Here's a very interesting development for the world of the open source Godot Engine, as a new company named W4 Games has been formed to push it further than ever before. Founded by Godot Engine veterans Juan Linietsky, Rémi Verschelde and Fabio Alessandrelli, and veteran entrepreneur Nicola Farronato the idea is to provide commercial assistance to developers of all sorts using Godot Engine.
One of the goals (there will be a number) is to help developers access console markets, which has been a problem for Godot Engine since it's fully open source and can't just include everything needed to publish on consoles as they've historically been restrictive with things like their SDK. So one goal of W4 Games is to help there, as their FAQ mentions:
W4 was created to satisfy commercial needs of the corporate game industry that are currently unaddressed, by providing products and services to companies that need them in order to move to Godot from other technologies. This includes services offering such as enterprise support plans and the possibility to access markets that were previously unreached by Godot, such as console platforms. Stay tuned for more details!
That's just one small part of it though, as their announcement explains:
W4 Games was formed to strengthen the Godot ecosystem by providing both enterprise and independent developers with a complementary suite of commercial products and services to successfully develop and publish video games to all existing platforms in the market. Further announcements about these products and services will be made over the coming weeks and months as they become available.
For anyone suddenly worried — Godot Engine remains community built, owned and run and will continue to be. This is just a few of their team hoping to keep pushing open source to the masses of developers out there.