After being released for more than 10 years, VVVVVV is back with a big new version which follows on from the source code being released back in early 2020. This marks the first update to the game in around seven years too. Not something that you will see too often for a classic indie platformer.
The changelog is massive but here's some of the highlights:
- Uncapped framerate
- In-game timer support
- Big giant middleware update, including SDL 2.0.16 and updated Wayland support
- A huge number of features for level creators
- An obscene number of bugfixes, notably regarding undefined C/C++ behaviour
You can see the official announcement from Terry Cavanagh, along with some words from game porter / FNA creator Ethan Lee that mentions "This release was really important to me because I wanted to show that it was possible to do new releases of games with published source code rather than abandoning them like most other developers do, and I think players will immediately see that the results speak for themselves.".
VVVVVV really is a classic you need to play through.