DREAMM is another project focused on keeping classic games alive, designed originally for preserving classic DOS, Windows, and FM-Towns LucasArts games. After a previous Beta release added initial Linux support, the developer has released DREAMM 2.1 now with the Linux support added in along with plenty of other enhancements.
How is it different to the popular ScummVM? The short answer according to the developer: "DREAMM runs different games, relying on low-level emulation instead of reverse engineering.". The longer answer is on the FAQ.
Pictured - Star Wars: Jedi Knight: Dark Forces II
What's new in DREAMM 2.1:
- Greatly enhanced Windows emulation to support new games:
- Indiana Jones and His Desktop Adventures
- Mortimer and the Riddles of the Medallion
- Star Wars: Shadows of the Empire
- Star Wars: Yoda Stories
- Star Wars: Jedi Knight: Dark Forces II
- Star Wars: Jedi Knight: Mysteries of the Sith
- Star Wars: Behind the Magic
- Star Wars: Episode I Insider’s Guide
- Indiana Jones and the Infernal Machine
- Extended support for Windows releases of Star Wars: X-Wing, Star Wars: TIE Fighter, and Afterlife.
- Added support for Star Wars: Making Magic multimedia CD
- Added support for running on Linux systems, both Intel and ARM.
- Added detection of dozens of new game variants.
- Improved the UI, adding mechanism to verify installed games.
- Added support for MDS/MDF and CCD/IMG CD image formats.
- Added a mechanism to turn on portable mode, where all data is kept next to the DREAMM executable.
- (Re-)added standalone mode if you place DREAMM next to the game files.
- Added an OPL-based MIDI emulator as a fallback for all platforms.
- Games can now be installed via the command line.
- Added limited telemetry to notify me remotely if DREAMM runs into problems.
See more on the DREAMM website.