it's infrastructure.

Permissive license, open source development is the way to go for anything, but with those likely goals in mind it's worth remembering where most of the funding will go towards. This will push the project away from being a community driven, exciting open project, and more an example of how businesses can benefit from open source software (something still worthy of pointing out, of course).

That's a very good point. When I first started being a "member" of Linux Foundation, I had the feeling it was some money spent to give voice and extra cash to the smaller projects, maybe even the "lesser evil" sort of thing. As of late, Linux Foundation -And their outdated, rather poor courses- as you well mention look more like Microsoft or AWS just looking into tiying people up to their certs.
jonbitzen 6 Jul
It will be interesting to see if, in the next year, Valve puts anyone on this to nudge it along. From the github issue for Linux client support it sounds like they need testing and bugfixing, rather than a full-up writing of the Linux client code. Not saying it'd be trivial, but it may not be quite such a heavy lift either.

Meanwhile, I've been waiting for a Source 2 SDK release, something like I've used for UE4 or Unity for longer than I can remember now. I've heard of modding tools for DOTA2 and HL-Alyx, but nothing more substantive.

Even if they were about to release Source 2 tomorrow with all the ease-of-use features I've seen in UE4, having another AAA alternative couldn't hurt. And one that isn't owned by a professed competitor.

That said, who am I to tell GabeN how to spend his money?
elmapul 7 Jul
"With the likes of Unity and Unreal Engine being the biggest around currently, both of which are proprietary"
unreal is source code avaliable though
Quoting: mirvTo me this just seems like a marketing stunt, and an attempt by Amazon to get more games hooked into it's infrastructure.

One of the people involved on the AWS side says that the AWS components have been wholly removed.
the reality is not having tools for Linux to embrace linux. İf you want to embrace linux u can embrace it already.
so the point is i guess someone trying the prepare the desktop pc ecosystem as much as suitable with some kind of linuxish opensource OS. maybe Google's Fuscia OS. Why google using stadia on linux ? cant google make its own fully capable directx.XX supported cloud gaming platform ? it could do that but why google choose the Linux path ?
why vulkan why stadia and boosting Fuscia OS development meanwhile flutter improvements etc.
i guess this is all begining of new kind of monopoly.
But let see what will happen next.
waimus 7 Jul
Can't believe I might be able to use "a sort of cryengine" on Linux in the future. But knowing Amazon Lumberyard was a lot slower to load compared to CryEngine 5 is a bit of a turn off. Which is why Godot is still looking attractive. But I hope for the best for O3DE. At first, I misread that as OGRE 3D.
Liam Dawe 7 Jul
Quoting: elmapul"With the likes of Unity and Unreal Engine being the biggest around currently, both of which are proprietary"
unreal is source code avaliable though
Doesn't change that it's proprietary.
Kristian 7 Jul
This is MIT/Apache... so Valve, Epic, CryTek, Unity, id Software, the Godot people etc etc can all use code from this in their own engines if they want to.
elmapul 7 Jul
Quoting: KristianThis is MIT/Apache... so Valve, Epic, CryTek, Unity, id Software, the Godot people etc etc can all use code from this in their own engines if they want to.
yes, but its not so easy to integrate.
maybe godot should get their render, maybe as an alternate option (eg: opengl 2, vulkan, cryengine =p)
i'm not sure how hard it would be to do, blender has tons of render options so it might be possible, but godot is taking forever to make the vulkan render for a reason
mirv 7 Jul
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Quoting: Luke_Nukem
Quoting: mirvTo me this just seems like a marketing stunt, and an attempt by Amazon to get more games hooked into it's infrastructure.

One of the people involved on the AWS side says that the AWS components have been wholly removed.

Not removed, just made optional.

There is a business case here, and it would not have been released if there wasn't. It's just that they're realising that they'll see a better uptake by making it easier to use their services, than trying to support something that forces people to use their services.
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