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Hollow Knight developer Team Cherry has announced that an update due to go live on Monday, August 15th will bring a much needed change to the saving system.

Mentioned in a Steam post, the developer said "Soon we'll be making some changes in order to support cross-platform cloud saves between Windows, MacOS, and Linux (including the Steam Deck)!" with the plan for it to go live on Monday at 5AM UTC. There's a few important notes they also included:

  • MacOS and Linux users will need to play the game once for Steam to upload their existing local save files to cloud storage
  • Windows users should not need to do anything, except:
  • Cross-platform users who manually migrated their save files between platforms may have conflicting files. When steam prompts you to keep or overwrite your files it is important to choose the correct one carefully (which will depend on your own situation). If in doubt, back up your save files first!

If you wish to make a backup of your save here's the locations:

Windows:

%USERPROFILE%/AppData/LocalLow/Team Cherry/Hollow Knight


MacOS:

~/Library/Application Support/unity.Team Cherry.Hollow Knight


Linux:

~/.config/unity3d/Team Cherry/Hollow Knight

Not mentioned in their post, but there is currently a rare issue where the graphics might glitch-out completely. To get around this, you can set the game into OpenGL mode by setting this in the game launch options in the Properties of the game in your Steam Library:

-force-opengl

Article taken from GamingOnLinux.com.
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4 comments

QuoteNot mentioned in their post, but there is currently a rare issue on Steam Deck where the graphics might glitch-out completely.

This isn't a Steam Deck bug, it happens on Desktop too. There's a GPU synchronisation issue that happens going between vertical screens in some areas.
Liam Dawe 12 Aug
Quoting: JoshuaAshton
QuoteNot mentioned in their post, but there is currently a rare issue on Steam Deck where the graphics might glitch-out completely.

This isn't a Steam Deck bug, it happens on Desktop too. There's a GPU synchronisation issue that happens going between vertical screens in some areas.
Thanks for the clarification! Edited that out in that case then :)
1xok 12 Aug
Quoting: JoshuaAshtonThis isn't a Steam Deck bug, it happens on Desktop too. There's a GPU synchronisation issue that happens going between vertical screens in some areas.

But it only occurs with Vulkan, right?
Leopard 12 Aug
Quoting: 1xok
Quoting: JoshuaAshtonThis isn't a Steam Deck bug, it happens on Desktop too. There's a GPU synchronisation issue that happens going between vertical screens in some areas.

But it only occurs with Vulkan, right?

https://gitlab.freedesktop.org/mesa/mesa/-/issues/5801

Yes.
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