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Cowleyfornia Studios, developer of Sarawak have recently announced their next story-based adventure game with We'll always have Paris. This will be an emotional one about loving someone with dementia. Much like the previous game, it will support Linux as the engine was developed on Linux.

"This is the story of Simon Smith, a retired chef who lives with Claire, his wife of fifty years. Claire is slowly losing her memory, and Simon must balance his love for her with his desire to maintain normality and autonomy over the confusion that is infiltrating both their lives."

The developer mention that although it is based on their previous game's engine and style "We'll always have Paris is a more experimental narrative experience"

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We'll always have Paris is a wholesome point and click adventure that explores the lived experience of memory loss, and the beauty of a love that lasts two lifetimes. Features:

  • A powerful and emotional narrative
  • Pressure-free interactions and mechanics
  • A compact experience perfect for playing through in one sitting

You can follow it on Steam and their itch.io page. It's due out sometime in the Spring.

Article taken from GamingOnLinux.com.
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7 comments

Sounds like exactly the kind of game I really don't want to play. There's enough of this kind of depression in real life.
Tuxee 18 Jan
Quoting: Purple Library GuySounds like exactly the kind of game I really don't want to play. There's enough of this kind of depression in real life.

Jeez, same here. I assume that sooner or (hopefully) later I will be on either end in a live re-enactment of this story.
a0kami 18 Jan
Oui oui le France.
Mais no cap, le perso principal il a piqué sa moustache à Edwy.

Worry not, am just yet another french dude mocking how cliché it is to word any love story related title with Paris in it, you can keep scrolling.
whizse 18 Jan
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The backstory to Firewatch deals with the same issues. Just the short introductory sequence in that game had me in tears so I think I'll skip this one...

I'm a bit curious though if the game is based on a personal experience? It's not a subject matter I would like to dwell on, much less base a game on, but people have vastly different ways of working through these things.
whizse 18 Jan
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Quoting: a0kamiWorry not, am just yet another french dude mocking how cliché it is to word any love story related title with Paris in it, you can keep scrolling.
I'd guess that's a fair criticism but I think it's more of a reference to Casablanca and the way life sometimes forces people apart.
a0kami 19 Jan
Quoting: whizseI'd guess that's a fair criticism but I think it's more of a reference to Casablanca and the way life sometimes forces people apart.

Reading your previous comment made me feel unrespectful, I apologise for I may have taken a heavy subject lightly, been through my fair share of tough shit parting ways not that very long ago actually.
I seem to miss the reference there, colour me interested.
Quoting: a0kami
Quoting: whizseI'd guess that's a fair criticism but I think it's more of a reference to Casablanca and the way life sometimes forces people apart.

Reading your previous comment made me feel unrespectful, I apologise for I may have taken a heavy subject lightly, been through my fair share of tough shit parting ways not that very long ago actually.
I seem to miss the reference there, colour me interested.
"We'll always have Paris" is what Bogey says to Ingrid Bergman as he's sacrificing himself and sending her off on the plane with Victor Laszlo. At the time, he's under the impression he's probably about to die,
Spoiler, click me
although thanks to the French police chief unexpectedly covering for him, he doesn't.
They'd had a highly romantic fling in Paris and parted in a way that had left him bitter and cynical, as she'd stood him up without explanation, but during the movie she finally explains her extremely altruistic and compelling reason why that happened, and they, ahem, reconcile. So then when he's sending her off he says, "We'll always have Paris. We didn't have, we, we lost it until you came to Casablanca. We got it back last night."
It's, like, totally moving. And while meeting in Paris for romance was certainly cliche even then, to be fair in the movie the main reason for that setting was to doom the romance with the Nazi invasion.


Last edited by Purple Library Guy on 19 January 2022 at 3:46 am UTC
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