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Dota 2 set to remove OpenGL support, new hero announced and more

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Valve has put out an update for Dota 2 and there's some major changes coming, along with another new hero set to enter the fold.

As part of the 2022 Battle Pass: Part II update Valve announced that NVIDIA Reflex support has been added, and they've said that this is the last major update that will have OpenGL support as everyone will need to be using Vulkan on Linux after that. OpenGL removal was previously announced back in 2021.

For right now though Valve has added Diretide, their annual event with a new Candyworks game mode. This update also comes with a second Cavern Crawl map and the release of another round of rewards.

As for the new hero, they're named Muerta and they arrive in early 2023:

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What else?

Oh, there's also a little sprinkle of Portal with a Cave Johnson (voiced by J. K. Simmons) announcer pack that had its own fun trailer that even pulled in Valve CEO Gabe Newell. Amusingly, Newell calls himself both "G-Money" and "G-Fat" during it.

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Cave Johnson is unlocked at level 75 or so of the battle pass which is not that bad.

Not feeling so good about the removal of OpenGL, mainly because Vulkan has been borked for me and some other users for some time now, as the game does not even boot up (https://github.com/ValveSoftware/Dota2-Gameplay/issues/3863) so running "-gl" is the only option to play.. :/ Weirdly enough, as one user mentioned, we are recommended using an older Nvidia driver.
Quoting: officerniceCave Johnson is unlocked at level 75 or so of the battle pass which is not that bad.

Not feeling so good about the removal of OpenGL, mainly because Vulkan has been borked for me and some other users for some time now, as the game does not even boot up (https://github.com/ValveSoftware/Dota2-Gameplay/issues/3863) so running "-gl" is the only option to play.. :/ Weirdly enough, as one user mentioned, we are recommended using an older Nvidia driver.

Same here. I have Radeon RX580 8GB and Vulkan API in Dota 2 works for me very bad. Poor performance, langs, graphics corrutions. Horrible lags when casting spells or broken spells textures. That only few issues.

Solution was switching to OpenGL. No issues and better performance.

Also, every time Dota gets a big update or a new Mesa comes out, I check the Vulkan API in Dota and still unfortunately no improvement.

I checked a lot of tips, with different launch options etc. nothing helped. I did bug reports on Valve Github and either no response or no solution.

For me, OpenGL is the only alternative to play Dote on my hardware.
toor 5 Nov
Quoting: DamonLinuxPL
Quoting: officerniceCave Johnson is unlocked at level 75 or so of the battle pass which is not that bad.

Not feeling so good about the removal of OpenGL, mainly because Vulkan has been borked for me and some other users for some time now, as the game does not even boot up (https://github.com/ValveSoftware/Dota2-Gameplay/issues/3863) so running "-gl" is the only option to play.. :/ Weirdly enough, as one user mentioned, we are recommended using an older Nvidia driver.

Same here. I have Radeon RX580 8GB and Vulkan API in Dota 2 works for me very bad. Poor performance, langs, graphics corrutions. Horrible lags when casting spells or broken spells textures. That only few issues.

Solution was switching to OpenGL. No issues and better performance.

Also, every time Dota gets a big update or a new Mesa comes out, I check the Vulkan API in Dota and still unfortunately no improvement.

I checked a lot of tips, with different launch options etc. nothing helped. I did bug reports on Valve Github and either no response or no solution.

For me, OpenGL is the only alternative to play Dote on my hardware.

I have a RX580 too, and mesa, and yet I have no problem with dota running on Vulkan
t3g 6 Nov
I’m more surprised that some of you are playing games in 2022 with a 580. I had one years ago but graduated to a 5700 and currently on a 6900XT.

I do game on a ultrawide though so maybe that’s why I appreciate the extra power.
user1 6 Nov
Quoting: t3gI’m more surprised that some of you are playing games in 2022 with a 580. I had one years ago but graduated to a 5700 and currently on a 6900XT.

I do game on a ultrawide though so maybe that’s why I appreciate the extra power.

I do, and I even have the 4GB model. It's still a very capable 1080p card if you don't play the very latest AAA games.


Last edited by user1 on 6 November 2022 at 7:22 am UTC
ShadMessa 6 Nov
Quoting: t3gI’m more surprised that some of you are playing games in 2022 with a 580. I had one years ago but graduated to a 5700 and currently on a 6900XT.

I do game on a ultrawide though so maybe that’s why I appreciate the extra power.

hhhhhhhhhhhhhhhhhhhh "graduated" to a 5700. Funniest thing I've heard in weeks thank you.
Quoting: DamonLinuxPL
Quoting: officerniceCave Johnson is unlocked at level 75 or so of the battle pass which is not that bad.

Not feeling so good about the removal of OpenGL, mainly because Vulkan has been borked for me and some other users for some time now, as the game does not even boot up (https://github.com/ValveSoftware/Dota2-Gameplay/issues/3863) so running "-gl" is the only option to play.. :/ Weirdly enough, as one user mentioned, we are recommended using an older Nvidia driver.

Same here. I have Radeon RX580 8GB and Vulkan API in Dota 2 works for me very bad. Poor performance, langs, graphics corrutions. Horrible lags when casting spells or broken spells textures. That only few issues.

Solution was switching to OpenGL. No issues and better performance.

Also, every time Dota gets a big update or a new Mesa comes out, I check the Vulkan API in Dota and still unfortunately no improvement.

I checked a lot of tips, with different launch options etc. nothing helped. I did bug reports on Valve Github and either no response or no solution.

For me, OpenGL is the only alternative to play Dote on my hardware.

Try this launch option: -vulkan_disable_graphics_pipeline_library
SikSlayer 7 Nov
Dropping OpenGL for Vulkan is a movement I support!
Klaas 7 Nov
From the user perspective: What's the benefit of only having Vulkan instead of Vulkan and OpenGL? Is it a “please give us less options” thing?
Eike 7 Nov
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Quoting: KlaasFrom the user perspective: What's the benefit of only having Vulkan instead of Vulkan and OpenGL? Is it a “please give us less options” thing?

I don't think there's a (direct) user benefit, you could always use Vulkan by choice. But the developers benefit, not having to care for both APIs, might help them concentrate on other user benefits.
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