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The Talos Principle 2 from Croteam launches November 2

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Croteam and Devolver Digital have announced that The Talos Principle 2 is now set for launch on November 2, and it looks to be an impressive follow-up to the previous game which is easily one of the best puzzle games ever made.

More about it:"Set in a distant future where humankind has long been extinct, human culture lives on through interminable robots made in our image. Embarking on a quest to investigate a mysterious megastructure, you will be confronted with questions about the nature of the cosmos, faith versus reason, and the fear of repeating humankind's mistakes.

Familiar puzzles will return in The Talos Principle II, accompanied by unique new gameplay including mind transference and gravity manipulation. There's also a deep character-driven story with multiple endings to lose yourself in, and a series of strange, stunningly beautiful environments to explore—including a city on the brink of a paradigm shift and an island holding the keys to the future."

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This time there's no Native Linux support, so you'll need to run it with Proton. One of Croteam's co-founders, who was involved in a lot of their Linux work also left quite some time ago, and joined Google for Stadia before its collapse. Croteam also swapped from their own tech to Unreal Engine for this one so it will be interesting to see how things have changed overall for the sequel.

Will you be picking it up?

It will be available on Humble Store and Steam.

Article taken from GamingOnLinux.com.
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danniello Oct 8, 2023
Quoting: MacabreHeartThat looks amazing. Lack of a native port is disappointing though. The Steamdeck, having an install base of some size, should now be considered a native target for a game like this, especially when you pair it with their history of actually talking to Linux users. Now its not like Proton wont work or wont work well, we wont be able to know that til release, but its still disappointing
It is sad that Croteam did not officially mention that SteamDeck will be supported. But about no Linux native port... Hmmm...

In fact, if I'm not wrong - even Valve is treating third party Linux ports as worse than Proton win32 compatibility layer. I mean SteamDeck "by default" very often choose Proton. If user wants start Linux native port - need manually force it in game properties.

Examples of SteamDeck Proton preferred games:

* Sid Meier's Civilization VI
* Mad Max
* DiRT Rally
* PayDay 2
* ARK: Survival Evolved
* This War of Mine
* Metro Exodus
* Total War: WARHAMMER
* XCOM 2

There are no official statement why, but my guess is:

* Linux ports are abandoned much faster than win32 version
* Many times Linux ports have some flaws like no cross-play support or are many versions behind win32
* Linux save games are not compatible with win32 save games, means no support for playing the same game on SteamDeck and then continue playing it on win32 PC
* Valve thanks to Proton could "fix" many broken win32 games by themselves. Fixing broken native games is harder (but they are trying - "Steam Linux Runtime")
artixbtw Oct 10, 2023
The demo is out! It requires a computer stolen from NASA to run, and chugs a bit on slower drives in scene transitions, but the new mechanics are great and the visuals... despite based on the tech behind the dreaded Unreal 5 (come on, Croteam, your engine made Talos 1 look fantastic!)... are gorgeous!

That being said, it crashed X a couple of times, but considering they evidently want Linux support after having released many native Linux ports, I expect that it will be ironed out by release.
Purple Library Guy Oct 10, 2023
Quoting: artixbtwThe demo is out! It requires a computer stolen from NASA to run
Many NASA computers are potatoes, actually. At least the ones actually on spacecraft. Probably a lot of the others too . . . NASA has seen a lot of budget cuts since the glory days.
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