Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal. You can also buy games using our partner links for GOG and Humble Store.
We do often include affiliate links to earn us some pennies. See more here.

Valve has pushed out more Steam Client Beta and SteamVR updates, along with a funny note about the SteamVR update for a bit of a woops in the UI.

You see, Valve recently gave SteamVR a big 2.0 Beta upgrade but they forgot to add an exit button. I know, the horror right? Being trapped in VR like something out of Sword Art Online. Don't panic though because Valve has once again begun allowing you to leave the VR world as it's back in the most recent update as noted:

General:
  • Support for multi-gpu system (e.g. laptops) which was causing the new Steam UI to not show up.
Steam Dashboard overlay:
  • Filtered out vr overlay apps from recent games list.
  • Fixed auto switching to game details page on launch.
  • Never auto switch to app details page on launch for vr overlay apps.
Dashboard:
  • Restored the dashboard button to exit VR. It's now safe to take off your headset.


Yes, it's a joke about classic Windows.

The rest of the recent Steam Beta Client update is as follows:

General
  • Fixed an issue with art for some games not properly updating. A client restart may be required for some art changes to fully appear.
  • Fixed some DLC art displaying in the wrong language.
Linux
  • Include 64 bit openvr_api.so, enabling the new VR gamepad UI in SteamVR beta.
  • Improve screen reader support.
Steam Input
  • Added "World Space" Experimental Gyro Conversion Mode. This modes feels similar to using a laser pointer. It monitors rotation about the gravity axis to determine both horizontal and vertical output. Some may prefer "Player Space" which is a hybrid of world yaw and local pitch.
  • Fix for "Player Space" Gyro Conversion Mode. Gravity axis is now reliable.
  • "Pixels Per 360°" Setting value is now copied within the current Action Set rather than across the entire steam input config. This is an accommodation for games with different turning rates in different gameplay states (i.e. Vehicle Mode vs On Foot mode may have a different camera turn rate).
  • Partial Regression fix for older Gyro "As Joystick" modes, but there are still known issues. Renovation is planned.

So now the new SteamVR UI should work properly on Linux. If you can get the SteamVR Beta to work at all that is, because for me and others it is entirely broken and won't launch at all now.

Article taken from GamingOnLinux.com.
18 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
See more from me
8 comments

Kandarihu Oct 4, 2023
We did it. We beat Sword Art Online.
BlackBloodRum Oct 4, 2023
View PC info
  • Supporter Plus
I've debated recently about getting one of their index VR headsets lately. More from a technological point of view, to see what all the fuss is about. Since no doubt once I've played with the technical bits, it'll end up in a box in a cupboard for the rest of its life, so I'm waiting for a good steam sale on them. .
Cybolic Oct 4, 2023
Quoting: BlackBloodRumI've debated recently about getting one of their index VR headsets lately. More from a technological point of view, to see what all the fuss is about. Since no doubt once I've played with the technical bits, it'll end up in a box in a cupboard for the rest of its life, so I'm waiting for a good steam sale on them. .
*Glances uncomfortably at the HOTAS and Index setup put aside in the corner of the room*
I must admit, after getting a Quest, I really can't be bothered to clear the space in front of my PC in order to play VR. The tracking on the Quest is terrible by comparison, mind you, but at least I'm not in danger of punching my Amiga by accident.
I'm hoping Deckard will allow me to go play in a different room at last.
elmapul Oct 4, 2023
Quoting: KandarihuWe did it. We beat Sword Art Online.
LOL

yeah, i hope thing thing dont have an battery that can explode, otherwise someone might actually make an SAO...
sonic2kk Oct 4, 2023
I would love an Index, but I don't think I have enough space in any room in my home for it, let alone the room with my PC. Aside from the cost, the required play area for VR is the main prohibitive factor for me.

Having said that, I will still probably end up getting the Deckard...


Last edited by sonic2kk on 4 October 2023 at 2:23 pm UTC
slaapliedje Oct 4, 2023
Haha, I literally have been recently playing around with a Pentium 233 MMX build in a BabyAT case. So it has no power management and will plop up the 'It is now safe to shut off your computer' screen. That's the only place that really ever showed up, if you didn't have ATX.
slaapliedje Oct 4, 2023
Quoting: sonic2kkI would love an Index, but I don't think I have enough space in any room in my home for it, let alone the room with my PC. Aside from the cost, the required play area for VR is the main prohibitive factor for me.

Having said that, I will still probably end up getting the Deckard...
You want to talk space... I bought the KatWalk VR thing too... still need to torture myself and get it actually configured in Windows... got as far as realizing I needed to re-mod SkyrimVR...
WorMzy Oct 8, 2023
Quoting: KandarihuWe did it. We beat Sword Art Online.

C O N G R A T U L A T I O N !
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register


Or login with...
Sign in with Steam Sign in with Google
Social logins require cookies to stay logged in.