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Godot Engine 4.0 out now plus console porting is coming

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Today is the big day! Godot Engine 4.0 is officially out now, and there's also work happening for developers to port their games to consoles now too.

Godot has been undergoing some absolutely massive overhauls for this release, to help the growing userbase of developers working with it. The result is a much more advanced and powerful free and open source game engine that supports Vulkan and OpenGL, there's a new game-specific physics engine, boosted graphics and VFX, drastically improved 3D, 2D, multiplayer and XR workflows, as well as wider localization, accessibility and platform support.

There's a ridiculous amount more that's new and the list goes on for a long time including AMD FSR support, significant improvements to shadows, a new real-time global illumination technique, volumetric fog, sky shaders, a new tile editor for 2D games, .NET 6 support, huge improvements to their own GDScript, upgrades to the audio systems in Godot 4 with a smart import system and so on.

Additionally, W4 Games, the company created by Godot veterans has announced Godot support for consoles is coming. A private Beta will begin rolling out at GDC. This sounds like it has been quite problematic, due to how closed consoles are compared to other platforms.

You can also see an overview video below from GDQuest who do a lot of Godot courses:

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Article taken from GamingOnLinux.com.
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About the author -
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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4 comments

Solarwing Mar 1, 2023
Now devs! Put the God mode on and make the world a great place with this!!!


Last edited by Solarwing on 1 March 2023 at 5:15 pm UTC
Purple Library Guy Mar 1, 2023
Quoting: SolarwingNow devs! Put the God mode on and make the world a great place with this!!!
. . . no pressure.
reaply Mar 1, 2023
I'm happy to have been a part of the Godot community team and to have supported Godot in my small contribution. The development team has worked hard for many years on this and it also required additional help from new members to make this happen (thanks George).

If you'd like to see more terrific updates to keep releasing, please help by donating so that these new terrific developers can stay onboard as they do require financial income and it's hard to sustain the current costs.

Hi Cali :).
ssj17vegeta Mar 1, 2023
Damn... No more excuses now, have to get back to working on my project XD
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