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Sons Of The Forest adds FSR 2.0 and better settings for Steam Deck

By - | Views: 27,563

Sons Of The Forest is one game that was sadly a little too much for the Steam Deck to handle at the release, but now it seems it should run a fair bit better.

In an update released at the end of November the developers not only put in some default settings for the Steam Deck and low-end PCs but they also implemented AMD FSR 2.0, so together it should give a much nicer experience on Steam Deck although you're still looking at 30FPS with drops below. Hopefully they will be able to optimize it further during Early Access.

Main new features added in the update:

  • Added new Kelvin abilities and animations for: maintain base, sharpen walls and repair structures.
  • New female cannibal type ‘Elise’.
  • Added free standing and wall weapon holders.
  • Added firewood holder.
  • Three new hanging gore types added to trees around world.
  • More cannibal villages, bridges, paths and ponds added to world.
  • More details/props and gore added to cannibal villages and more new points of interest added to map.
  • Added new low lying fog effect.
  • Added new decorative papers around camp sites and some new story pickup items.
  • Renamed Color Grading setting to Style and added a new style ‘Found Footage’.
  • Added FSR 2.0 and added an ultra performance setting for DLSS.
  • New dead worker and tactical body poses added.
  • Added new findable blueprint to world.
  • New findable outfit added to world.
  • + Lots of improvements and bug fixes.

Currently it's rated Steam Deck Unsupported due to the performance, and Gold on ProtonDB.

You can buy it on Steam.

Article taken from GamingOnLinux.com.
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About the author -
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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4 comments

TheRiddick Dec 4, 2023
Maybe one day steam deck will get some sort of RDNA2 frame gen going.
Mershl Dec 4, 2023
Quoting: TheRiddickMaybe one day steam deck will get some sort of RDNA2 frame gen going.

"AMD FSR 3 Frame Generation is recommended to be used in situations where pre-interpolation, post-upscaling frame rate is a minimum of 60. In ideal situations FSR 3 will produce images up to 120fps from a 60fps game input." - https://gpuopen.com/fsr3-in-games-technical-details/


Last edited by Mershl on 4 December 2023 at 12:49 pm UTC
Pyronick Dec 4, 2023
I hope they will implement the proper controller button layout for the Steam Deck (and the DualShock and DualSense) while they are at it...
Calinou Dec 4, 2023
Quoting: Mershl
Quoting: TheRiddickMaybe one day steam deck will get some sort of RDNA2 frame gen going.

"AMD FSR 3 Frame Generation is recommended to be used in situations where pre-interpolation, post-upscaling frame rate is a minimum of 60. In ideal situations FSR 3 will produce images up to 120fps from a 60fps game input." - https://gpuopen.com/fsr3-in-games-technical-details/

It might be somewhat usable with 45 FPS input (to 90 FPS output for an OLED Steam Deck) but latency won't be great and most importantly, there will probably be too much overhead for the frame generation to be worth it. Upscaling can sometimes have similar issues on integrated GPUs like the Deck's.
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