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20 years later the open source Colonization game FreeCol hits 1.0

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Took a while huh? It's not quite as well-known or as loved as some other free and open source games, but worth pointing out: FreeCol 1.0 is out now. 20 years in the making for this Sid Meier's Colonization remake!

Even though it's technically finished, the team behind it say they plan to continue upgrading the game and FreeCol 2.0 will have many features added towards what they and players imagine "Colonization 2 would have been". Games are never actually truly finished huh?

Some of what's new in the 1.0 release include:

  • New nation specific colony graphics.
  • New forest graphics.
  • Major changes to the tile goods production so that the actual values matches the original game.
  • Greatly improved artificial intelligence (AI) for the computer players.
  • Much better stability (many bug fixes).

They did also have another release towards the middle of last year if you missed it that added in music, animated rivers, improved performance, plenty of art updates and more.

See more on the official site.

Article taken from GamingOnLinux.com.
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Deleted_User Jan 12, 2023
Quoting: slaapliedjeSide note; I have seen recently posts from native American ancestors who point out the tribes were constantly killing each other off. The colonizers simply sped up the process. Not sure why Colonization is any more violent and 'ick' as any other strategy game. They all include a virtual mass of casualties.

Nobody said that Col was more violent than other games. But it has a particularly dark and cruel time as background an it should be pointed out, that these aspects aren't reflected accurate within the game, as there was no such intention in the first place.

I have absolut no problem in violance within a fictional setting, kill as many fictional Guards as you wish. But if someone can get the impression that it is simulated history, the devs should point out the limitations of a medium like a video game.

It's also problematic because of the overall situation. If Native Americans are always pictured as an obstacle to white settlers,in books, movies and games, like here, one can learn that this is the truth. It's not the fault of a single source, but emerges from the overall depiction.
slaapliedje Jan 12, 2023
Quoting: Deleted_User
Quoting: slaapliedjeSide note; I have seen recently posts from native American ancestors who point out the tribes were constantly killing each other off. The colonizers simply sped up the process. Not sure why Colonization is any more violent and 'ick' as any other strategy game. They all include a virtual mass of casualties.

Nobody said that Col was more violent than other games. But it has a particularly dark and cruel time as background an it should be pointed out, that these aspects aren't reflected accurate within the game, as there was no such intention in the first place.

I have absolut no problem in violance within a fictional setting, kill as many fictional Guards as you wish. But if someone can get the impression that it is simulated history, the devs should point out the limitations of a medium like a video game.

It's also problematic because of the overall situation. If Native Americans are always pictured as an obstacle to white settlers,in books, movies and games, like here, one can learn that this is the truth. It's not the fault of a single source, but emerges from the overall depiction.
So are you suggesting we should have more books, movies, games, etc that are from the native american's perspective? I can agree with that (I swear I saw an open world game where you played an Apache or something). Can you play them in Colonization? Kind of thought you could in the original game, I've never tried FreeCOL.

For what it's worth, Assassin's Creed games have always been set in an historical context. Interestingly the first group of them were against random murdering (the premise, in case you haven't played them) is that you are some descendant of a bloodline of assassin's, that is being used by a corporation to inhabit the memory of an assassin of the past via something like a Iron Long / VR set up (the Animus). So you're supposed to be just seeing the memories to gather information about lost artifacts. So in the original games if you did something 'outside of the memory' (like killing innocents) then you'll 'lose sync' with the memory and 'die' (it kicks you out of the Animus).

Later games seem to have done away with this and made it more like Grand Theft Auto, where if you randomly slay people, you'll get bounty hunters after you.
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