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Wine 7.1 is out with Vulkan 1.3 support

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Now that the dust has settled on the bottle of Wine 7.0, the biweekly development releases have begun and Wine 7.1 is out with new features and bug fixes. This is the compatibility layer that allows you to run games and applications developed for Windows - on Linux. Part of what makes up Steam Play Proton. Once a year or so, a new stable release is made.

Release highlights include:

  •   Vulkan 1.3 support.
  •   A number of theming fixes.
  •   WebSocket improvements.
  •   Improved cursor clipping on macOS.
  •   IDL compiler fixes for C++.

For bugs reported as fixed as of this release they noted 42 including issues solved for: Final Fantasy 7, Arx Fatalis, Rising Kingdoms, Far Cry 5, GTA IV, X3 Albion Prelude, WRC 7, Project Cars 2, Age of Empires 3 and more.

Additionally a new World Wine News is also out, going over some of the improvements in Wine 7.0 in a bit more detail like showing a number of bugs that were solved that had been open for many years.

Article taken from GamingOnLinux.com.
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lectrode Jan 29, 2022
a built-in dark theme for wine would be nice (now that it's blindingly bright by default).

something like this would be nice to have as an option:

https://gist.github.com/Zeinok/ceaf6ff204792dde0ae31e0199d89398


(shown on left in following image



Last edited by lectrode on 29 January 2022 at 12:20 am UTC
kaiman Jan 29, 2022
Quoting: lectrode(shown on left in following image
Given those three alternatives, I'm still quite fond of the regular old Windows 2000 era look (the middle one). Good contrast, easy to see what's a button/tab/etc. and what's just text. Luckily, with my usage of Wine exclusively for gaming I don't really have to deal with Windows user interfaces.

At work, where I can't avoid them I always have to jump through hoops to get something that's halfway palatable.
F.Ultra Jan 29, 2022
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Quoting: kaiman
Quoting: lectrode(shown on left in following image
Given those three alternatives, I'm still quite fond of the regular old Windows 2000 era look (the middle one). Good contrast, easy to see what's a button/tab/etc. and what's just text. Luckily, with my usage of Wine exclusively for gaming I don't really have to deal with Windows user interfaces.

At work, where I can't avoid them I always have to jump through hoops to get something that's halfway palatable.

I remember the days when GUI:s used color:

Beren Jan 29, 2022
Quoting: F.UltraI remember the days when GUI:s used color:


Good times!
kaiman Jan 29, 2022
Quoting: F.UltraI remember the days when GUI:s used color:
That pretty much changed with Workbench 2.x, however.


Guess grey never gets old for me :-)
slaapliedje Jan 29, 2022
Quoting: kaiman
Quoting: F.UltraI remember the days when GUI:s used color:
That pretty much changed with Workbench 2.x, however.


Guess grey never gets old for me :-)
Hell yes! Also, Ambermoon is on my list of games to beat. Were you aware there is an effort to recreate it with open source for modern systems?
kaiman Jan 29, 2022
Quoting: slaapliedjeAlso, Ambermoon is on my list of games to beat.
It's my favorite Amiga exclusive RPG, so can only recommend doing that :-). Not sure how it'll hold up, though. Those early 3D dungeons will likely feel dated by today's standards. Though I guess the 2D parts and gameplay ought to be just fine.

Quoting: slaapliedjeWere you aware there is an effort to recreate it with open source for modern systems?
Didn't know that. Are you are referring to Ambermoon.net? Looks like it is already pretty much complete.
F.Ultra Jan 30, 2022
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Quoting: kaiman
Quoting: F.UltraI remember the days when GUI:s used color:
That pretty much changed with Workbench 2.x, however.


Guess grey never gets old for me :-)

Yeah unfortunately they changed the default to all grey, thankfully there where lots of projects like MagicWB that changed it up a bit:



Last edited by F.Ultra on 30 January 2022 at 1:19 pm UTC
slaapliedje Jan 31, 2022
Quoting: kaiman
Quoting: slaapliedjeAlso, Ambermoon is on my list of games to beat.
It's my favorite Amiga exclusive RPG, so can only recommend doing that :-). Not sure how it'll hold up, though. Those early 3D dungeons will likely feel dated by today's standards. Though I guess the 2D parts and gameplay ought to be just fine.

Quoting: slaapliedjeWere you aware there is an effort to recreate it with open source for modern systems?
Didn't know that. Are you are referring to Ambermoon.net? Looks like it is already pretty much complete.
That's the one; I think there were some bugs needing to be squashed still, though it may have been a while since I was reading the threads over at eab.

Ha, I still buy Amiga and Atari games. 'dated' is kind of an interesting term. Take for example Prince of Persia on the Atari 8bit; https://www.youtube.com/watch?v=eTyuuPG-ibI this looks AMAZING on the Atari. Likely couldn't have been done back in the day, as development tools and some hard ware tricks really weren't known about. Plus there was always this 'we'll make it easier to port to other systems, so not use a lot of the very special modes system X supports'. Is it a giant 100gb download? No, but still very impressive. Watching people squeeze every bit of performance out of old systems still makes me smile.

Ambermoon was absolutely amazing to see run on the Amiga. One of these days I'll put mine all together and play it (though with an 060, it should be very smooth).
slaapliedje Jan 31, 2022
Quoting: F.Ultra
Quoting: kaiman
Quoting: F.UltraI remember the days when GUI:s used color:
That pretty much changed with Workbench 2.x, however.


Guess grey never gets old for me :-)

Yeah unfortunately they changed the default to all grey, thankfully there where lots of projects like MagicWB that changed it up a bit:
I love MagicWB. Still prefer it over the new icons that the 3.1.+/3.2 come with. Do find it awesome that 3.2.1 came out recently.
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