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Facepunch put out a fresh statement on Rust for Steam Deck / Linux

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I recently wrote about how it's looking pretty unlikely that Rust will actually be supported on Steam Deck / Linux with Proton, and it's not looking any better right now.

Previously it was just comments from Facepunch Studios' Garry Newman on Twitter, with Newman trying to explain their thoughts on why it hasn't happened yet. Now, we have another and perhaps a bit more public / official answer with their latest official news post on the Rust website including a note at the bottom about it from Alistair McFarlane, the Producer at Facepunch, that reads:

You know, we switched to EAC's new platform with the intention of providing support for the Steam Deck, and so far we haven't done that. So when is it coming?

Well, short answer is we don't know. We don't know if it is. When we discontinued linux support in 2019, one of the core reasons was how the cheating community was exploiting the Linux platform. That's not to say that cheating was super widespread on Linux, but it was safer for cheat developers. And that's not good in a game like Rust where a cheater can ruin weeks of hard work.

Enabling proton support would mean we're asking the EAC team to provide support for a whole other platform, which we fear would reduce their ability to support Windows - our main platform. We don't know whether we should enable one platform at the disadvantage of another.

The one thing we don't want to do is to enable Proton support to only discontinue it six months later. We don't want to encourage players to spend their money on a Deck to play Rust and then be in a position where we want to take that ability away.

For now, we're still weighing up the risks and will continue to explore options with EAC. Don't expect to see Proton support in the near future, but we hope to have it enabled someday.

So it's basically the same story as what Newman explained. They don't wish to potentially open up Rust to more cheat developers again, where they don't seem to feel confident that EAC would be able to keep up with it on top of preventing the cheats on Windows too (which is obviously the main platform).

It is a genuine shame, since Rust is (while quite brutal) a great survival game and very popular. It's also interesting, because clearly they think that EAC don't provide all that great protection on Linux if they're that worried about what would happen again. While again, other games like Apex have it, they're very different games.

Article taken from GamingOnLinux.com.
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45 comments
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mindedie Oct 7, 2022
Anti-cheat middle-crap-ware do not work similar to anti-piracy measures. Only hurts honest and paying customers. Plenty online, multiplayer, live services game came out with client side "cheating" and "hacking" - editing config, .ini or some other random files. Companies and studios should start creating proper online multiplayer games from start and/or hire dev who knows how to deal or mitigate cheating. Not to mention other issues caused by intrusive middleware: crashes, stability, performance, random kick/bans.
thebishop Oct 7, 2022
Quoting: SolitaryWhat's with the gatekeeping? So basically what they are saying they don't want EAC to support any other platforms but Windows, so they won't use it and hope Proton/Linux to fail... so it doesn't take away from EAC Windows resources. What a twisted logic.

It's connected with Tim Sweeney's bizarre fear mongering about his own product. They updated EAC to support Linux but then Sweeney came out saying it was less effective/secure on Linux. Regardless I think it's unacceptable how intrusive these anticheat systems are getting. I don't think their purpose warrants the level of risk they open up for surveillance and malware.
Kithop Oct 7, 2022
I find it kind of strange here that EAC sounds like a hard requirement. *Plenty* of games have it as an option in the menu or on startup, and you can opt to turn it on or off when setting up a dedicated server.

I'd be fine with 'hey, we can't support EAC, but you can play on non-EAC servers just fine and we'll support the underlying game'. I already spin up private servers for my friend group(s) without EAC, because I trust them and we hold each other accountable; I have zero interest in the grief-fests that are public servers in games, but that's OK.
appetrosyan Oct 7, 2022
Here's a crazy idea. Start a petition to de-list Rust from steam, as "we're asking Valve to support a whole other platform, and supporting developers like facepunch takes away resources from our main platform, SteamOS".

If we do that, it looks like we'd be labelled toxic Linux community. When they do the exact same shit, somehow they're being reasonable.
Mrowl Oct 7, 2022
The bottom line is, the "porting" work has already been done for them, thanks to Proton. Steam Deck is successful, and now in over 1 million people's hands; it's the hottest gaming device people are talking about right now. And with the reservation queues now gone, it's about to explode even further in sales and looks like it's about to become the most sought after gaming Christmas present of 2022.
Purple Library Guy Oct 7, 2022
What a pity; Rust is an important programming language these days!
Hercules Oct 7, 2022
Like I said on the previous article, it's just a bunch of excuses. Rust will never support Linux again in any capacity and this is because Garry doesnt like Linux at all. He's made it very clear that he hates this community on multiple occasions.

Big L from Face Punch. Dont make BS claims and then never back them up.
kmartinez501 Oct 7, 2022
Does EAC even work?
1xok Oct 7, 2022
I think an AC system that is not operating system agnostic is doomed to failure from the start. You can already do so much with image recognition that the cheat can also run on a smartphone that films the screen and controls the input via bluetooth. I wouldn't be surprised if there are already ready-made apps for this.


Last edited by 1xok on 7 October 2022 at 8:06 pm UTC
Kimyrielle Oct 7, 2022
And that's why devs should have ZERO choice in whether or not EAC is enabled on all platforms.
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