You can sign up to get a daily email of our articles, see the Mailing List page.
We do often include affiliate links to earn us some pennies. See more here.

November is over which means a fresh Steam Hardware Survey, and it continues the trend we've been seeing with the Linux user share rising and now it's bigger than ever.

At the end of November, Linux hit 1.44% on Steam against 2.45% on macOS and 96.11% on Windows. Going by our Steam Tracker, where we've been tracking the Linux user share for a few years, it has hit another all-time high. The usual caveat of course: tiny compared to Windows, but the trend towards Linux is clearer than ever.

This growth is easy to see is largely down to the Steam Deck, with SteamOS 3 being clearly the most popular way to play games on a Linux system now:

  • SteamOS Holo 64 bit 25.77% + 0.79%.
  • Ubuntu 22.04.1 LTS 64 bit 10.89% - 1.38%.
  • Arch Linux 64 bit 9.37% + 0.25%.
  • Manjaro Linux 64 bit 6.72% - 0.20%.
  • Freedesktop.org SDK 22.08 (Flatpak runtime) 64 bit 5.82% + 0.11%.
  • Linux Mint 21 64 bit 3.90% + 3.90%.
  • Pop!_OS 22.04 LTS 64 bit 3.71% + 3.71%.
  • Other 33.81% - 7.18%.

Unsurprisingly, the Steam Deck is also the biggest device as a whole for Linux gaming with the AMD Custom GPU 0405 taking 25.77% + 0.76% with the next most popular being the AMD Radeon RX 480 3.75% - 0.15%. It's also interesting to see that SteamOS and the Steam Deck GPU percentages match in the Linux data, along with it not showing up on the Windows data at all making Windows on Steam Deck a tiny minority.

Edit: as also pointed out rightly so in a comment, since the Deck GPU shows up now in the combined platform data for all of Steam (AMD Custom GPU 0405 0.37% + 0.05%), we can see that nearly all are on SteamOS.

Article taken from GamingOnLinux.com.
25 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
See more from me
The comments on this article are closed.
37 comments
Page: «4/4
  Go to:

Eike Dec 5, 2022
View PC info
  • Supporter Plus
Quoting: jarhead_hWhen Valve first integrated Proton into Steam I predicted it would be about five years before we overtake Apple. I didn't expect it to require the Steam Deck to do it, but I'll take it.

You're being generous today. ;)
Eike Dec 5, 2022
View PC info
  • Supporter Plus
Quoting: sarmad
Quoting: Purple Library GuyAn interesting figure in itself. So like, Linux is at 1.44%. And Steam Decks, almost entirely running Linux, are 0.37% (and climbing). So that means Linux without Steam Deck is 1.07%, and the Steam Deck represents just over a quarter of total Linux use on Steam.
At this point, the Deck is already giving Linux use a substantial boost. And as I understand it, for the first few months of release sales were significantly constrained by manufacturing capacity; they're faster now. If sales continue at the present rate, that's probably at least 0.5% per year and quite likely more. Which, put like that, doesn't sound like a whole lot--but it agrees with Gradyvuckovic's take that Steam Deck could take Linux Steam usage over Mac by 2024.
It's certainly way faster growth than Linux gaming has ever seen.

It should be sooner than that. You are counting 0.5% per year, but Steam Deck sales at the beginning of this year wasn't as big, so the 0.5 figure isn't accurate. If we go by October's numbers: (2.45 - 1.44) / (1.44 - 1.28) = 7 months or so. So, if the current pace continues we should see Linux overtaking macOS in July 2023.

I don't know about the months before, but last month, Mac grew stronger (percent-point wise) than Linux (+0.22% vs. +0.16%). I still think we're going to take 'em sooner or later.
Quoting: Purple Library Guy
Quoting: CatKiller
Quoting: pleasereadthemanualIn the end, most manufacturers of the ill-fated netbook switched over to Windows. Predominantly because Microsoft offered Windows licenses for less than they do on more powerful devices.
Microsoft made Windows free for those OEMs (while forcing an insipid specs list that would ensure netbooks lost out to tablets), and had a concerted FUD campaign about customer hostility to Linux.
But for manufacturers to consider doing something like that, or other things using Linux that I have not thought of, generally requires a bit of momentum, an example showing the possibilities that gives them the confidence that this isn't an insane doomed idea. The Steam Deck represents that example and momentum, so I think it creates a moment where doing Linux stuff on specialized computers is significantly more business-possible.
It's very frustrating to learn that Microsoft murdered GNU/Linux on netbooks, leaving the market open for Google to move in with ChromeOS when there was still a good deal of time for mainline distributions to mature on that architecture. Likely the first time GNU/Linux came close to achieving its original goal of powering a desktop computing device in any significant way.

Quoting: Purple Library GuyConsider the way, before the Deck came out, even here on GoL lots of people were saying well, all the users will rip Linux out and install Windows. It didn't happen, like at all, and now that idea as a general piece of "what happens when you sell devices with Linux on them" lore is significantly weakened.

I would expect most people to just stop using the device over installing another operating system on it. It's just not something most people are comfortable with—even the more technical audience that the Steam Deck is aimed at. I think this opinion was misguided even assuming the Steam Deck was this massive failure it didn't end up being.

For a personal computer, ChromeOS or GNU/Linux make similar sense, though you at least know Google has your back with ChromeOS, but for professionals, there is a big gap because some software is not available—namely, Adobe/Affinity Suite. If OEMs like ASUS, Dell, Lenovo, HP, and Acer teamed up to work on WINE for a limited number of important creative software like Adobe, Affinity, Ableton Pro, Microsoft Office etc., that gap could be closed in a similar way (essentially what CrossOver does, but more successful). The problem is that the hardest thing to get working is often the DRM, not the actual functions of the software...so Adobe would be the hardest. And it also seems...unlikely to happen. But that's what it would take.
const Dec 5, 2022
Quoting: pleasereadthemanualI would expect most people to just stop using the device over installing another operating system on it. It's just not something most people are comfortable with—even the more technical audience that the Steam Deck is aimed at. I think this opinion was misguided even assuming the Steam Deck was this massive failure it didn't end up being.

For a personal computer, ChromeOS or GNU/Linux make similar sense, though you at least know Google has your back with ChromeOS, but for professionals, there is a big gap because some software is not available—namely, Adobe/Affinity Suite. If OEMs like ASUS, Dell, Lenovo, HP, and Acer teamed up to work on WINE for a limited number of important creative software like Adobe, Affinity, Ableton Pro, Microsoft Office etc., that gap could be closed in a similar way (essentially what CrossOver does, but more successful). The problem is that the hardest thing to get working is often the DRM, not the actual functions of the software...so Adobe would be the hardest. And it also seems...unlikely to happen. But that's what it would take.
There is more to it. There are people dual booting the SteamDeck and it's pretty established SteamOS is simply the better experience. Most cited reason to use Windows anyway is because people are invested in GamePass, which is understandable. People using Windows on SteamDeck because they consider it a better option is a minority in a minority in a niche. There are certainly more people choosing SteamOS even though they use GamePass, which is why GamePass on SteamOS might still be possible. MS is that desperate to keep people in their service.
I think Valve this time proved excellent timing. The chip shortage made Sony and XBox press hard on getting consumers outside their hardware ecosystem. EGS is getting pushed back hard. The Deck profits from these developments and establishes an ecosystem this way. I hope Valve will add new SteamOS based hardware, soon to maintain the momentum.


Last edited by const on 5 December 2022 at 12:50 pm UTC
Purple Library Guy Dec 5, 2022
Quoting: pleasereadthemanualbut for professionals, there is a big gap because some software is not available—namely, Adobe/Affinity Suite. If OEMs like ASUS, Dell, Lenovo, HP, and Acer teamed up to work on WINE for a limited number of important creative software like Adobe, Affinity, Ableton Pro, Microsoft Office etc., that gap could be closed in a similar way (essentially what CrossOver does, but more successful). The problem is that the hardest thing to get working is often the DRM, not the actual functions of the software...so Adobe would be the hardest. And it also seems...unlikely to happen. But that's what it would take.
Well, I quite agree there. I myself found, while I was working from home during pandemic closure of my workplace, that while for the most part I had no trouble using my Linux desktop for work (documents on LibreOffice were fine and our specialized library stuff is browser-based), wrangling .pdfs without Adobe stuff was really bad or just couldn't be done, depending what I was trying to do.

Well, maybe if System76 get big enough, they'll collab with CrossOver about pushing that.


Last edited by Purple Library Guy on 5 December 2022 at 6:37 pm UTC
Quoting: Purple Library Guy
Quoting: pleasereadthemanualbut for professionals, there is a big gap because some software is not available—namely, Adobe/Affinity Suite. If OEMs like ASUS, Dell, Lenovo, HP, and Acer teamed up to work on WINE for a limited number of important creative software like Adobe, Affinity, Ableton Pro, Microsoft Office etc., that gap could be closed in a similar way (essentially what CrossOver does, but more successful). The problem is that the hardest thing to get working is often the DRM, not the actual functions of the software...so Adobe would be the hardest. And it also seems...unlikely to happen. But that's what it would take.
Well, I quite agree there. I myself found, while I was working from home during pandemic closure of my workplace, that while for the most part I had no trouble using my Linux desktop for work (documents on LibreOffice were fine and our specialized library stuff is browser-based), wrangling .pdfs without Adobe stuff was really bad or just couldn't be done, depending what I was trying to do.

Well, maybe if System76 get big enough, they'll collab with CrossOver about pushing that.
As someone who regularly works with .psd, .aep and .indd files for work, there is no replacement for Adobe software for me. Just supporting Adobe software (all ~5 of the big ones, PS, AI, PR, AE, IND, LR) would make GNU/Linux viable for a lot of professionals. Of course, this is far from easy. There was a time when CrossOver supported Photoshop, back in the CS2 days, and Google SoC was helping with this. That time is long gone. Adobe's DRM is among some of the most complicated and invasive on the market today. As close to an official statement as you'll get on supporting DRM in WINE:

Quoting: WINEIn an effort to make copy protection more effective (i.e. resistant to cracks), the methods used by many copy protection products have become complex, difficult to understand (obfuscated), and hard to debug. In some cases Wine would need to be altered to allow for almost rootkit-like functionality of programs to get some of these copy protection schemes to work. To support copy protection Wine developers have to contend with undocumented interfaces, code obfuscation, and maintaining compatibility with *nix security models.
So while it might be possible, I think it's going to require a lot of resources to support and maintain as Adobe continues to make it harder to support.
Eike Jan 2, 2023
View PC info
  • Supporter Plus
Quoting: const

Link to imgur

I annotated the timeline with SteamDeck announcement and Release and added the trendlines shown, when filtering to the specific timeframes (always including the moments, so there's 1 month of overlap).
Wanted to add the Proton release, but there is no data pre-Proton, anyway :D
You can clearly see the spike in people trying out Linux after the announcement (+LTT coverage) that lost momentum early 2022. Next months will indeed be very interesting...

The single linear line really doesn't cut it anymore.

@Lieam, we should have one before and one since Deck release.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.