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Point-and-click mystery adventure Three Minutes to Eight is out now

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Chaosmonger Studio and Assemble Entertainment today released Three Minutes to Eight, a point and click mystery adventure game from the same developer behind ENCODYA and Clunky Hero.

Set in the near future, Three Minutes to Eight tells an unnerving story full of twists and turns requiring players to solve the mystery of the protagonist’s death. It's up to players to unravel what lies beneath, uncover secret paths, find ways to cheat death, and unlock multiple endings. Each run is distinct, with randomized elements and unique events, urging players to revisit the game multiple times to discover all its hidden mysteries.

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Features:

  • Stunning Pixel Art: Explore futuristic locations created in voxel-art, featuring pixel-art characters designed and animated frame-by-frame to create a unique neon aesthetic.
  • Multiple Endings: Finish multiple runs each with unique and randomized elements and events in order to unlock more endings.
  • Unravel the Mystery: Why are you destined to die at 7:57PM? It’s up to you to discover and find a way to stop it.

Available to buy on GOG and Steam with Native Linux support.

Article taken from GamingOnLinux.com.
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About the author -
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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3 comments

CatKiller Oct 25, 2023
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That sounds like it was quite inspired by Westwood's Blade Runner point & click. Which was great, so I'm all for that.
Purple Library Guy Oct 25, 2023
Huh.
"I'm investigating a murder."
"Whose?"
"Mine."
Nezchan 10 years Oct 26, 2023
I played the demo for this in the last Next Fest, and it didn't really give you a whole lot to go on. The small taste they gave was very repetitive, with few changes in most cycles. Hopefully the full game doesn't have such a slow start. There were hints of more, but only one really big thing was shown, and it didn't play much of a role in the demo.
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